ExternalContentsInPass becomes a per-pass flag now. Why is this beneficial? Because while Qt Quick has no choice for its render pass, not being able to guess if the application wants to do some native rendering in there, Quick 3D's render passes, all the ones that are under Quick3D's control, do not have native rendering from the application in them, and so using secondary command buffers with Vulkan is not necessary. Introduce something similar for compute and OpenGL. By knowing that none of the resources used in a pass are used with a compute pass (e.g. because we know that there are no compute passes at all) a small amount of time can be saved by skipping tracking buffers and textures because the only purpose of said tracking is to generate barriers that are relevant only to compute. Change-Id: I0eceb4774d87803c73a39db527f5707a9f4d75c1 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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| .. | ||
| auto | ||
| baselineserver | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| .prev_CMakeLists.txt | ||
| CMakeLists.txt | ||
| README | ||
| tests.pro | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.