176 lines
6.3 KiB
C++
176 lines
6.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <private/qguiapplication_p.h>
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#include <qpa/qplatformintegration.h>
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#include "qtestsupport_gui.h"
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#include "qwindow.h"
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#include <QtCore/qtestsupport_core.h>
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#include <QtCore/qthread.h>
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#include <QtCore/QDebug>
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QT_BEGIN_NAMESPACE
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/*!
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\since 5.0
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Waits for \a timeout milliseconds or until the \a window is active.
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Returns \c true if \c window is active within \a timeout milliseconds, otherwise returns \c false.
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\sa qWaitForWindowExposed(), QWindow::isActive()
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*/
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Q_GUI_EXPORT bool QTest::qWaitForWindowActive(QWindow *window, int timeout)
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{
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if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::WindowActivation))) {
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qWarning() << "qWaitForWindowActive was called on a platform that doesn't support window"
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<< "activation. This means there is an error in the test and it should either"
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<< "check for the WindowActivation platform capability before calling"
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<< "qWaitForWindowActivate, use qWaitForWindowExposed instead, or skip the test."
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<< "Falling back to qWaitForWindowExposed.";
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return qWaitForWindowExposed(window, timeout);
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}
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return QTest::qWaitFor([&]() { return window->isActive(); }, timeout);
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}
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/*!
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\since 5.0
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Waits for \a timeout milliseconds or until the \a window is exposed.
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Returns \c true if \c window is exposed within \a timeout milliseconds, otherwise returns \c false.
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This is mainly useful for asynchronous systems like X11, where a window will be mapped to screen some
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time after being asked to show itself on the screen.
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Note that a window that is mapped to screen may still not be considered exposed if the window client
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area is completely covered by other windows, or if the window is otherwise not visible. This function
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will then time out when waiting for such a window.
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\sa qWaitForWindowActive(), QWindow::isExposed()
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*/
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Q_GUI_EXPORT bool QTest::qWaitForWindowExposed(QWindow *window, int timeout)
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{
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return QTest::qWaitFor([&]() { return window->isExposed(); }, timeout);
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}
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namespace QTest {
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QTouchEventSequence::~QTouchEventSequence()
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{
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if (commitWhenDestroyed)
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commit();
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}
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QTouchEventSequence& QTouchEventSequence::press(int touchId, const QPoint &pt, QWindow *window)
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{
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auto &p = QMutableEventPoint::from(point(touchId));
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p.setGlobalPosition(mapToScreen(window, pt));
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p.setState(QEventPoint::State::Pressed);
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return *this;
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}
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QTouchEventSequence& QTouchEventSequence::move(int touchId, const QPoint &pt, QWindow *window)
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{
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auto &p = QMutableEventPoint::from(point(touchId));
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p.setGlobalPosition(mapToScreen(window, pt));
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p.setState(QEventPoint::State::Updated);
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return *this;
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}
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QTouchEventSequence& QTouchEventSequence::release(int touchId, const QPoint &pt, QWindow *window)
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{
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auto &p = QMutableEventPoint::from(point(touchId));
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p.setGlobalPosition(mapToScreen(window, pt));
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p.setState(QEventPoint::State::Released);
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return *this;
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}
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QTouchEventSequence& QTouchEventSequence::stationary(int touchId)
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{
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auto &p = QMutableEventPoint::from(pointOrPreviousPoint(touchId));
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p.setState(QEventPoint::State::Stationary);
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return *this;
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}
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void QTouchEventSequence::commit(bool processEvents)
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{
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if (points.isEmpty())
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return;
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QThread::msleep(1);
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if (targetWindow)
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qt_handleTouchEvent(targetWindow, device, points.values());
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if (processEvents)
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QCoreApplication::processEvents();
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previousPoints = points;
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points.clear();
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}
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QTouchEventSequence::QTouchEventSequence(QWindow *window, QPointingDevice *aDevice, bool autoCommit)
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: targetWindow(window), device(aDevice), commitWhenDestroyed(autoCommit)
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{
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}
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QPoint QTouchEventSequence::mapToScreen(QWindow *window, const QPoint &pt)
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{
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if (window)
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return window->mapToGlobal(pt);
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return targetWindow ? targetWindow->mapToGlobal(pt) : pt;
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}
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QEventPoint &QTouchEventSequence::point(int touchId)
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{
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if (!points.contains(touchId))
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points[touchId] = QEventPoint(touchId);
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return points[touchId];
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}
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QEventPoint &QTouchEventSequence::pointOrPreviousPoint(int touchId)
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{
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if (!points.contains(touchId)) {
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if (previousPoints.contains(touchId))
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points[touchId] = previousPoints.value(touchId);
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else
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points[touchId] = QEventPoint(touchId);
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}
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return points[touchId];
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}
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} // namespace QTest
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QT_END_NAMESPACE
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