Draw 25000 cubes while doing a uniform buffer update for each. Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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| .. | ||
| OpenfootageNET_fieldairport-512.hdr | ||
| buildshaders.bat | ||
| bwqt224_64.png | ||
| bwqt224_64_nomips.dds | ||
| color.frag | ||
| color.frag.qsb | ||
| color.vert | ||
| color.vert.qsb | ||
| cube.h | ||
| dds_bc1.h | ||
| examplefw.h | ||
| qt256.png | ||
| qt256_bc1_9mips.dds | ||
| texture.frag | ||
| texture.frag.qsb | ||
| texture.vert | ||
| texture.vert.qsb | ||
| texture_ms4.frag | ||
| texture_ms4.frag.qsb | ||