27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example hellovulkantriangle
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\meta installpath vulkan
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\ingroup examples-vulkan
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\title Hello Vulkan Triangle Example
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\brief Shows the basics of rendering with QVulkanWindow and the Vulkan API.
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The \e{Hello Vulkan Triangle Example} builds on \l hellovulkanwindow. This
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time a full graphics pipeline is created, including a vertex and fragment
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shader. This pipeline is then used to render a triangle.
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\image hellovulkantriangle.png
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The example also demonstrates multisample antialiasing. Based on the
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supported sample counts reported by QVulkanWindow::supportedSampleCounts()
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the example chooses between 8x, 4x, or no multisampling. Once configured
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via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the
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additional multisample color buffers are created automatically, and
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resolving into the swapchain buffers is performed at the end of the default
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render pass for each frame.
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\include examples-run.qdocinc
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*/
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