qt6-bb10/src/plugins/platforms/windows/qwindowseglcontext.h

316 lines
18 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QWINDOWSEGLCONTEXT_H
#define QWINDOWSEGLCONTEXT_H
#include "qwindowsopenglcontext.h"
#include "qwindowsopengltester.h"
#include <EGL/egl.h>
QT_BEGIN_NAMESPACE
struct QWindowsLibEGL
{
bool init();
EGLint (EGLAPIENTRY * eglGetError)(void);
EGLDisplay (EGLAPIENTRY * eglGetDisplay)(EGLNativeDisplayType display_id);
EGLBoolean (EGLAPIENTRY * eglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLBoolean (EGLAPIENTRY * eglTerminate)(EGLDisplay dpy);
EGLBoolean (EGLAPIENTRY * eglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size,
EGLint *num_config);
EGLBoolean (EGLAPIENTRY * eglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);
EGLSurface (EGLAPIENTRY * eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config,
EGLNativeWindowType win,
const EGLint *attrib_list);
EGLSurface (EGLAPIENTRY * eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);
EGLBoolean (EGLAPIENTRY * eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
EGLBoolean (EGLAPIENTRY * eglBindAPI)(EGLenum api);
EGLBoolean (EGLAPIENTRY * eglSwapInterval)(EGLDisplay dpy, EGLint interval);
EGLContext (EGLAPIENTRY * eglCreateContext)(EGLDisplay dpy, EGLConfig config,
EGLContext share_context,
const EGLint *attrib_list);
EGLBoolean (EGLAPIENTRY * eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
EGLBoolean (EGLAPIENTRY * eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLContext (EGLAPIENTRY * eglGetCurrentContext)(void);
EGLSurface (EGLAPIENTRY * eglGetCurrentSurface)(EGLint readdraw);
EGLDisplay (EGLAPIENTRY * eglGetCurrentDisplay)(void);
EGLBoolean (EGLAPIENTRY * eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
QFunctionPointer (EGLAPIENTRY *eglGetProcAddress)(const char *procname);
EGLDisplay (EGLAPIENTRY * eglGetPlatformDisplayEXT)(EGLenum platform, void *native_display, const EGLint *attrib_list);
private:
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
void *resolve(const char *name);
HMODULE m_lib;
#endif
};
struct QWindowsLibGLESv2
{
bool init();
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
void *moduleHandle() const { return m_lib; }
#else
void *moduleHandle() const { return Q_NULLPTR; }
#endif
// GL1+GLES2 common
void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
void (APIENTRY * glClear)(GLbitfield mask);
void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY * glClearStencil)(GLint s);
void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY * glCullFace)(GLenum mode);
void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
void (APIENTRY * glDepthFunc)(GLenum func);
void (APIENTRY * glDepthMask)(GLboolean flag);
void (APIENTRY * glDisable)(GLenum cap);
void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
void (APIENTRY * glEnable)(GLenum cap);
void (APIENTRY * glFinish)();
void (APIENTRY * glFlush)();
void (APIENTRY * glFrontFace)(GLenum mode);
void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
GLenum (APIENTRY * glGetError)();
void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
const GLubyte * (APIENTRY * glGetString)(GLenum name);
void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
void (APIENTRY * glHint)(GLenum target, GLenum mode);
GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
GLboolean (APIENTRY * glIsTexture)(GLuint texture);
void (APIENTRY * glLineWidth)(GLfloat width);
void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
void (APIENTRY * glStencilMask)(GLuint mask);
void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
// GLES2
void (APIENTRY * glActiveTexture)(GLenum texture);
void (APIENTRY * glAttachShader)(GLuint program, GLuint shader);
void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name);
void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer);
void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer);
void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY * glBlendEquation)(GLenum mode);
void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target);
void (APIENTRY * glCompileShader)(GLuint shader);
void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
GLuint (APIENTRY * glCreateProgram)();
GLuint (APIENTRY * glCreateShader)(GLenum type);
void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers);
void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
void (APIENTRY * glDeleteProgram)(GLuint program);
void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
void (APIENTRY * glDeleteShader)(GLuint shader);
void (APIENTRY * glDetachShader)(GLuint program, GLuint shader);
void (APIENTRY * glDisableVertexAttribArray)(GLuint index);
void (APIENTRY * glEnableVertexAttribArray)(GLuint index);
void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers);
void (APIENTRY * glGenerateMipmap)(GLenum target);
void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name);
void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params);
GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name);
void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
GLboolean (APIENTRY * glIsBuffer)(GLuint buffer);
GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer);
GLboolean (APIENTRY * glIsProgram)(GLuint program);
GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer);
GLboolean (APIENTRY * glIsShader)(GLuint shader);
void (APIENTRY * glLinkProgram)(GLuint program);
void (APIENTRY * glReleaseShaderCompiler)();
void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert);
void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY * glUniform1f)(GLint location, GLfloat x);
void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
void (APIENTRY * glUniform1i)(GLint location, GLint x);
void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v);
void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y);
void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y);
void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v);
void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z);
void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v);
void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v);
void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (APIENTRY * glUseProgram)(GLuint program);
void (APIENTRY * glValidateProgram)(GLuint program);
void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x);
void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
// ES only
void (APIENTRY * glClearDepthf)(GLclampf depth);
void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal);
private:
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
void *resolve(const char *name);
HMODULE m_lib;
#endif
};
class QWindowsEGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY(QWindowsEGLStaticContext)
public:
static QWindowsEGLStaticContext *create(QWindowsOpenGLTester::Renderers preferredType);
~QWindowsEGLStaticContext();
EGLDisplay display() const { return m_display; }
QWindowsOpenGLContext *createContext(QOpenGLContext *context);
void *moduleHandle() const { return libGLESv2.moduleHandle(); }
QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; }
void *createWindowSurface(void *nativeWindow, void *nativeConfig, int *err) Q_DECL_OVERRIDE;
void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE;
QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat);
static QWindowsLibEGL libEGL;
static QWindowsLibGLESv2 libGLESv2;
private:
QWindowsEGLStaticContext(EGLDisplay display, int version);
const EGLDisplay m_display;
const int m_version; //! majorVersion<<8 + minorVersion
};
class QWindowsEGLContext : public QWindowsOpenGLContext
{
public:
QWindowsEGLContext(QWindowsEGLStaticContext *staticContext,
const QSurfaceFormat &format,
QPlatformOpenGLContext *share);
~QWindowsEGLContext();
bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
void doneCurrent() Q_DECL_OVERRIDE;
void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }
bool isValid() const Q_DECL_OVERRIDE { return m_eglContext != EGL_NO_CONTEXT; }
void *nativeContext() const Q_DECL_OVERRIDE { return m_eglContext; }
void *nativeDisplay() const Q_DECL_OVERRIDE { return m_eglDisplay; }
void *nativeConfig() const Q_DECL_OVERRIDE { return m_eglConfig; }
private:
EGLConfig chooseConfig(const QSurfaceFormat &format);
QWindowsEGLStaticContext *m_staticContext;
EGLContext m_eglContext;
EGLContext m_shareContext;
EGLDisplay m_eglDisplay;
EGLConfig m_eglConfig;
QSurfaceFormat m_format;
EGLenum m_api;
int m_swapInterval;
};
QT_END_NAMESPACE
#endif // QWINDOWSEGLCONTEXT_H