136 lines
4.3 KiB
C++
136 lines
4.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qcursor.h>
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#include <qscreen.h>
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#include <private/qcursor_p.h>
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#include <qpa/qplatformcursor.h>
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#include <private/qguiapplication_p.h>
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#include <qbitmap.h>
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QT_BEGIN_NAMESPACE
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QT_USE_NAMESPACE
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#ifndef QT_NO_CURSOR
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/*****************************************************************************
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Internal QCursorData class
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*****************************************************************************/
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QCursorData::QCursorData(Qt::CursorShape s)
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: ref(1), cshape(s), bm(0), bmm(0), hx(0), hy(0)
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{
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}
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QCursorData::~QCursorData()
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{
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delete bm;
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delete bmm;
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}
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/*****************************************************************************
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Global cursors
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*****************************************************************************/
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extern QCursorData *qt_cursorTable[Qt::LastCursor + 1]; // qcursor.cpp
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QCursorData *QCursorData::setBitmap(const QBitmap &bitmap, const QBitmap &mask, int hotX, int hotY)
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{
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if (!QCursorData::initialized)
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QCursorData::initialize();
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if (bitmap.depth() != 1 || mask.depth() != 1 || bitmap.size() != mask.size()) {
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qWarning("QCursor: Cannot create bitmap cursor; invalid bitmap(s)");
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QCursorData *c = qt_cursorTable[0];
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c->ref.ref();
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return c;
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}
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QCursorData *d = new QCursorData;
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d->bm = new QBitmap(bitmap);
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d->bmm = new QBitmap(mask);
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d->cshape = Qt::BitmapCursor;
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d->hx = hotX >= 0 ? hotX : bitmap.width() / 2;
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d->hy = hotY >= 0 ? hotY : bitmap.height() / 2;
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return d;
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}
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void QCursorData::update()
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{
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}
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#endif //QT_NO_CURSOR
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QPoint QCursor::pos()
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{
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return QCursor::pos(QGuiApplication::primaryScreen());
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}
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QPoint QCursor::pos(const QScreen *screen)
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{
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if (screen)
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if (const QPlatformCursor *cursor = screen->handle()->cursor())
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return cursor->pos();
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return QGuiApplicationPrivate::lastCursorPosition.toPoint();
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}
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void QCursor::setPos(QScreen *screen, int x, int y)
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{
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if (screen) {
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if (QPlatformCursor *cursor = screen->handle()->cursor()) {
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const QPoint pos = QPoint(x, y);
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// Need to check, since some X servers generate null mouse move
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// events, causing looping in applications which call setPos() on
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// every mouse move event.
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if (pos != cursor->pos())
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cursor->setPos(pos);
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}
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}
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}
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void QCursor::setPos(int x, int y)
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{
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QCursor::setPos(QGuiApplication::primaryScreen(), x, y);
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}
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QT_END_NAMESPACE
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