Conflicts: examples/opengl/cube/main.cpp examples/widgets/applicationicon/main.cpp examples/widgets/orientation/main.cpp src/gui/image/qicon.cpp src/gui/image/qimage.h src/gui/image/qpixmap.h src/gui/image/qpixmap_mac.cpp src/gui/kernel/qapplication.cpp src/gui/kernel/qpalette.cpp src/gui/kernel/qwidget.cpp src/gui/styles/qmacstyle_mac.mm src/gui/widgets/qmenubar.cpp src/gui/widgets/qslider.cpp src/opengl/qwindowsurface_gl.cpp tests/auto/qvariant/qvariant.pro tests/benchmarks/corelib/kernel/qobject/qobject.pro tests/benchmarks/gui/animation/qanimation/qanimation.pro tests/benchmarks/gui/graphicsview/qgraphicsanchorlayout/qgraphicsanchorlayout.pro tests/benchmarks/gui/graphicsview/qgraphicsitem/qgraphicsitem.pro tests/benchmarks/gui/graphicsview/qgraphicsscene/qgraphicsscene.pro tests/benchmarks/gui/graphicsview/qgraphicsview/qgraphicsview.pro tests/benchmarks/gui/graphicsview/qgraphicswidget/qgraphicswidget.pro tests/benchmarks/gui/image/qimagereader/qimagereader.pro tests/benchmarks/gui/itemviews/qtableview/qtableview.pro tests/benchmarks/gui/kernel/qapplication/qapplication.pro tests/benchmarks/gui/kernel/qwidget/qwidget.pro tests/benchmarks/gui/painting/qpainter/qpainter.pro tests/benchmarks/gui/painting/qtbench/qtbench.pro tests/benchmarks/gui/painting/qtracebench/qtracebench.pro tests/benchmarks/gui/text/qtext/qtext.pro Change-Id: I4b911c795ecb29d73b6a7fd18819711b49478a30 |
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README
This directory contains autotests and benchmarks based on QTestlib. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.