69 lines
2.6 KiB
Plaintext
69 lines
2.6 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example statemachine/twowaybutton
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\title Two-way Button Example
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\brief The Two-way button example shows how to use \l{The State Machine
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Framework} to implement a simple state machine that toggles the current
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state when a button is clicked.
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\snippet statemachine/twowaybutton/main.cpp 0
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The application's main() function begins by constructing the application
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object, a button and a state machine.
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\snippet statemachine/twowaybutton/main.cpp 1
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The state machine has two states; \c on and \c off. When either state is
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entered, the text of the button will be set accordingly.
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\snippet statemachine/twowaybutton/main.cpp 2
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When the state machine is in the \c off state and the button is clicked,
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it will transition to the \c on state; when the state machine is in the \c
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on state and the button is clicked, it will transition to the \c off
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state.
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\snippet statemachine/twowaybutton/main.cpp 3
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The states are added to the state machine; they become top-level (sibling)
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states.
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\snippet statemachine/twowaybutton/main.cpp 4
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The initial state is \c off; this is the state the state machine will
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immediately transition to once the state machine is started.
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\snippet statemachine/twowaybutton/main.cpp 5
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Finally, the button is resized and made visible, and the application event
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loop is entered.
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*/
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