142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qfinalstate_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QFinalState
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\inmodule QtCore
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\brief The QFinalState class provides a final state.
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\since 4.6
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\ingroup statemachine
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A final state is used to communicate that (part of) a QStateMachine has
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finished its work. When a final top-level state is entered, the state
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machine's \l{QStateMachine::finished()}{finished}() signal is emitted. In
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general, when a final substate (a child of a QState) is entered, the parent
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state's \l{QState::finished()}{finished}() signal is emitted. QFinalState
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is part of \l{The State Machine Framework}.
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To use a final state, you create a QFinalState object and add a transition
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to it from another state. Example:
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\code
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QPushButton button;
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QStateMachine machine;
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QState *s1 = new QState();
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QFinalState *s2 = new QFinalState();
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s1->addTransition(&button, SIGNAL(clicked()), s2);
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machine.addState(s1);
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machine.addState(s2);
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QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit()));
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machine.setInitialState(s1);
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machine.start();
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\endcode
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\sa QState::finished()
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*/
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QFinalStatePrivate::QFinalStatePrivate()
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: QAbstractStatePrivate(FinalState)
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{
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}
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QFinalStatePrivate::~QFinalStatePrivate()
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{
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// to prevent vtables being generated in every file that includes the private header
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}
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/*!
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Constructs a new QFinalState object with the given \a parent state.
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*/
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QFinalState::QFinalState(QState *parent)
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: QAbstractState(*new QFinalStatePrivate, parent)
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{
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}
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/*!
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\internal
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*/
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QFinalState::QFinalState(QFinalStatePrivate &dd, QState *parent)
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: QAbstractState(dd, parent)
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{
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}
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/*!
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Destroys this final state.
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*/
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QFinalState::~QFinalState()
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{
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}
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/*!
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\reimp
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*/
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void QFinalState::onEntry(QEvent *event)
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{
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Q_UNUSED(event);
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}
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/*!
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\reimp
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*/
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void QFinalState::onExit(QEvent *event)
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{
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Q_UNUSED(event);
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}
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/*!
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\reimp
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*/
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bool QFinalState::event(QEvent *e)
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{
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return QAbstractState::event(e);
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}
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QT_END_NAMESPACE
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#include "moc_qfinalstate.cpp"
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