181 lines
6.7 KiB
C++
181 lines
6.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the plugins module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qlibinputtouch_p.h"
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#include <libinput.h>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QScreen>
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#include <QtGui/private/qhighdpiscaling_p.h>
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QT_BEGIN_NAMESPACE
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QWindowSystemInterface::TouchPoint *QLibInputTouch::DeviceState::point(int32_t slot)
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{
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const int id = qMax(0, slot);
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for (int i = 0; i < m_points.count(); ++i)
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if (m_points.at(i).id == id)
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return &m_points[i];
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return nullptr;
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}
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QLibInputTouch::DeviceState *QLibInputTouch::deviceState(libinput_event_touch *e)
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{
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libinput_device *dev = libinput_event_get_device(libinput_event_touch_get_base_event(e));
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return &m_devState[dev];
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}
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static inline QPointF getPos(libinput_event_touch *e)
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{
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// TODO Map to correct screen using QTouchOutputMapping.
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// Perhaps investigate libinput_device_get_output_name as well.
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// For now just use the primary screen.
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QScreen *screen = QGuiApplication::primaryScreen();
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const QRect geom = QHighDpi::toNativePixels(screen->geometry(), screen);
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const double x = libinput_event_touch_get_x_transformed(e, geom.width());
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const double y = libinput_event_touch_get_y_transformed(e, geom.height());
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return geom.topLeft() + QPointF(x, y);
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}
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void QLibInputTouch::registerDevice(libinput_device *dev)
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{
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QTouchDevice *&td = m_devState[dev].m_touchDevice;
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td = new QTouchDevice;
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td->setName(QString::fromUtf8(libinput_device_get_name(dev)));
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td->setType(QTouchDevice::TouchScreen);
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td->setCapabilities(QTouchDevice::Position | QTouchDevice::Area);
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QWindowSystemInterface::registerTouchDevice(td);
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}
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void QLibInputTouch::unregisterDevice(libinput_device *dev)
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{
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Q_UNUSED(dev);
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// There is no way to remove a QTouchDevice.
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}
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void QLibInputTouch::processTouchDown(libinput_event_touch *e)
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{
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int slot = libinput_event_touch_get_slot(e);
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DeviceState *state = deviceState(e);
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QWindowSystemInterface::TouchPoint *tp = state->point(slot);
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if (tp) {
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qWarning("Incorrect touch state");
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} else {
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QWindowSystemInterface::TouchPoint newTp;
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newTp.id = qMax(0, slot);
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newTp.state = Qt::TouchPointPressed;
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newTp.area = QRect(0, 0, 8, 8);
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newTp.area.moveCenter(getPos(e));
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state->m_points.append(newTp);
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}
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}
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void QLibInputTouch::processTouchMotion(libinput_event_touch *e)
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{
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int slot = libinput_event_touch_get_slot(e);
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DeviceState *state = deviceState(e);
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QWindowSystemInterface::TouchPoint *tp = state->point(slot);
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if (tp) {
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Qt::TouchPointState tmpState = Qt::TouchPointMoved;
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const QPointF p = getPos(e);
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if (tp->area.center() == p)
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tmpState = Qt::TouchPointStationary;
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else
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tp->area.moveCenter(p);
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// 'down' may be followed by 'motion' within the same "frame".
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// Handle this by compressing and keeping the Pressed state until the 'frame'.
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if (tp->state != Qt::TouchPointPressed && tp->state != Qt::TouchPointReleased)
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tp->state = tmpState;
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} else {
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qWarning("Inconsistent touch state (got 'motion' without 'down')");
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}
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}
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void QLibInputTouch::processTouchUp(libinput_event_touch *e)
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{
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int slot = libinput_event_touch_get_slot(e);
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DeviceState *state = deviceState(e);
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QWindowSystemInterface::TouchPoint *tp = state->point(slot);
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if (tp) {
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tp->state = Qt::TouchPointReleased;
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// There may not be a Frame event after the last Up. Work this around.
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Qt::TouchPointStates s = 0;
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for (int i = 0; i < state->m_points.count(); ++i)
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s |= state->m_points.at(i).state;
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if (s == Qt::TouchPointReleased)
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processTouchFrame(e);
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} else {
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qWarning("Inconsistent touch state (got 'up' without 'down')");
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}
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}
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void QLibInputTouch::processTouchCancel(libinput_event_touch *e)
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{
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DeviceState *state = deviceState(e);
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if (state->m_touchDevice)
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QWindowSystemInterface::handleTouchCancelEvent(nullptr, state->m_touchDevice, QGuiApplication::keyboardModifiers());
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else
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qWarning("TouchCancel without registered device");
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}
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void QLibInputTouch::processTouchFrame(libinput_event_touch *e)
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{
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DeviceState *state = deviceState(e);
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if (!state->m_touchDevice) {
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qWarning("TouchFrame without registered device");
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return;
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}
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if (state->m_points.isEmpty())
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return;
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QWindowSystemInterface::handleTouchEvent(nullptr, state->m_touchDevice, state->m_points,
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QGuiApplication::keyboardModifiers());
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for (int i = 0; i < state->m_points.count(); ++i) {
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QWindowSystemInterface::TouchPoint &tp(state->m_points[i]);
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if (tp.state == Qt::TouchPointReleased)
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state->m_points.removeAt(i--);
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else if (tp.state == Qt::TouchPointPressed)
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tp.state = Qt::TouchPointStationary;
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}
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}
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QT_END_NAMESPACE
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