Remove QDestopWidget public header, simplify the implementation that maintains a Qt::Desktop type QWidget for each QScreen, and turn QWidget's initial target screen into a QScreen pointer. QApplication::desktop() now takes an optional QScreen pointer, and returns a QWidget pointer, so that applications and widgets can get access to the root widget for a specific screen without having to resort to private APIs. QDesktopWidgetPrivate implementations to look up a screen for an index, widget, or point are now all inline functions that thinly wrap QGuiApplication::screens/screenAt calls. We should consider adding those as convenience APIs to QScreen instead. Note that QWidget::screen is assumed to return a valid pointer; there is code that handles the case that it returns nullptr (but also code that trusts that it never is nullptr), so this needs to be defined, verified with tests, and asserted. We can then simplify the code further. Change-Id: Ifc89be65a0dce265b6729feaf54121c35137cb94 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> |
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| .. | ||
| auto | ||
| baselineserver | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| .prev_CMakeLists.txt | ||
| CMakeLists.txt | ||
| README | ||
| tests.pro | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.