166 lines
5.8 KiB
C++
166 lines
5.8 KiB
C++
/***************************************************************************
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**
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** Copyright (C) 2011 - 2012 Research In Motion
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QBBSCREEN_H
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#define QBBSCREEN_H
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#include <qpa/qplatformscreen.h>
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#include "qqnxwindow.h"
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#include <QtCore/QObject>
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#include <QtCore/QScopedPointer>
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#include <screen/screen.h>
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// For pre-7.0 SDPs, map some screen property names to the old
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// names.
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#include <sys/neutrino.h>
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#if _NTO_VERSION < 700
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const int SCREEN_PROPERTY_FLAGS = SCREEN_PROPERTY_KEY_FLAGS;
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const int SCREEN_PROPERTY_FOCUS = SCREEN_PROPERTY_KEYBOARD_FOCUS;
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const int SCREEN_PROPERTY_MODIFIERS = SCREEN_PROPERTY_KEY_MODIFIERS;
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const int SCREEN_PROPERTY_SCAN = SCREEN_PROPERTY_KEY_SCAN;
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const int SCREEN_PROPERTY_SYM = SCREEN_PROPERTY_KEY_SYM;
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#endif
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QT_BEGIN_NAMESPACE
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class QQnxWindow;
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class QQnxScreen : public QObject, public QPlatformScreen
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{
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Q_OBJECT
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public:
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QQnxScreen(screen_context_t context, screen_display_t display, bool primaryScreen);
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~QQnxScreen();
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QPixmap grabWindow(WId window, int x, int y, int width, int height) const;
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QRect geometry() const { return m_currentGeometry; }
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QRect availableGeometry() const;
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int depth() const;
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QImage::Format format() const { return (depth() == 32) ? QImage::Format_RGB32 : QImage::Format_RGB16; }
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QSizeF physicalSize() const { return m_currentPhysicalSize; }
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qreal refreshRate() const;
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Qt::ScreenOrientation nativeOrientation() const;
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Qt::ScreenOrientation orientation() const;
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QWindow *topLevelAt(const QPoint &point) const;
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bool isPrimaryScreen() const { return m_primaryScreen; }
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int rotation() const { return m_currentRotation; }
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QString name() const { return m_name; }
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int nativeFormat() const { return (depth() == 32) ? SCREEN_FORMAT_RGBA8888 : SCREEN_FORMAT_RGB565; }
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screen_display_t nativeDisplay() const { return m_display; }
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screen_context_t nativeContext() const { return m_screenContext; }
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const char *windowGroupName() const { return m_rootWindow ? m_rootWindow->groupName().constData() : 0; }
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QQnxWindow *findWindow(screen_window_t windowHandle) const;
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/* Window hierarchy management */
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void addWindow(QQnxWindow *child);
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void removeWindow(QQnxWindow *child);
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void raiseWindow(QQnxWindow *window);
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void lowerWindow(QQnxWindow *window);
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void updateHierarchy();
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void adjustOrientation();
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QQnxWindow *rootWindow() const;
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void setRootWindow(QQnxWindow*);
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QPlatformCursor *cursor() const;
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Q_SIGNALS:
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void foreignWindowCreated(void *window);
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void foreignWindowClosed(void *window);
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public Q_SLOTS:
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void setRotation(int rotation);
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void newWindowCreated(void *window);
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void windowClosed(void *window);
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void windowGroupStateChanged(const QByteArray &id, Qt::WindowState state);
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void activateWindowGroup(const QByteArray &id);
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void deactivateWindowGroup(const QByteArray &id);
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private Q_SLOTS:
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void keyboardHeightChanged(int height);
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private:
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void resizeNativeWidgetWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
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void resizeTopLevelWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
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void resizeWindows(const QRect &previousScreenGeometry);
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void addOverlayWindow(screen_window_t window);
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void addUnderlayWindow(screen_window_t window);
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void addMultimediaWindow(const QByteArray &id, screen_window_t window);
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void removeOverlayOrUnderlayWindow(screen_window_t window);
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screen_context_t m_screenContext;
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screen_display_t m_display;
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QQnxWindow *m_rootWindow;
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const bool m_primaryScreen;
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int m_initialRotation;
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int m_currentRotation;
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int m_keyboardHeight;
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QString m_name;
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QSize m_initialPhysicalSize;
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QSize m_currentPhysicalSize;
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Qt::ScreenOrientation m_nativeOrientation;
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QRect m_initialGeometry;
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QRect m_currentGeometry;
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QList<QQnxWindow *> m_childWindows;
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QQnxWindow *m_coverWindow;
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QList<screen_window_t> m_overlays;
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QList<screen_window_t> m_underlays;
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QPlatformCursor *m_cursor;
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};
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QT_END_NAMESPACE
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#endif // QBBSCREEN_H
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