If you had a QTreeView with expandable items, if you tried to expand and while the animation was still running you'd try to collpase the node, the display would be completely broken: the items below that items would not be visible any more except for a fraction of a second when expanding or collapsing it again. The problem is in the fact that when starting an animation the QTreeView stores the state before animating. And it does that even if an animation is already running. So the stateBeforeAnimation becomes AnimatingState and when the animation finishes, AnimatingState is the state that is restored breaking the painting. Unit test is included. Change-Id: I015212c1ed8962e6df705655099a5660f195caf3 Reviewed-by: Olivier Goffart <ogoffart@woboq.com> Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com> |
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| .. | ||
| auto | ||
| baselineserver | ||
| benchmarks | ||
| global | ||
| manual | ||
| shared | ||
| README | ||
| tests.pro | ||
README
This directory contains autotests and benchmarks based on QTestlib. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.