We introduced WrapOpenGL to link against either desktop GL or GLESv2
depending on the GL feature in QtGui. This works "fine", with two
caveats:
(1) find_package(WrapOpenGL) must be called after
find_package(Qt5Gui) in order for the feature check in
FindWrapOpenGL.cmake to work. That's error prone.
(2) More and more places are popping up, in particular examples,
where GL linkage is required due to inline functions in Qt that
forward to GL functions - such as on Android.
This in particular explains the qmake behavior of making the GL
linkage (desktop _or_ GLES) a public dependency of QtGui, so only
Gui linkage is required.
Those two aspects combined are the nail in the coffin of FindWrapOpenGL
and it would seem much easier to simply make the Desktop GL vs. GLES
decision once in Gui's CMakeLists.txt and let Qt5GuiDependencies.cmake
propagate this well. This allows us to get rid of plenty of special
cases as well.
Change-Id: I3a7e8af49537ce5f215f24470e075a4ae9aeb944
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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| .. | ||
| auto | ||
| baselineserver | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| CMakeLists.txt | ||
| README | ||
| tests.pro | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.