201 lines
6.3 KiB
C++
201 lines
6.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtCore/qtextstream.h>
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#include <QtGui/qwindow.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qplatformcursor.h>
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#include <QtPlatformSupport/private/qopenglcompositor_p.h>
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#include "qeglfsscreen.h"
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#include "qeglfswindow.h"
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#include "qeglfshooks.h"
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QT_BEGIN_NAMESPACE
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QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
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: m_dpy(dpy),
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m_surface(EGL_NO_SURFACE),
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m_cursor(0)
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{
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m_cursor = qt_egl_device_integration()->createCursor(this);
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}
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QEglFSScreen::~QEglFSScreen()
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{
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delete m_cursor;
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QOpenGLCompositor::destroy();
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}
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QRect QEglFSScreen::geometry() const
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{
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return QRect(QPoint(0, 0), qt_egl_device_integration()->screenSize());
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}
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int QEglFSScreen::depth() const
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{
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return qt_egl_device_integration()->screenDepth();
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}
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QImage::Format QEglFSScreen::format() const
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{
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return qt_egl_device_integration()->screenFormat();
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}
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QSizeF QEglFSScreen::physicalSize() const
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{
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return qt_egl_device_integration()->physicalScreenSize();
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}
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QDpi QEglFSScreen::logicalDpi() const
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{
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return qt_egl_device_integration()->logicalDpi();
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}
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qreal QEglFSScreen::pixelDensity() const
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{
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return qt_egl_device_integration()->pixelDensity();
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}
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Qt::ScreenOrientation QEglFSScreen::nativeOrientation() const
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{
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return qt_egl_device_integration()->nativeOrientation();
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}
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Qt::ScreenOrientation QEglFSScreen::orientation() const
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{
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return qt_egl_device_integration()->orientation();
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}
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QPlatformCursor *QEglFSScreen::cursor() const
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{
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return m_cursor;
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}
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qreal QEglFSScreen::refreshRate() const
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{
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return qt_egl_device_integration()->refreshRate();
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}
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void QEglFSScreen::setPrimarySurface(EGLSurface surface)
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{
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m_surface = surface;
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}
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void QEglFSScreen::handleCursorMove(const QPoint &pos)
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{
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const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
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const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
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// Generate enter and leave events like a real windowing system would do.
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if (windows.isEmpty())
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return;
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// First window is always fullscreen.
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if (windows.count() == 1) {
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QWindow *window = windows[0]->sourceWindow();
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if (m_pointerWindow != window) {
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m_pointerWindow = window;
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QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
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}
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return;
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}
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QWindow *enter = 0, *leave = 0;
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for (int i = windows.count() - 1; i >= 0; --i) {
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QWindow *window = windows[i]->sourceWindow();
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const QRect geom = window->geometry();
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if (geom.contains(pos)) {
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if (m_pointerWindow != window) {
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leave = m_pointerWindow;
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m_pointerWindow = window;
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enter = window;
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}
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break;
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}
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}
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if (enter && leave)
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QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
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}
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QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) const
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{
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QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
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const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
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Q_ASSERT(!windows.isEmpty());
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QImage img;
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if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
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// Request the compositor to render everything into an FBO and read it back. This
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// is of course slow, but it's safe and reliable. It will not include the mouse
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// cursor, which is a plus.
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img = compositor->grab();
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} else {
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// Just a single OpenGL window without compositing. Do not support this case for now. Doing
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// glReadPixels is not an option since it would read from the back buffer which may have
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// undefined content when calling right after a swapBuffers (unless preserved swap is
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// available and enabled, but we have no support for that).
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qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead.");
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return QPixmap();
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}
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if (!wid) {
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const QSize screenSize = geometry().size();
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if (width < 0)
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width = screenSize.width() - x;
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if (height < 0)
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height = screenSize.height() - y;
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return QPixmap::fromImage(img).copy(x, y, width, height);
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}
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foreach (QOpenGLCompositorWindow *w, windows) {
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const QWindow *window = w->sourceWindow();
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if (window->winId() == wid) {
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const QRect geom = window->geometry();
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if (width < 0)
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width = geom.width() - x;
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if (height < 0)
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height = geom.height() - y;
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QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height));
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rect &= window->geometry();
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return QPixmap::fromImage(img).copy(rect);
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}
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}
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return QPixmap();
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}
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QT_END_NAMESPACE
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