There is a TODO for this in Qt Quick from the 6.0 times. To decide upfront if Metal can be expected to function, or if a fallback to OpenGL needs to be triggered (especially important with macOS virtual machines, where, unlike any real macOS system, Metal may not be present at all), the scenegraph calls create() and then drops the result. The idea to make this less wasteful was back then to add a dedicated probing function which can, possibly, perform the checks in a more lightweight manner than full initialization. Implement this now, focusing on Metal. Brought to attention by QTBUG-100441: printing warnings about not having an MTLDevice is confusing in a Metal-less macOS VM, because it is not an actual error, only part of the probing at scenegraph initialization. We can now avoid printing confusing warnings there. Change-Id: Ie52c36af9224bedc3f5e4c23edb486d961c9f216 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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| auto | ||
| baseline | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| CMakeLists.txt | ||
| README | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.