Xcode expects the base SDK to always be the device SDK, so we can't pass QMAKE_MAC_SDK on directly. We use the Xcode SUPPORTED_PLATFORMS setting to inform Xcode about which targets we can actually build and run for. Change-Id: I32f474a9f2016fb410225cfef1fecc6598ac6c82 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> |
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| .. | ||
| bitcode.prf | ||
| default_post.prf | ||
| default_pre.prf | ||
| device_destinations.sh | ||
| devices.py | ||
| exclusive_builds_post.prf | ||
| gc_binaries.prf | ||
| resolve_config.prf | ||
| sdk.prf | ||
| testcase.prf | ||
| testcase_targets.prf | ||
| watchos_coretext.prf | ||
| xcodebuild.mk | ||
| xcodebuild.prf | ||