Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io> |
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| .. | ||
| buildshaders.sh | ||
| float16texture_with_compute.cpp | ||
| float16texture_with_compute.pro | ||
| float16texture_with_compute.qrc | ||
| load.comp | ||
| load.comp.qsb | ||
| prefilter.comp | ||
| prefilter.comp.qsb | ||