225 lines
6.1 KiB
C++
225 lines
6.1 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QTCONCURRENT_THREADENGINE_H
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#define QTCONCURRENT_THREADENGINE_H
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#include <QtConcurrent/qtconcurrent_global.h>
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#if !defined(QT_NO_CONCURRENT) ||defined(Q_CLANG_QDOC)
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#include <QtCore/qthreadpool.h>
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#include <QtCore/qfuture.h>
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#include <QtCore/qdebug.h>
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#include <QtCore/qexception.h>
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#include <QtCore/qwaitcondition.h>
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#include <QtCore/qatomic.h>
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#include <QtCore/qsemaphore.h>
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QT_BEGIN_NAMESPACE
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namespace QtConcurrent {
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// The ThreadEngineBarrier counts worker threads, and allows one
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// thread to wait for all others to finish. Tested for its use in
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// QtConcurrent, requires more testing for use as a general class.
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class ThreadEngineBarrier
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{
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private:
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// The thread count is maintained as an integer in the count atomic
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// variable. The count can be either positive or negative - a negative
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// count signals that a thread is waiting on the barrier.
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QAtomicInt count;
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QSemaphore semaphore;
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public:
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ThreadEngineBarrier();
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void acquire();
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int release();
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void wait();
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int currentCount();
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bool releaseUnlessLast();
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};
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enum ThreadFunctionResult { ThrottleThread, ThreadFinished };
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// The ThreadEngine controls the threads used in the computation.
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// Can be run in three modes: single threaded, multi-threaded blocking
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// and multi-threaded asynchronous.
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// The code for the single threaded mode is
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class Q_CONCURRENT_EXPORT ThreadEngineBase: public QRunnable
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{
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public:
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// Public API:
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ThreadEngineBase(QThreadPool *pool);
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virtual ~ThreadEngineBase();
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void startSingleThreaded();
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void startThread();
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bool isCanceled();
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void waitForResume();
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bool isProgressReportingEnabled();
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void setProgressValue(int progress);
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void setProgressRange(int minimum, int maximum);
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void acquireBarrierSemaphore();
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void reportIfSuspensionDone() const;
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protected: // The user overrides these:
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virtual void start() {}
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virtual void finish() {}
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virtual ThreadFunctionResult threadFunction() { return ThreadFinished; }
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virtual bool shouldStartThread() { return !shouldThrottleThread(); }
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virtual bool shouldThrottleThread()
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{
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return futureInterface ? (futureInterface->isSuspending() || futureInterface->isSuspended())
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: false;
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}
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private:
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bool startThreadInternal();
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void startThreads();
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void threadExit();
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bool threadThrottleExit();
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void run() override;
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virtual void asynchronousFinish() = 0;
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#ifndef QT_NO_EXCEPTIONS
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void handleException(const QException &exception);
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#endif
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protected:
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QFutureInterfaceBase *futureInterface;
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QThreadPool *threadPool;
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ThreadEngineBarrier barrier;
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QtPrivate::ExceptionStore exceptionStore;
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QBasicMutex mutex;
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};
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template <typename T>
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class ThreadEngine : public ThreadEngineBase
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{
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public:
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typedef T ResultType;
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ThreadEngine(QThreadPool *pool) : ThreadEngineBase(pool) {}
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virtual T *result() { return nullptr; }
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QFutureInterface<T> *futureInterfaceTyped()
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{
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return static_cast<QFutureInterface<T> *>(futureInterface);
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}
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// Runs the user algorithm using a single thread.
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T *startSingleThreaded()
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{
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ThreadEngineBase::startSingleThreaded();
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return result();
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}
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// Runs the user algorithm using multiple threads.
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// Does not block, returns a future.
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QFuture<T> startAsynchronously()
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{
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futureInterface = new QFutureInterface<T>();
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// reportStart() must be called before starting threads, otherwise the
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// user algorithm might finish while reportStart() is running, which
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// is very bad.
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futureInterface->reportStarted();
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QFuture<T> future = QFuture<T>(futureInterfaceTyped());
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start();
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acquireBarrierSemaphore();
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threadPool->start(this);
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return future;
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}
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void asynchronousFinish() override
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{
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finish();
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futureInterfaceTyped()->reportFinished(result());
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delete futureInterfaceTyped();
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delete this;
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}
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void reportResult(const T *_result, int index = -1)
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{
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if (futureInterface)
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futureInterfaceTyped()->reportResult(_result, index);
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}
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void reportResults(const QList<T> &_result, int index = -1, int count = -1)
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{
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if (futureInterface)
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futureInterfaceTyped()->reportResults(_result, index, count);
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}
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};
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// The ThreadEngineStarter class ecapsulates the return type
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// from the thread engine.
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// Depending on how the it is used, it will run
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// the engine in either blocking mode or asynchronous mode.
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template <typename T>
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class ThreadEngineStarterBase
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{
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public:
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ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine)
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: threadEngine(_threadEngine) { }
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inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other)
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: threadEngine(other.threadEngine) { }
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QFuture<T> startAsynchronously()
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{
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return threadEngine->startAsynchronously();
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}
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operator QFuture<T>()
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{
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return startAsynchronously();
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}
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protected:
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ThreadEngine<T> *threadEngine;
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};
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// We need to factor out the code that dereferences the T pointer,
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// with a specialization where T is void. (code that dereferences a void *
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// won't compile)
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template <typename T>
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class ThreadEngineStarter : public ThreadEngineStarterBase<T>
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{
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typedef ThreadEngineStarterBase<T> Base;
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typedef ThreadEngine<T> TypedThreadEngine;
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public:
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ThreadEngineStarter(TypedThreadEngine *eng)
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: Base(eng) { }
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};
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// Full template specialization where T is void.
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template <>
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class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void>
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{
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public:
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ThreadEngineStarter(ThreadEngine<void> *_threadEngine)
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: ThreadEngineStarterBase<void>(_threadEngine) {}
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};
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//! [qtconcurrentthreadengine-1]
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template <typename ThreadEngine>
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inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine)
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{
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return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine);
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}
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} // namespace QtConcurrent
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QT_END_NAMESPACE
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#endif // QT_NO_CONCURRENT
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#endif
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