qt6-bb10/src/gui/opengl/qopenglpaintdevice.cpp

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#include <qopenglpaintdevice.h>
#include <qpaintengine.h>
#include <qthreadstorage.h>
#include <private/qobject_p.h>
#include <private/qopenglcontext_p.h>
#include <private/qopenglframebufferobject_p.h>
#include <private/qopenglpaintengine_p.h>
// for qt_defaultDpiX/Y
#include <private/qfont_p.h>
#include <qopenglfunctions.h>
QT_BEGIN_NAMESPACE
/*!
\class QOpenGLPaintDevice
\brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.
\since 5.0
\inmodule QtGui
\ingroup painting-3D
The QOpenGLPaintDevice uses the current QOpenGL context to render
QPainter draw commands. It requires OpenGL (ES) 2.0 support or
higher.
\section1 Performance
The QOpenGLPaintDevice is almost always hardware accelerated and
has the potential of being much faster than software
rasterization. However, it is more sensitive to state changes, and
therefore requires the drawing commands to be carefully ordered to
achieve optimal performance.
\section1 Antialiasing and Quality
Antialiasing in the OpenGL paint engine is done using
multisampling. Most hardware require significantly more memory to
do multisampling and the resulting quality is not on par with the
quality of the software paint engine. The OpenGL paint engine's
strenght lies in its performance, not its visual rendering
quality.
\section1 State Changes
When painting to a QOpenGLPaintDevice using QPainter, the state of
the current OpenGL context will be altered by the paint engine to
reflect its needs. Applications should not rely upon the OpenGL
state being reset to its original conditions, particularly the
current shader program, OpenGL viewport, texture units, and
drawing modes.
\section1 Mixing QPainter and OpenGL
When intermixing QPainter and OpenGL, it is important to notify
QPainter that the OpenGL state may have been cluttered so it can
restore its internal state. This is acheived by calling \l
QPainter::beginNativePainting() before starting the OpenGL
rendering and calling \l QPainter::endNativePainting() after
finishing.
\sa {OpenGL Window Example}
*/
class QOpenGLPaintDevicePrivate
{
public:
QOpenGLPaintDevicePrivate(const QSize &size);
QSize size;
QOpenGLContext *ctx;
qreal dpmx;
qreal dpmy;
qreal devicePixelRatio;
bool flipped;
QPaintEngine *engine;
};
/*!
Constructs a QOpenGLPaintDevice.
The QOpenGLPaintDevice is only valid for the current context.
\sa QOpenGLContext::currentContext()
*/
QOpenGLPaintDevice::QOpenGLPaintDevice()
: d_ptr(new QOpenGLPaintDevicePrivate(QSize()))
{
}
/*!
Constructs a QOpenGLPaintDevice with the given \a size.
The QOpenGLPaintDevice is only valid for the current context.
\sa QOpenGLContext::currentContext()
*/
QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)
: d_ptr(new QOpenGLPaintDevicePrivate(size))
{
}
/*!
Constructs a QOpenGLPaintDevice with the given \a width and \a height.
The QOpenGLPaintDevice is only valid for the current context.
\sa QOpenGLContext::currentContext()
*/
QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)
: d_ptr(new QOpenGLPaintDevicePrivate(QSize(width, height)))
{
}
/*!
Destroys the QOpenGLPaintDevice.
*/
QOpenGLPaintDevice::~QOpenGLPaintDevice()
{
delete d_ptr->engine;
}
/*!
\fn int QOpenGLPaintDevice::devType() const
\internal
\reimp
*/
QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz)
: size(sz)
, ctx(QOpenGLContext::currentContext())
, dpmx(qt_defaultDpiX() * 100. / 2.54)
, dpmy(qt_defaultDpiY() * 100. / 2.54)
, devicePixelRatio(1.0)
, flipped(false)
, engine(0)
{
}
class QOpenGLEngineThreadStorage
{
public:
QPaintEngine *engine() {
QPaintEngine *&localEngine = storage.localData();
if (!localEngine)
localEngine = new QOpenGL2PaintEngineEx;
return localEngine;
}
private:
QThreadStorage<QPaintEngine *> storage;
};
Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine)
/*!
\reimp
*/
QPaintEngine *QOpenGLPaintDevice::paintEngine() const
{
if (d_ptr->engine)
return d_ptr->engine;
QPaintEngine *engine = qt_opengl_engine()->engine();
if (engine->isActive() && engine->paintDevice() != this) {
d_ptr->engine = new QOpenGL2PaintEngineEx;
return d_ptr->engine;
}
return engine;
}
/*!
Returns the OpenGL context associated with the paint device.
*/
QOpenGLContext *QOpenGLPaintDevice::context() const
{
return d_ptr->ctx;
}
/*!
Returns the pixel size of the paint device.
\sa setSize()
*/
QSize QOpenGLPaintDevice::size() const
{
return d_ptr->size;
}
/*!
Sets the pixel size of the paint device to \a size.
\sa size()
*/
void QOpenGLPaintDevice::setSize(const QSize &size)
{
d_ptr->size = size;
}
/*!
Sets the device pixel ratio for the paint device to \a devicePixelRatio.
*/
void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)
{
d_ptr->devicePixelRatio = devicePixelRatio;
}
/*!
\reimp
*/
int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const
{
switch (metric) {
case PdmWidth:
return d_ptr->size.width();
case PdmHeight:
return d_ptr->size.height();
case PdmDepth:
return 32;
case PdmWidthMM:
return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx);
case PdmHeightMM:
return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy);
case PdmNumColors:
return 0;
case PdmDpiX:
return qRound(d_ptr->dpmx * 0.0254);
case PdmDpiY:
return qRound(d_ptr->dpmy * 0.0254);
case PdmPhysicalDpiX:
return qRound(d_ptr->dpmx * 0.0254 * d_ptr->devicePixelRatio);
case PdmPhysicalDpiY:
return qRound(d_ptr->dpmy * 0.0254 * d_ptr->devicePixelRatio);
default:
qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric);
return 0;
}
}
/*!
Returns the number of pixels per meter horizontally.
\sa setDotsPerMeterX()
*/
qreal QOpenGLPaintDevice::dotsPerMeterX() const
{
return d_ptr->dpmx;
}
/*!
Returns the number of pixels per meter vertically.
\sa setDotsPerMeterY()
*/
qreal QOpenGLPaintDevice::dotsPerMeterY() const
{
return d_ptr->dpmy;
}
/*!
Sets the number of pixels per meter horizontally to \a dpmx.
\sa dotsPerMeterX()
*/
void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)
{
d_ptr->dpmx = dpmx;
}
/*!
Sets the number of pixels per meter vertically to \a dpmy.
\sa dotsPerMeterY()
*/
void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)
{
d_ptr->dpmx = dpmy;
}
/*!
Sets whether painting should be flipped around the Y-axis or not to \a flipped.
\sa paintFlipped()
*/
void QOpenGLPaintDevice::setPaintFlipped(bool flipped)
{
d_ptr->flipped = flipped;
}
/*!
Returns true if painting is flipped around the Y-axis.
\sa setPaintFlipped()
*/
bool QOpenGLPaintDevice::paintFlipped() const
{
return d_ptr->flipped;
}
/*!
This virtual method is provided as a callback to allow re-binding a
target frame buffer object when different QOpenGLPaintDevice instances
are issuing draw calls alternately on the same OpenGL context.
QPainter::beginNativePainting will also trigger this method.
*/
void QOpenGLPaintDevice::ensureActiveTarget()
{
}
QT_END_NAMESPACE