1260 lines
36 KiB
C++
1260 lines
36 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// Copyright (C) 2016 Intel Corporation.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qthread.h"
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#include "qthreadstorage.h"
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#include "qmutex.h"
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#include "qreadwritelock.h"
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#include "qabstracteventdispatcher.h"
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#include "qbindingstorage.h"
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#include <qeventloop.h>
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#include "qthread_p.h"
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#include "private/qcoreapplication_p.h"
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#include <limits>
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QT_BEGIN_NAMESPACE
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/*
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QPostEventList
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*/
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void QPostEventList::addEvent(const QPostEvent &ev)
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{
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int priority = ev.priority;
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if (isEmpty() ||
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constLast().priority >= priority ||
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insertionOffset >= size()) {
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// optimization: we can simply append if the last event in
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// the queue has higher or equal priority
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append(ev);
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} else {
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// insert event in descending priority order, using upper
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// bound for a given priority (to ensure proper ordering
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// of events with the same priority)
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QPostEventList::iterator at = std::upper_bound(begin() + insertionOffset, end(), ev);
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insert(at, ev);
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}
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}
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/*
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QThreadData
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*/
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QThreadData::QThreadData(int initialRefCount)
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: _ref(initialRefCount), loopLevel(0), scopeLevel(0),
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eventDispatcher(nullptr),
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quitNow(false), canWait(true), isAdopted(false), requiresCoreApplication(true)
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{
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// fprintf(stderr, "QThreadData %p created\n", this);
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}
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QThreadData::~QThreadData()
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{
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#if QT_CONFIG(thread)
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Q_ASSERT(_ref.loadRelaxed() == 0);
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#endif
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// In the odd case that Qt is running on a secondary thread, the main
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// thread instance will have been dereffed asunder because of the deref in
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// QThreadData::current() and the deref in the pthread_destroy. To avoid
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// crashing during QCoreApplicationData's global static cleanup we need to
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// safeguard the main thread here.. This fix is a bit crude, but it solves
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// the problem...
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if (this->thread.loadAcquire() == QCoreApplicationPrivate::theMainThread.loadAcquire()) {
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QCoreApplicationPrivate::theMainThread.storeRelease(nullptr);
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QThreadData::clearCurrentThreadData();
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}
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// ~QThread() sets thread to nullptr, so if it isn't null here, it's
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// because we're being run before the main object itself. This can only
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// happen for QAdoptedThread. Note that both ~QThreadPrivate() and
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// ~QObjectPrivate() will deref this object again, but that is acceptable
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// because this destructor is still running (the _ref sub-object has not
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// been destroyed) and there's no reentrancy. The refcount will become
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// negative, but that's acceptable.
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QThread *t = thread.loadAcquire();
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thread.storeRelease(nullptr);
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delete t;
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for (int i = 0; i < postEventList.size(); ++i) {
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const QPostEvent &pe = postEventList.at(i);
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if (pe.event) {
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--pe.receiver->d_func()->postedEvents;
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pe.event->m_posted = false;
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delete pe.event;
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}
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}
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// fprintf(stderr, "QThreadData %p destroyed\n", this);
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}
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void QThreadData::ref()
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{
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#if QT_CONFIG(thread)
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(void) _ref.ref();
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Q_ASSERT(_ref.loadRelaxed() != 0);
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#endif
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}
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void QThreadData::deref()
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{
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#if QT_CONFIG(thread)
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if (!_ref.deref())
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delete this;
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#endif
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}
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QAbstractEventDispatcher *QThreadData::createEventDispatcher()
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{
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QAbstractEventDispatcher *ed = QThreadPrivate::createEventDispatcher(this);
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eventDispatcher.storeRelease(ed);
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return ed;
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}
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/*
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QAdoptedThread
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*/
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QAdoptedThread::QAdoptedThread(QThreadData *data)
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: QThread(*new QThreadPrivate(data))
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{
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// thread should be running and not finished for the lifetime
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// of the application (even if QCoreApplication goes away)
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#if QT_CONFIG(thread)
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d_func()->running = true;
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d_func()->finished = false;
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init();
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d_func()->m_statusOrPendingObjects.setStatusAndClearList(
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QtPrivate::getBindingStatus({}));
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#endif
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// fprintf(stderr, "new QAdoptedThread = %p\n", this);
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}
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QAdoptedThread::~QAdoptedThread()
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{
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// fprintf(stderr, "~QAdoptedThread = %p\n", this);
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}
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#if QT_CONFIG(thread)
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void QAdoptedThread::run()
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{
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// this function should never be called
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qFatal("QAdoptedThread::run(): Internal error, this implementation should never be called.");
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}
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/*
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QThreadPrivate
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*/
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QThreadPrivate::QThreadPrivate(QThreadData *d)
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: QObjectPrivate(), running(false), finished(false),
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isInFinish(false), interruptionRequested(false),
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exited(false), returnCode(-1),
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stackSize(0), priority(QThread::InheritPriority), data(d)
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{
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// INTEGRITY doesn't support self-extending stack. The default stack size for
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// a pthread on INTEGRITY is too small so we have to increase the default size
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// to 128K.
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#ifdef Q_OS_INTEGRITY
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stackSize = 128 * 1024;
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#elif defined(Q_OS_RTEMS)
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Q_CONSTINIT static bool envStackSizeOk = false;
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static const int envStackSize = qEnvironmentVariableIntValue("QT_DEFAULT_THREAD_STACK_SIZE", &envStackSizeOk);
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if (envStackSizeOk)
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stackSize = envStackSize;
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#endif
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#if defined (Q_OS_WIN)
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handle = 0;
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id = 0;
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waiters = 0;
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terminationEnabled = true;
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terminatePending = false;
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#endif
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if (!data)
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data = new QThreadData;
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}
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QThreadPrivate::~QThreadPrivate()
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{
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// access to m_statusOrPendingObjects cannot race with anything
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// unless there is already a potential use-after-free bug, as the
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// thread is in the process of being destroyed
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delete m_statusOrPendingObjects.list();
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data->deref();
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}
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/*!
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\class QThread
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\inmodule QtCore
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\brief The QThread class provides a platform-independent way to
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manage threads.
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\ingroup thread
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A QThread object manages one thread of control within the
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program. QThreads begin executing in run(). By default, run() starts the
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event loop by calling exec() and runs a Qt event loop inside the thread.
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You can use worker objects by moving them to the thread using
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QObject::moveToThread().
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\snippet code/src_corelib_thread_qthread.cpp worker
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The code inside the Worker's slot would then execute in a
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separate thread. However, you are free to connect the
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Worker's slots to any signal, from any object, in any thread. It
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is safe to connect signals and slots across different threads,
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thanks to a mechanism called \l{Qt::QueuedConnection}{queued
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connections}.
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Another way to make code run in a separate thread, is to subclass QThread
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and reimplement run(). For example:
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\snippet code/src_corelib_thread_qthread.cpp reimpl-run
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In that example, the thread will exit after the run function has returned.
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There will not be any event loop running in the thread unless you call
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exec().
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It is important to remember that a QThread instance \l{QObject#Thread
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Affinity}{lives in} the old thread that instantiated it, not in the
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new thread that calls run(). This means that all of QThread's queued
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slots and \l {QMetaObject::invokeMethod()}{invoked methods} will execute
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in the old thread. Thus, a developer who wishes to invoke slots in the
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new thread must use the worker-object approach; new slots should not be
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implemented directly into a subclassed QThread.
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Unlike queued slots or invoked methods, methods called directly on the
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QThread object will execute in the thread that calls the method. When
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subclassing QThread, keep in mind that the constructor executes in the
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old thread while run() executes in the new thread. If a member variable
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is accessed from both functions, then the variable is accessed from two
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different threads. Check that it is safe to do so.
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\note Care must be taken when interacting with objects across different
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threads. As a general rule, functions can only be called from the thread
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that created the QThread object itself (e.g. setPriority()), unless the
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documentation says otherwise. See \l{Synchronizing Threads} for details.
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\section1 Managing Threads
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QThread will notify you via a signal when the thread is
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started() and finished(), or you can use isFinished() and
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isRunning() to query the state of the thread.
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You can stop the thread by calling exit() or quit(). In extreme
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cases, you may want to forcibly terminate() an executing thread.
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However, doing so is dangerous and discouraged. Please read the
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documentation for terminate() and setTerminationEnabled() for
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detailed information.
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From Qt 4.8 onwards, it is possible to deallocate objects that
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live in a thread that has just ended, by connecting the
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finished() signal to QObject::deleteLater().
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Use wait() to block the calling thread, until the other thread
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has finished execution (or until a specified time has passed).
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QThread also provides static, platform independent sleep
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functions: sleep(), msleep(), and usleep() allow full second,
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millisecond, and microsecond resolution respectively. These
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functions were made public in Qt 5.0.
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\note wait() and the sleep() functions should be unnecessary in
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general, since Qt is an event-driven framework. Instead of
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wait(), consider listening for the finished() signal. Instead of
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the sleep() functions, consider using QTimer.
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The static functions currentThreadId() and currentThread() return
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identifiers for the currently executing thread. The former
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returns a platform specific ID for the thread; the latter returns
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a QThread pointer.
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To choose the name that your thread will be given (as identified
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by the command \c{ps -L} on Linux, for example), you can call
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\l{QObject::setObjectName()}{setObjectName()} before starting the thread.
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If you don't call \l{QObject::setObjectName()}{setObjectName()},
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the name given to your thread will be the class name of the runtime
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type of your thread object (for example, \c "RenderThread" in the case of the
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\l{Mandelbrot Example}, as that is the name of the QThread subclass).
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Note that this is currently not available with release builds on Windows.
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\sa {Thread Support in Qt}, QThreadStorage, {Synchronizing Threads},
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{Mandelbrot Example}, {Semaphores Example}, {Wait Conditions Example}
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*/
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/*!
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\fn Qt::HANDLE QThread::currentThreadId()
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Returns the thread handle of the currently executing thread.
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\warning The handle returned by this function is used for internal
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purposes and should not be used in any application code.
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\note On Windows, this function returns the DWORD (Windows-Thread
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ID) returned by the Win32 function GetCurrentThreadId(), not the pseudo-HANDLE
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(Windows-Thread HANDLE) returned by the Win32 function GetCurrentThread().
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*/
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/*!
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\fn int QThread::idealThreadCount()
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Returns the ideal number of threads that this process can run in parallel.
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This is done by querying the number of logical processors available to this
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process (if supported by this OS) or the total number of logical processors
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in the system. This function returns 1 if neither value could be
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determined.
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\note On operating systems that support setting a thread's affinity to a
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subset of all logical processors, the value returned by this function may
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change between threads and over time.
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\note On operating systems that support CPU hotplugging and hot-unplugging,
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the value returned by this function may also change over time (and note
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that CPUs can be turned on and off by software, without a physical,
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hardware change).
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*/
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/*!
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\fn void QThread::yieldCurrentThread()
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Yields execution of the current thread to another runnable thread,
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if any. Note that the operating system decides to which thread to
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switch.
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*/
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/*!
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\fn void QThread::start(Priority priority)
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Begins execution of the thread by calling run(). The
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operating system will schedule the thread according to the \a
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priority parameter. If the thread is already running, this
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function does nothing.
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The effect of the \a priority parameter is dependent on the
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operating system's scheduling policy. In particular, the \a priority
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will be ignored on systems that do not support thread priorities
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(such as on Linux, see the
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\l {http://linux.die.net/man/2/sched_setscheduler}{sched_setscheduler}
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documentation for more details).
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\sa run(), terminate()
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*/
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/*!
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\fn void QThread::started()
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This signal is emitted from the associated thread when it starts executing,
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before the run() function is called.
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\sa finished()
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*/
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/*!
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\fn void QThread::finished()
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This signal is emitted from the associated thread right before it finishes executing.
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When this signal is emitted, the event loop has already stopped running.
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No more events will be processed in the thread, except for deferred deletion events.
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This signal can be connected to QObject::deleteLater(), to free objects in that thread.
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\note If the associated thread was terminated using terminate(), it is undefined from
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which thread this signal is emitted.
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\sa started()
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*/
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/*!
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\enum QThread::Priority
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This enum type indicates how the operating system should schedule
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newly created threads.
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\value IdlePriority scheduled only when no other threads are
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running.
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\value LowestPriority scheduled less often than LowPriority.
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\value LowPriority scheduled less often than NormalPriority.
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\value NormalPriority the default priority of the operating
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system.
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\value HighPriority scheduled more often than NormalPriority.
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\value HighestPriority scheduled more often than HighPriority.
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\value TimeCriticalPriority scheduled as often as possible.
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\value InheritPriority use the same priority as the creating
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thread. This is the default.
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*/
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/*!
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Returns a pointer to a QThread which manages the currently
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executing thread.
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*/
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QThread *QThread::currentThread()
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{
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QThreadData *data = QThreadData::current();
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Q_ASSERT(data != nullptr);
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return data->thread.loadAcquire();
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}
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/*!
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Constructs a new QThread to manage a new thread. The \a parent
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takes ownership of the QThread. The thread does not begin
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executing until start() is called.
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\sa start()
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*/
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QThread::QThread(QObject *parent)
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: QObject(*(new QThreadPrivate), parent)
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{
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Q_D(QThread);
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// fprintf(stderr, "QThreadData %p created for thread %p\n", d->data, this);
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d->data->thread.storeRelaxed(this);
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}
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/*!
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\internal
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*/
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QThread::QThread(QThreadPrivate &dd, QObject *parent)
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: QObject(dd, parent)
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{
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Q_D(QThread);
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// fprintf(stderr, "QThreadData %p taken from private data for thread %p\n", d->data, this);
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d->data->thread.storeRelaxed(this);
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}
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/*!
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Destroys the QThread.
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Note that deleting a QThread object will not stop the execution
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of the thread it manages. Deleting a running QThread (i.e.
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isFinished() returns \c false) will result in a program
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crash. Wait for the finished() signal before deleting the
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QThread.
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Since Qt 6.3, it is allowed to delete a QThread instance created by
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a call to QThread::create() even if the corresponding thread is
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still running. In such a case, Qt will post an interruption request
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to that thread (via requestInterruption()); will ask the thread's
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event loop (if any) to quit (via quit()); and will block until the
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thread has finished.
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\sa create(), isInterruptionRequested(), exec(), quit()
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*/
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QThread::~QThread()
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{
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Q_D(QThread);
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{
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QMutexLocker locker(&d->mutex);
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if (d->isInFinish) {
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locker.unlock();
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wait();
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locker.relock();
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}
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if (d->running && !d->finished && !d->data->isAdopted)
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qFatal("QThread: Destroyed while thread is still running");
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d->data->thread.storeRelease(nullptr);
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}
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}
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/*!
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\threadsafe
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Returns \c true if the thread is finished; otherwise returns \c false.
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\sa isRunning()
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*/
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bool QThread::isFinished() const
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{
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Q_D(const QThread);
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QMutexLocker locker(&d->mutex);
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return d->finished || d->isInFinish;
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}
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/*!
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\threadsafe
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Returns \c true if the thread is running; otherwise returns \c false.
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\sa isFinished()
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*/
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bool QThread::isRunning() const
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{
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Q_D(const QThread);
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QMutexLocker locker(&d->mutex);
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return d->running && !d->isInFinish;
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}
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/*!
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Sets the maximum stack size for the thread to \a stackSize. If \a
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stackSize is greater than zero, the maximum stack size is set to
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\a stackSize bytes, otherwise the maximum stack size is
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automatically determined by the operating system.
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\warning Most operating systems place minimum and maximum limits
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on thread stack sizes. The thread will fail to start if the stack
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size is outside these limits.
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\sa stackSize()
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*/
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void QThread::setStackSize(uint stackSize)
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{
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Q_D(QThread);
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QMutexLocker locker(&d->mutex);
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Q_ASSERT_X(!d->running, "QThread::setStackSize",
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"cannot change stack size while the thread is running");
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d->stackSize = stackSize;
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}
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/*!
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Returns the maximum stack size for the thread (if set with
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setStackSize()); otherwise returns zero.
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\sa setStackSize()
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*/
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uint QThread::stackSize() const
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{
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Q_D(const QThread);
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QMutexLocker locker(&d->mutex);
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return d->stackSize;
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}
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/*!
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\internal
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Transitions BindingStatusOrList to the binding status state. If we had a list of
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pending objects, all objects get their reinitBindingStorageAfterThreadMove method
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called, and afterwards, the list gets discarded.
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*/
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void QtPrivate::BindingStatusOrList::setStatusAndClearList(QBindingStatus *status) noexcept
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{
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|
|
if (auto pendingObjects = list()) {
|
|
for (auto obj: *pendingObjects)
|
|
QObjectPrivate::get(obj)->reinitBindingStorageAfterThreadMove();
|
|
delete pendingObjects;
|
|
}
|
|
// synchronizes-with the load-acquire in bindingStatus():
|
|
data.store(encodeBindingStatus(status), std::memory_order_release);
|
|
}
|
|
|
|
/*!
|
|
Enters the event loop and waits until exit() is called, returning the value
|
|
that was passed to exit(). The value returned is 0 if exit() is called via
|
|
quit().
|
|
|
|
This function is meant to be called from within run(). It is necessary to
|
|
call this function to start event handling.
|
|
|
|
\note This can only be called within the thread itself, i.e. when
|
|
it is the current thread.
|
|
|
|
\sa quit(), exit()
|
|
*/
|
|
int QThread::exec()
|
|
{
|
|
Q_D(QThread);
|
|
const auto status = QtPrivate::getBindingStatus(QtPrivate::QBindingStatusAccessToken{});
|
|
|
|
QMutexLocker locker(&d->mutex);
|
|
d->m_statusOrPendingObjects.setStatusAndClearList(status);
|
|
d->data->quitNow = false;
|
|
if (d->exited) {
|
|
d->exited = false;
|
|
return d->returnCode;
|
|
}
|
|
locker.unlock();
|
|
|
|
QEventLoop eventLoop;
|
|
int returnCode = eventLoop.exec();
|
|
|
|
locker.relock();
|
|
d->exited = false;
|
|
d->returnCode = -1;
|
|
return returnCode;
|
|
}
|
|
|
|
|
|
/*!
|
|
\internal
|
|
If BindingStatusOrList is already in the binding status state, this will
|
|
return that BindingStatus pointer.
|
|
Otherwise, \a object is added to the list, and we return nullptr.
|
|
The list is allocated if it does not already exist.
|
|
*/
|
|
QBindingStatus *QtPrivate::BindingStatusOrList::addObjectUnlessAlreadyStatus(QObject *object)
|
|
{
|
|
if (auto status = bindingStatus())
|
|
return status;
|
|
List *objectList = list();
|
|
if (!objectList) {
|
|
objectList = new List();
|
|
objectList->reserve(8);
|
|
data.store(encodeList(objectList), std::memory_order_relaxed);
|
|
}
|
|
objectList->push_back(object);
|
|
return nullptr;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
If BindingStatusOrList is a list, remove \a object from it
|
|
*/
|
|
void QtPrivate::BindingStatusOrList::removeObject(QObject *object)
|
|
{
|
|
List *objectList = list();
|
|
if (!objectList)
|
|
return;
|
|
auto it = std::remove(objectList->begin(), objectList->end(), object);
|
|
objectList->erase(it, objectList->end());
|
|
}
|
|
|
|
QBindingStatus *QThreadPrivate::addObjectWithPendingBindingStatusChange(QObject *obj)
|
|
{
|
|
if (auto status = m_statusOrPendingObjects.bindingStatus())
|
|
return status;
|
|
QMutexLocker lock(&mutex);
|
|
return m_statusOrPendingObjects.addObjectUnlessAlreadyStatus(obj);
|
|
}
|
|
|
|
void QThreadPrivate::removeObjectWithPendingBindingStatusChange(QObject *obj)
|
|
{
|
|
if (m_statusOrPendingObjects.bindingStatus())
|
|
return;
|
|
QMutexLocker lock(&mutex);
|
|
m_statusOrPendingObjects.removeObject(obj);
|
|
}
|
|
|
|
|
|
/*!
|
|
\threadsafe
|
|
Tells the thread's event loop to exit with a return code.
|
|
|
|
After calling this function, the thread leaves the event loop and
|
|
returns from the call to QEventLoop::exec(). The
|
|
QEventLoop::exec() function returns \a returnCode.
|
|
|
|
By convention, a \a returnCode of 0 means success, any non-zero value
|
|
indicates an error.
|
|
|
|
Note that unlike the C library function of the same name, this
|
|
function \e does return to the caller -- it is event processing
|
|
that stops.
|
|
|
|
No QEventLoops will be started anymore in this thread until
|
|
QThread::exec() has been called again. If the eventloop in QThread::exec()
|
|
is not running then the next call to QThread::exec() will also return
|
|
immediately.
|
|
|
|
\sa quit(), QEventLoop
|
|
*/
|
|
void QThread::exit(int returnCode)
|
|
{
|
|
Q_D(QThread);
|
|
QMutexLocker locker(&d->mutex);
|
|
d->exited = true;
|
|
d->returnCode = returnCode;
|
|
d->data->quitNow = true;
|
|
for (int i = 0; i < d->data->eventLoops.size(); ++i) {
|
|
QEventLoop *eventLoop = d->data->eventLoops.at(i);
|
|
eventLoop->exit(returnCode);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\threadsafe
|
|
Tells the thread's event loop to exit with return code 0 (success).
|
|
Equivalent to calling QThread::exit(0).
|
|
|
|
This function does nothing if the thread does not have an event
|
|
loop.
|
|
|
|
\sa exit(), QEventLoop
|
|
*/
|
|
void QThread::quit()
|
|
{ exit(); }
|
|
|
|
/*!
|
|
The starting point for the thread. After calling start(), the
|
|
newly created thread calls this function. The default
|
|
implementation simply calls exec().
|
|
|
|
You can reimplement this function to facilitate advanced thread
|
|
management. Returning from this method will end the execution of
|
|
the thread.
|
|
|
|
\sa start(), wait()
|
|
*/
|
|
void QThread::run()
|
|
{
|
|
(void) exec();
|
|
}
|
|
|
|
/*! \fn void QThread::setPriority(Priority priority)
|
|
\since 4.1
|
|
|
|
This function sets the \a priority for a running thread. If the
|
|
thread is not running, this function does nothing and returns
|
|
immediately. Use start() to start a thread with a specific
|
|
priority.
|
|
|
|
The \a priority argument can be any value in the \c
|
|
QThread::Priority enum except for \c InheritPriority.
|
|
|
|
The effect of the \a priority parameter is dependent on the
|
|
operating system's scheduling policy. In particular, the \a priority
|
|
will be ignored on systems that do not support thread priorities
|
|
(such as on Linux, see http://linux.die.net/man/2/sched_setscheduler
|
|
for more details).
|
|
|
|
\sa Priority, priority(), start()
|
|
*/
|
|
void QThread::setPriority(Priority priority)
|
|
{
|
|
if (priority == QThread::InheritPriority) {
|
|
qWarning("QThread::setPriority: Argument cannot be InheritPriority");
|
|
return;
|
|
}
|
|
Q_D(QThread);
|
|
QMutexLocker locker(&d->mutex);
|
|
if (!d->running) {
|
|
qWarning("QThread::setPriority: Cannot set priority, thread is not running");
|
|
return;
|
|
}
|
|
d->setPriority(priority);
|
|
}
|
|
|
|
/*!
|
|
\since 4.1
|
|
|
|
Returns the priority for a running thread. If the thread is not
|
|
running, this function returns \c InheritPriority.
|
|
|
|
\sa Priority, setPriority(), start()
|
|
*/
|
|
QThread::Priority QThread::priority() const
|
|
{
|
|
Q_D(const QThread);
|
|
QMutexLocker locker(&d->mutex);
|
|
|
|
// mask off the high bits that are used for flags
|
|
return Priority(d->priority & 0xffff);
|
|
}
|
|
|
|
/*!
|
|
\fn void QThread::sleep(std::chrono::nanoseconds nsecs)
|
|
\since 6.6
|
|
|
|
Forces the current thread to sleep for \a nsecs.
|
|
|
|
Avoid using this function if you need to wait for a given condition to
|
|
change. Instead, connect a slot to the signal that indicates the change or
|
|
use an event handler (see \l QObject::event()).
|
|
|
|
\note This function does not guarantee accuracy. The application may sleep
|
|
longer than \a nsecs under heavy load conditions.
|
|
*/
|
|
|
|
/*!
|
|
\fn void QThread::sleep(unsigned long secs)
|
|
|
|
Forces the current thread to sleep for \a secs seconds.
|
|
|
|
This is an overloaded function, equivalent to calling:
|
|
\code
|
|
QThread::sleep(std::chrono::seconds{secs});
|
|
\endcode
|
|
|
|
\sa msleep(), usleep()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QThread::msleep(unsigned long msecs)
|
|
|
|
This is an overloaded function, equivalent to calling:
|
|
\code
|
|
QThread::sleep(std::chrono::milliseconds{msecs});
|
|
\endcode
|
|
|
|
\note This function does not guarantee accuracy. The application may sleep
|
|
longer than \a msecs under heavy load conditions. Some OSes might round \a
|
|
msecs up to 10 ms or 15 ms.
|
|
|
|
\sa sleep(), usleep()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QThread::usleep(unsigned long usecs)
|
|
|
|
This is an overloaded function, equivalent to calling:
|
|
\code
|
|
QThread::sleep(std::chrono::microseconds{secs});
|
|
\endcode
|
|
|
|
\note This function does not guarantee accuracy. The application may sleep
|
|
longer than \a usecs under heavy load conditions. Some OSes might round \a
|
|
usecs up to 10 ms or 15 ms; on Windows, it will be rounded up to a multiple
|
|
of 1 ms.
|
|
|
|
\sa sleep(), msleep()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QThread::terminate()
|
|
\threadsafe
|
|
|
|
Terminates the execution of the thread. The thread may or may not
|
|
be terminated immediately, depending on the operating system's
|
|
scheduling policies. Use QThread::wait() after terminate(), to be
|
|
sure.
|
|
|
|
When the thread is terminated, all threads waiting for the thread
|
|
to finish will be woken up.
|
|
|
|
\warning This function is dangerous and its use is discouraged.
|
|
The thread can be terminated at any point in its code path.
|
|
Threads can be terminated while modifying data. There is no
|
|
chance for the thread to clean up after itself, unlock any held
|
|
mutexes, etc. In short, use this function only if absolutely
|
|
necessary.
|
|
|
|
Termination can be explicitly enabled or disabled by calling
|
|
QThread::setTerminationEnabled(). Calling this function while
|
|
termination is disabled results in the termination being
|
|
deferred, until termination is re-enabled. See the documentation
|
|
of QThread::setTerminationEnabled() for more information.
|
|
|
|
\sa setTerminationEnabled()
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QThread::wait(QDeadlineTimer deadline)
|
|
\since 5.15
|
|
|
|
Blocks the thread until either of these conditions is met:
|
|
|
|
\list
|
|
\li The thread associated with this QThread object has finished
|
|
execution (i.e. when it returns from \l{run()}). This function
|
|
will return true if the thread has finished. It also returns
|
|
true if the thread has not been started yet.
|
|
\li The \a deadline is reached. This function will return false if the
|
|
deadline is reached.
|
|
\endlist
|
|
|
|
A deadline timer set to \c QDeadlineTimer::Forever (the default) will never
|
|
time out: in this case, the function only returns when the thread returns
|
|
from \l{run()} or if the thread has not yet started.
|
|
|
|
This provides similar functionality to the POSIX \c
|
|
pthread_join() function.
|
|
|
|
\sa sleep(), terminate()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QThread::setTerminationEnabled(bool enabled)
|
|
|
|
Enables or disables termination of the current thread based on the
|
|
\a enabled parameter. The thread must have been started by
|
|
QThread.
|
|
|
|
When \a enabled is false, termination is disabled. Future calls
|
|
to QThread::terminate() will return immediately without effect.
|
|
Instead, the termination is deferred until termination is enabled.
|
|
|
|
When \a enabled is true, termination is enabled. Future calls to
|
|
QThread::terminate() will terminate the thread normally. If
|
|
termination has been deferred (i.e. QThread::terminate() was
|
|
called with termination disabled), this function will terminate
|
|
the calling thread \e immediately. Note that this function will
|
|
not return in this case.
|
|
|
|
\sa terminate()
|
|
*/
|
|
|
|
/*!
|
|
\since 5.5
|
|
Returns the current event loop level for the thread.
|
|
|
|
\note This can only be called within the thread itself, i.e. when
|
|
it is the current thread.
|
|
*/
|
|
|
|
int QThread::loopLevel() const
|
|
{
|
|
Q_D(const QThread);
|
|
return d->data->eventLoops.size();
|
|
}
|
|
|
|
#else // QT_CONFIG(thread)
|
|
|
|
QThread::QThread(QObject *parent)
|
|
: QObject(*(new QThreadPrivate), parent)
|
|
{
|
|
Q_D(QThread);
|
|
d->data->thread.storeRelaxed(this);
|
|
}
|
|
|
|
QThread::~QThread()
|
|
{
|
|
|
|
}
|
|
|
|
void QThread::run()
|
|
{
|
|
|
|
}
|
|
|
|
int QThread::exec()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void QThread::start(Priority priority)
|
|
{
|
|
Q_D(QThread);
|
|
Q_UNUSED(priority);
|
|
d->running = true;
|
|
}
|
|
|
|
void QThread::terminate()
|
|
{
|
|
|
|
}
|
|
|
|
void QThread::quit()
|
|
{
|
|
|
|
}
|
|
|
|
void QThread::exit(int returnCode)
|
|
{
|
|
Q_D(QThread);
|
|
d->data->quitNow = true;
|
|
for (int i = 0; i < d->data->eventLoops.size(); ++i) {
|
|
QEventLoop *eventLoop = d->data->eventLoops.at(i);
|
|
eventLoop->exit(returnCode);
|
|
}
|
|
}
|
|
|
|
bool QThread::wait(QDeadlineTimer deadline)
|
|
{
|
|
Q_UNUSED(deadline);
|
|
return false;
|
|
}
|
|
|
|
bool QThread::event(QEvent *event)
|
|
{
|
|
return QObject::event(event);
|
|
}
|
|
|
|
Qt::HANDLE QThread::currentThreadIdImpl() noexcept
|
|
{
|
|
return Qt::HANDLE(currentThread());
|
|
}
|
|
|
|
QThread *QThread::currentThread()
|
|
{
|
|
return QThreadData::current()->thread.loadAcquire();
|
|
}
|
|
|
|
int QThread::idealThreadCount() noexcept
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
void QThread::yieldCurrentThread()
|
|
{
|
|
|
|
}
|
|
|
|
bool QThread::isFinished() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool QThread::isRunning() const
|
|
{
|
|
Q_D(const QThread);
|
|
return d->running;
|
|
}
|
|
|
|
void QThread::requestInterruption()
|
|
{
|
|
|
|
}
|
|
|
|
bool QThread::isInterruptionRequested() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// No threads: so we can just use static variables
|
|
Q_CONSTINIT static QThreadData *data = nullptr;
|
|
|
|
QThreadData *QThreadData::current(bool createIfNecessary)
|
|
{
|
|
if (!data && createIfNecessary) {
|
|
data = new QThreadData;
|
|
data->thread = new QAdoptedThread(data);
|
|
data->threadId.storeRelaxed(Qt::HANDLE(data->thread.loadAcquire()));
|
|
data->deref();
|
|
data->isAdopted = true;
|
|
if (!QCoreApplicationPrivate::theMainThread.loadAcquire())
|
|
QCoreApplicationPrivate::theMainThread.storeRelease(data->thread.loadRelaxed());
|
|
}
|
|
return data;
|
|
}
|
|
|
|
void QThreadData::clearCurrentThreadData()
|
|
{
|
|
delete data;
|
|
data = 0;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QThread::QThread(QThreadPrivate &dd, QObject *parent)
|
|
: QObject(dd, parent)
|
|
{
|
|
Q_D(QThread);
|
|
// fprintf(stderr, "QThreadData %p taken from private data for thread %p\n", d->data, this);
|
|
d->data->thread.storeRelaxed(this);
|
|
}
|
|
|
|
QThreadPrivate::QThreadPrivate(QThreadData *d) : data(d ? d : new QThreadData)
|
|
{
|
|
}
|
|
|
|
QThreadPrivate::~QThreadPrivate()
|
|
{
|
|
data->thread.storeRelease(nullptr); // prevent QThreadData from deleting the QThreadPrivate (again).
|
|
delete data;
|
|
}
|
|
|
|
void QThread::setStackSize(uint stackSize)
|
|
{
|
|
Q_UNUSED(stackSize);
|
|
}
|
|
|
|
uint QThread::stackSize() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#endif // QT_CONFIG(thread)
|
|
|
|
/*!
|
|
\since 5.0
|
|
|
|
Returns a pointer to the event dispatcher object for the thread. If no event
|
|
dispatcher exists for the thread, this function returns \nullptr.
|
|
*/
|
|
QAbstractEventDispatcher *QThread::eventDispatcher() const
|
|
{
|
|
Q_D(const QThread);
|
|
return d->data->eventDispatcher.loadRelaxed();
|
|
}
|
|
|
|
/*!
|
|
\since 5.0
|
|
|
|
Sets the event dispatcher for the thread to \a eventDispatcher. This is
|
|
only possible as long as there is no event dispatcher installed for the
|
|
thread yet.
|
|
|
|
An event dispatcher is automatically created for the main thread when \l
|
|
QCoreApplication is instantiated and on start() for auxiliary threads.
|
|
|
|
This method takes ownership of the object.
|
|
*/
|
|
void QThread::setEventDispatcher(QAbstractEventDispatcher *eventDispatcher)
|
|
{
|
|
Q_D(QThread);
|
|
if (d->data->hasEventDispatcher()) {
|
|
qWarning("QThread::setEventDispatcher: An event dispatcher has already been created for this thread");
|
|
} else {
|
|
eventDispatcher->moveToThread(this);
|
|
if (eventDispatcher->thread() == this) // was the move successful?
|
|
d->data->eventDispatcher = eventDispatcher;
|
|
else
|
|
qWarning("QThread::setEventDispatcher: Could not move event dispatcher to target thread");
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\fn bool QThread::wait(unsigned long time)
|
|
|
|
\overload
|
|
\a time is the time to wait in milliseconds.
|
|
If \a time is ULONG_MAX, then the wait will never timeout.
|
|
*/
|
|
|
|
#if QT_CONFIG(thread)
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
bool QThread::event(QEvent *event)
|
|
{
|
|
if (event->type() == QEvent::Quit) {
|
|
quit();
|
|
return true;
|
|
} else {
|
|
return QObject::event(event);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\since 5.2
|
|
\threadsafe
|
|
|
|
Request the interruption of the thread.
|
|
That request is advisory and it is up to code running on the thread to decide
|
|
if and how it should act upon such request.
|
|
This function does not stop any event loop running on the thread and
|
|
does not terminate it in any way.
|
|
|
|
\sa isInterruptionRequested()
|
|
*/
|
|
|
|
void QThread::requestInterruption()
|
|
{
|
|
if (this == QCoreApplicationPrivate::theMainThread.loadAcquire()) {
|
|
qWarning("QThread::requestInterruption has no effect on the main thread");
|
|
return;
|
|
}
|
|
Q_D(QThread);
|
|
QMutexLocker locker(&d->mutex);
|
|
if (!d->running || d->finished || d->isInFinish)
|
|
return;
|
|
d->interruptionRequested.store(true, std::memory_order_relaxed);
|
|
}
|
|
|
|
/*!
|
|
\since 5.2
|
|
|
|
Return true if the task running on this thread should be stopped.
|
|
An interruption can be requested by requestInterruption().
|
|
|
|
This function can be used to make long running tasks cleanly interruptible.
|
|
Never checking or acting on the value returned by this function is safe,
|
|
however it is advisable do so regularly in long running functions.
|
|
Take care not to call it too often, to keep the overhead low.
|
|
|
|
\code
|
|
void long_task() {
|
|
forever {
|
|
if ( QThread::currentThread()->isInterruptionRequested() ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
\note This can only be called within the thread itself, i.e. when
|
|
it is the current thread.
|
|
|
|
\sa currentThread() requestInterruption()
|
|
*/
|
|
bool QThread::isInterruptionRequested() const
|
|
{
|
|
Q_D(const QThread);
|
|
// fast path: check that the flag is not set:
|
|
if (!d->interruptionRequested.load(std::memory_order_relaxed))
|
|
return false;
|
|
// slow path: if the flag is set, take into account run status:
|
|
QMutexLocker locker(&d->mutex);
|
|
return d->running && !d->finished && !d->isInFinish;
|
|
}
|
|
|
|
/*!
|
|
\fn template <typename Function, typename... Args> QThread *QThread::create(Function &&f, Args &&... args)
|
|
\since 5.10
|
|
|
|
Creates a new QThread object that will execute the function \a f with the
|
|
arguments \a args.
|
|
|
|
The new thread is not started -- it must be started by an explicit call
|
|
to start(). This allows you to connect to its signals, move QObjects
|
|
to the thread, choose the new thread's priority and so on. The function
|
|
\a f will be called in the new thread.
|
|
|
|
Returns the newly created QThread instance.
|
|
|
|
\note the caller acquires ownership of the returned QThread instance.
|
|
|
|
\warning do not call start() on the returned QThread instance more than once;
|
|
doing so will result in undefined behavior.
|
|
|
|
\sa start()
|
|
*/
|
|
|
|
class QThreadCreateThread : public QThread
|
|
{
|
|
public:
|
|
explicit QThreadCreateThread(std::future<void> &&future)
|
|
: m_future(std::move(future))
|
|
{
|
|
}
|
|
|
|
~QThreadCreateThread()
|
|
{
|
|
requestInterruption();
|
|
quit();
|
|
wait();
|
|
}
|
|
|
|
private:
|
|
void run() override
|
|
{
|
|
m_future.get();
|
|
}
|
|
|
|
std::future<void> m_future;
|
|
};
|
|
|
|
QThread *QThread::createThreadImpl(std::future<void> &&future)
|
|
{
|
|
return new QThreadCreateThread(std::move(future));
|
|
}
|
|
|
|
/*!
|
|
\class QDaemonThread
|
|
\since 5.5
|
|
\brief The QDaemonThread provides a class to manage threads that outlive QCoreApplication
|
|
\internal
|
|
|
|
Note: don't try to deliver events from the started() signal.
|
|
*/
|
|
QDaemonThread::QDaemonThread(QObject *parent)
|
|
: QThread(parent)
|
|
{
|
|
// QThread::started() is emitted from the thread we start
|
|
connect(this, &QThread::started,
|
|
this,
|
|
[](){ QThreadData::current()->requiresCoreApplication = false; },
|
|
Qt::DirectConnection);
|
|
}
|
|
|
|
QDaemonThread::~QDaemonThread()
|
|
{
|
|
}
|
|
|
|
#endif // QT_CONFIG(thread)
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#include "moc_qthread.cpp"
|