The docs claim that QThreadPool always creates at least one thread.
However, the user can (usually by mistake) request zero or a negative
number of threads.
The maxThreadCount() function is simply returning the value, that was
requested by the user.
Since it's a public API, it is used in several places in QtConcurrent,
where it is assumed that the value is always positive. This can lead
to a crash if the user sets zero as a maxThreadCount.
Update all such places with std::max(maxThreadCount(), 1).
Prefer this approach over changing the return value of
maxThreadCount(), because its behavior is documented and tested.
Amends
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| .gitignore | ||
| CMakeLists.txt | ||
| tst_qtconcurrentmap.cpp | ||