It is a valid use case to have a vertex shader with no vertex attributes. Using gl_VertexID or gl_InstanceID is enough to generate vertex data out of thin air. Change-Id: If7689914624a84723923fd2d7aef355bda592e24 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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| qrhi | ||
| qshader | ||
| .prev_CMakeLists.txt | ||
| CMakeLists.txt | ||
| rhi.pro | ||