This time exercising series of buffer updates and texture uploads within proper, on-screen frames. (particularly interesting for dynamic buffers in case the double (or more) buffering and having multiple frames in flight involves special bookkeeping for these - using 'offscreen' frames like in other test cases does not necessarily exercise all of this) Change-Id: Id470919d27037359a1f0346a50a2a0e3966f5cd2 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
||
|---|---|---|
| .. | ||
| qrhi | ||
| qshader | ||
| CMakeLists.txt | ||