204 lines
6.0 KiB
C++
204 lines
6.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Copyright (C) 2016 Intel Corporation.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtDBus module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdbusserver.h"
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#include "qdbusconnection_p.h"
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#include "qdbusconnectionmanager_p.h"
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#include "qdbusutil_p.h"
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#include <QtCore/private/qlocking_p.h>
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#ifndef QT_NO_DBUS
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QT_BEGIN_NAMESPACE
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/*!
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\class QDBusServer
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\inmodule QtDBus
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\brief The QDBusServer class provides peer-to-peer communication
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between processes on the same computer.
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*/
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/*!
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Constructs a QDBusServer with the given \a address, and the given
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\a parent.
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*/
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QDBusServer::QDBusServer(const QString &address, QObject *parent)
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: QObject(parent), d(nullptr)
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{
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if (address.isEmpty())
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return;
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if (!qdbus_loadLibDBus())
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return;
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QDBusConnectionManager *instance = QDBusConnectionManager::instance();
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if (!instance)
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return;
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emit instance->serverRequested(address, this);
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QObject::connect(d, SIGNAL(newServerConnection(QDBusConnectionPrivate*)),
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this, SLOT(_q_newConnection(QDBusConnectionPrivate*)), Qt::QueuedConnection);
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}
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/*!
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Constructs a QDBusServer with the given \a parent. The server will listen
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for connections in \c {/tmp} (on Unix systems) or on a TCP port bound to
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localhost (elsewhere).
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*/
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QDBusServer::QDBusServer(QObject *parent)
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: QObject(parent), d(nullptr)
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{
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#ifdef Q_OS_UNIX
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// Use Unix sockets on Unix systems only
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const QString address = QStringLiteral("unix:tmpdir=/tmp");
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#else
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const QString address = QStringLiteral("tcp:");
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#endif
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if (!qdbus_loadLibDBus())
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return;
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QDBusConnectionManager *instance = QDBusConnectionManager::instance();
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if (!instance)
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return;
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emit instance->serverRequested(address, this);
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QObject::connect(d, SIGNAL(newServerConnection(QDBusConnectionPrivate*)),
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this, SLOT(_q_newConnection(QDBusConnectionPrivate*)), Qt::QueuedConnection);
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}
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/*!
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Destructs a QDBusServer
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*/
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QDBusServer::~QDBusServer()
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{
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QMutex *managerMutex = nullptr;
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if (QDBusConnectionManager::instance())
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managerMutex = &QDBusConnectionManager::instance()->mutex;
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QMutexLocker locker(managerMutex);
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QWriteLocker writeLocker(&d->lock);
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if (QDBusConnectionManager::instance()) {
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for (const QString &name : qAsConst(d->serverConnectionNames))
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QDBusConnectionManager::instance()->removeConnection(name);
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d->serverConnectionNames.clear();
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locker.unlock();
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}
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d->serverObject = nullptr;
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d->ref.storeRelaxed(0);
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d->deleteLater();
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}
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/*!
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Returns \c true if this QDBusServer object is connected.
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If it isn't connected, you need to call the constructor again.
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*/
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bool QDBusServer::isConnected() const
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{
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return d && d->server && q_dbus_server_get_is_connected(d->server);
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}
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/*!
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Returns the last error that happened in this server.
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This function is provided for low-level code.
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*/
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QDBusError QDBusServer::lastError() const
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{
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return d ? d->lastError : QDBusError(QDBusError::Disconnected, QDBusUtil::disconnectedErrorMessage());
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}
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/*!
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Returns the address this server is associated with.
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*/
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QString QDBusServer::address() const
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{
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QString addr;
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if (d && d->server) {
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char *c = q_dbus_server_get_address(d->server);
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addr = QString::fromUtf8(c);
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q_dbus_free(c);
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}
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return addr;
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}
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/*!
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\since 5.3
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If \a value is set to true, an incoming connection can proceed even if the
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connecting client is not authenticated as a user.
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By default, this value is false.
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\sa isAnonymousAuthenticationAllowed()
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*/
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void QDBusServer::setAnonymousAuthenticationAllowed(bool value)
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{
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d->anonymousAuthenticationAllowed = value;
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}
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/*!
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\since 5.3
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Returns true if anonymous authentication is allowed.
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\sa setAnonymousAuthenticationAllowed()
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*/
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bool QDBusServer::isAnonymousAuthenticationAllowed() const
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{
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return d->anonymousAuthenticationAllowed;
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}
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/*!
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\fn void QDBusServer::newConnection(const QDBusConnection &connection)
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This signal is emitted when a new client connection \a connection is
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established to the server.
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*/
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QT_END_NAMESPACE
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#include "moc_qdbusserver.cpp"
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#endif // QT_NO_DBUS
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