36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example hellovulkancubes
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\meta installpath vulkan
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\title Hello Vulkan Cubes Example
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\ingroup examples-vulkan
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\brief Shows the basics of using QVulkanWindow.
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The \e{Hello Vulkan Cubes Example} shows more advanced usage of QVulkanWindow.
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\image hellovulkancubes.png
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In this example there is a mesh loaded from a file and two different
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materials and corresponding graphics pipelines. The rounded cubes are drawn
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using instancing and feature a Phong lighting model with a single
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directional light.
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Unlike hellovulkantexture and hellovulkantriangle, the uniform buffer
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handling takes an alternative approach here: dynamic uniform buffers are
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used instead of multiple descriptor sets.
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The example requires QtConcurrent since it demonstrates simple usage of
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QtConcurrent::run(), QFuture, and QFutureWatcher in combination of
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QVulkanWindow. Mesh and shader data loading, the potentially expensive
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graphics pipeline construction, and the building of the frame command buffer
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are all done in separate worker threads.
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The scene is embedded into a widget-based user interface. The QVulkanWindow
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subclass handles mouse and keyboard input as well since it provides a
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first-person style camera in order to allow moving around in the scene.
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\include examples-run.qdocinc
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*/
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