332 lines
10 KiB
Plaintext
332 lines
10 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qglpixelbuffer.h"
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#include "qglpixelbuffer_p.h"
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#ifndef QT_MAC_USE_COCOA
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#include <AGL/agl.h>
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#endif
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#include <qimage.h>
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#include <private/qgl_p.h>
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#include <qdebug.h>
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QT_BEGIN_NAMESPACE
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#ifndef GL_TEXTURE_RECTANGLE_EXT
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#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
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#endif
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static int nearest_gl_texture_size(int v)
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{
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int n = 0, last = 0;
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for (int s = 0; s < 32; ++s) {
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if (((v>>s) & 1) == 1) {
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++n;
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last = s;
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}
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}
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if (n > 1)
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return 1 << (last+1);
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return 1 << last;
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}
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bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
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{
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#ifdef QT_MAC_USE_COCOA
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Q_Q(QGLPixelBuffer);
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// create a dummy context
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QGLContext context(f, q);
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context.create(shareWidget ? shareWidget->context() : 0);
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if (context.isSharing())
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share_ctx = shareWidget->context()->d_func()->cx;
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// steal the NSOpenGLContext and update the format
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ctx = context.d_func()->cx;
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context.d_func()->cx = 0;
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// d->cx will be set to ctx later in
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// QGLPixelBufferPrivate::common_init, so we need to retain it:
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[static_cast<NSOpenGLContext *>(ctx) retain];
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format = context.format();
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GLenum target = GL_TEXTURE_2D;
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if ((QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
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&& (size.width() != nearest_gl_texture_size(size.width())
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|| size.height() != nearest_gl_texture_size(size.height())))
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{
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target = GL_TEXTURE_RECTANGLE_EXT;
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}
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pbuf = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:target
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textureInternalFormat:GL_RGBA
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textureMaxMipMapLevel:0
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pixelsWide:size.width()
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pixelsHigh:size.height()];
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if (!pbuf) {
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qWarning("QGLPixelBuffer: Cannot create a pbuffer");
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return false;
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}
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[static_cast<NSOpenGLContext *>(ctx) setPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(pbuf)
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cubeMapFace:0
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mipMapLevel:0
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currentVirtualScreen:0];
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return true;
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#else
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GLint attribs[40], i=0;
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attribs[i++] = AGL_RGBA;
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attribs[i++] = AGL_BUFFER_SIZE;
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attribs[i++] = 32;
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attribs[i++] = AGL_LEVEL;
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attribs[i++] = f.plane();
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if (f.redBufferSize() != -1) {
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attribs[i++] = AGL_RED_SIZE;
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attribs[i++] = f.redBufferSize();
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}
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if (f.greenBufferSize() != -1) {
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attribs[i++] = AGL_GREEN_SIZE;
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attribs[i++] = f.greenBufferSize();
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}
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if (f.blueBufferSize() != -1) {
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attribs[i++] = AGL_BLUE_SIZE;
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attribs[i++] = f.blueBufferSize();
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}
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if (f.stereo())
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attribs[i++] = AGL_STEREO;
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if (f.alpha()) {
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attribs[i++] = AGL_ALPHA_SIZE;
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attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize();
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}
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if (f.stencil()) {
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attribs[i++] = AGL_STENCIL_SIZE;
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attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize();
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}
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if (f.depth()) {
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attribs[i++] = AGL_DEPTH_SIZE;
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attribs[i++] = f.depthBufferSize() == -1 ? 32 : f.depthBufferSize();
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}
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if (f.accum()) {
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attribs[i++] = AGL_ACCUM_RED_SIZE;
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attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
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attribs[i++] = AGL_ACCUM_BLUE_SIZE;
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attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
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attribs[i++] = AGL_ACCUM_GREEN_SIZE;
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attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
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attribs[i++] = AGL_ACCUM_ALPHA_SIZE;
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attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
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}
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if (f.sampleBuffers()) {
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attribs[i++] = AGL_SAMPLE_BUFFERS_ARB;
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attribs[i++] = 1;
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attribs[i++] = AGL_SAMPLES_ARB;
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attribs[i++] = f.samples() == -1 ? 4 : f.samples();
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}
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attribs[i] = AGL_NONE;
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AGLPixelFormat format = aglChoosePixelFormat(0, 0, attribs);
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if (!format) {
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qWarning("QGLPixelBuffer: Unable to find a pixel format (AGL error %d).",
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(int) aglGetError());
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return false;
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}
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GLint res;
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aglDescribePixelFormat(format, AGL_LEVEL, &res);
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this->format.setPlane(res);
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aglDescribePixelFormat(format, AGL_DOUBLEBUFFER, &res);
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this->format.setDoubleBuffer(res);
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aglDescribePixelFormat(format, AGL_DEPTH_SIZE, &res);
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this->format.setDepth(res);
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if (this->format.depth())
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this->format.setDepthBufferSize(res);
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aglDescribePixelFormat(format, AGL_RGBA, &res);
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this->format.setRgba(res);
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aglDescribePixelFormat(format, AGL_RED_SIZE, &res);
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this->format.setRedBufferSize(res);
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aglDescribePixelFormat(format, AGL_GREEN_SIZE, &res);
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this->format.setGreenBufferSize(res);
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aglDescribePixelFormat(format, AGL_BLUE_SIZE, &res);
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this->format.setBlueBufferSize(res);
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aglDescribePixelFormat(format, AGL_ALPHA_SIZE, &res);
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this->format.setAlpha(res);
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if (this->format.alpha())
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this->format.setAlphaBufferSize(res);
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aglDescribePixelFormat(format, AGL_ACCUM_RED_SIZE, &res);
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this->format.setAccum(res);
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if (this->format.accum())
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this->format.setAccumBufferSize(res);
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aglDescribePixelFormat(format, AGL_STENCIL_SIZE, &res);
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this->format.setStencil(res);
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if (this->format.stencil())
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this->format.setStencilBufferSize(res);
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aglDescribePixelFormat(format, AGL_STEREO, &res);
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this->format.setStereo(res);
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aglDescribePixelFormat(format, AGL_SAMPLE_BUFFERS_ARB, &res);
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this->format.setSampleBuffers(res);
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if (this->format.sampleBuffers()) {
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aglDescribePixelFormat(format, AGL_SAMPLES_ARB, &res);
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this->format.setSamples(res);
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}
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AGLContext share = 0;
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if (shareWidget)
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share = share_ctx = static_cast<AGLContext>(shareWidget->d_func()->glcx->d_func()->cx);
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ctx = aglCreateContext(format, share);
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if (!ctx) {
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qWarning("QGLPixelBuffer: Unable to create a context (AGL error %d).",
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(int) aglGetError());
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return false;
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}
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GLenum target = GL_TEXTURE_2D;
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if ((QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
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&& (size.width() != nearest_gl_texture_size(size.width())
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|| size.height() != nearest_gl_texture_size(size.height())))
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{
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target = GL_TEXTURE_RECTANGLE_EXT;
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}
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if (!aglCreatePBuffer(size.width(), size.height(), target, GL_RGBA, 0, &pbuf)) {
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qWarning("QGLPixelBuffer: Unable to create a pbuffer (AGL error %d).",
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(int) aglGetError());
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return false;
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}
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if (!aglSetPBuffer(ctx, pbuf, 0, 0, 0)) {
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qWarning("QGLPixelBuffer: Unable to set pbuffer (AGL error %d).",
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(int) aglGetError());
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return false;
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}
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aglDestroyPixelFormat(format);
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return true;
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#endif
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}
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bool QGLPixelBufferPrivate::cleanup()
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{
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#ifdef QT_MAC_USE_COCOA
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[static_cast<NSOpenGLPixelBuffer *>(pbuf) release];
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pbuf = 0;
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[static_cast<NSOpenGLContext *>(ctx) release];
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ctx = 0;
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#else
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aglDestroyPBuffer(pbuf);
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#endif
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return true;
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}
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bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid || !d->share_ctx)
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return false;
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#ifdef QT_MAC_USE_COCOA
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NSOpenGLContext *oldContext = [NSOpenGLContext currentContext];
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if (d->share_ctx != oldContext)
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[static_cast<NSOpenGLContext *>(d->share_ctx) makeCurrentContext];
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glBindTexture(GL_TEXTURE_2D, texture_id);
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[static_cast<NSOpenGLContext *>(d->share_ctx)
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setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf)
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colorBuffer:GL_FRONT];
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if (oldContext && oldContext != d->share_ctx)
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[oldContext makeCurrentContext];
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return true;
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#else
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aglSetCurrentContext(d->share_ctx);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT);
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return true;
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#endif
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}
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#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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bool QGLPixelBuffer::bindToDynamicTexture(QMacCompatGLuint texture_id)
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{
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return bindToDynamicTexture(GLuint(texture_id));
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}
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#endif
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void QGLPixelBuffer::releaseFromDynamicTexture()
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{
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}
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GLuint QGLPixelBuffer::generateDynamicTexture() const
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{
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#ifdef QT_MAC_USE_COCOA
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Q_D(const QGLPixelBuffer);
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NSOpenGLContext *oldContext = [NSOpenGLContext currentContext];
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if (d->share_ctx != oldContext)
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[static_cast<NSOpenGLContext *>(d->share_ctx) makeCurrentContext];
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (oldContext && oldContext != d->share_ctx)
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[oldContext makeCurrentContext];
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return texture;
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#else
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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return texture;
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#endif
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}
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bool QGLPixelBuffer::hasOpenGLPbuffers()
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{
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return true;
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}
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QT_END_NAMESPACE
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