qt6-bb10/src/gui/opengl/qopenglbuffer.cpp

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
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#include <QtGui/qopengl.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtCore/qatomic.h>
#include "qopenglbuffer.h"
#include <private/qopenglextensions_p.h>
QT_BEGIN_NAMESPACE
/*!
\class QOpenGLBuffer
\brief The QOpenGLBuffer class provides functions for creating and managing OpenGL buffer objects.
\since 5.0
\ingroup painting-3D
\inmodule QtGui
Buffer objects are created in the OpenGL server so that the
client application can avoid uploading vertices, indices,
texture image data, etc every time they are needed.
QOpenGLBuffer objects can be copied around as a reference to the
underlying OpenGL buffer object:
\code
QOpenGLBuffer buffer1(QOpenGLBuffer::IndexBuffer);
buffer1.create();
QOpenGLBuffer buffer2 = buffer1;
\endcode
QOpenGLBuffer performs a shallow copy when objects are copied in this
manner, but does not implement copy-on-write semantics. The original
object will be affected whenever the copy is modified.
*/
/*!
\enum QOpenGLBuffer::Type
This enum defines the type of OpenGL buffer object to create with QOpenGLBuffer.
\value VertexBuffer Vertex buffer object for use when specifying
vertex arrays.
\value IndexBuffer Index buffer object for use with \c{glDrawElements()}.
\value PixelPackBuffer Pixel pack buffer object for reading pixel
data from the OpenGL server (for example, with \c{glReadPixels()}).
Not supported under OpenGL/ES.
\value PixelUnpackBuffer Pixel unpack buffer object for writing pixel
data to the OpenGL server (for example, with \c{glTexImage2D()}).
Not supported under OpenGL/ES.
*/
/*!
\enum QOpenGLBuffer::UsagePattern
This enum defines the usage pattern of a QOpenGLBuffer object.
\value StreamDraw The data will be set once and used a few times
for drawing operations. Under OpenGL/ES 1.1 this is identical
to StaticDraw.
\value StreamRead The data will be set once and used a few times
for reading data back from the OpenGL server. Not supported
under OpenGL/ES.
\value StreamCopy The data will be set once and used a few times
for reading data back from the OpenGL server for use in further
drawing operations. Not supported under OpenGL/ES.
\value StaticDraw The data will be set once and used many times
for drawing operations.
\value StaticRead The data will be set once and used many times
for reading data back from the OpenGL server. Not supported
under OpenGL/ES.
\value StaticCopy The data will be set once and used many times
for reading data back from the OpenGL server for use in further
drawing operations. Not supported under OpenGL/ES.
\value DynamicDraw The data will be modified repeatedly and used
many times for drawing operations.
\value DynamicRead The data will be modified repeatedly and used
many times for reading data back from the OpenGL server.
Not supported under OpenGL/ES.
\value DynamicCopy The data will be modified repeatedly and used
many times for reading data back from the OpenGL server for
use in further drawing operations. Not supported under OpenGL/ES.
*/
/*!
\enum QOpenGLBuffer::Access
This enum defines the access mode for QOpenGLBuffer::map().
\value ReadOnly The buffer will be mapped for reading only.
\value WriteOnly The buffer will be mapped for writing only.
\value ReadWrite The buffer will be mapped for reading and writing.
*/
class QOpenGLBufferPrivate
{
public:
QOpenGLBufferPrivate(QOpenGLBuffer::Type t)
: ref(1),
type(t),
guard(0),
usagePattern(QOpenGLBuffer::StaticDraw),
actualUsagePattern(QOpenGLBuffer::StaticDraw),
funcs(0)
{
}
QAtomicInt ref;
QOpenGLBuffer::Type type;
QOpenGLSharedResourceGuard *guard;
QOpenGLBuffer::UsagePattern usagePattern;
QOpenGLBuffer::UsagePattern actualUsagePattern;
QOpenGLExtensions *funcs;
};
/*!
Constructs a new buffer object of type QOpenGLBuffer::VertexBuffer.
Note: this constructor just creates the QOpenGLBuffer instance. The actual
buffer object in the OpenGL server is not created until create() is called.
\sa create()
*/
QOpenGLBuffer::QOpenGLBuffer()
: d_ptr(new QOpenGLBufferPrivate(QOpenGLBuffer::VertexBuffer))
{
}
/*!
Constructs a new buffer object of \a type.
Note: this constructor just creates the QOpenGLBuffer instance. The actual
buffer object in the OpenGL server is not created until create() is called.
\sa create()
*/
QOpenGLBuffer::QOpenGLBuffer(QOpenGLBuffer::Type type)
: d_ptr(new QOpenGLBufferPrivate(type))
{
}
/*!
Constructs a shallow copy of \a other.
Note: QOpenGLBuffer does not implement copy-on-write semantics,
so \a other will be affected whenever the copy is modified.
*/
QOpenGLBuffer::QOpenGLBuffer(const QOpenGLBuffer &other)
: d_ptr(other.d_ptr)
{
d_ptr->ref.ref();
}
/*!
Destroys this buffer object, including the storage being
used in the OpenGL server.
*/
QOpenGLBuffer::~QOpenGLBuffer()
{
if (!d_ptr->ref.deref()) {
destroy();
delete d_ptr;
}
}
/*!
Assigns a shallow copy of \a other to this object.
Note: QOpenGLBuffer does not implement copy-on-write semantics,
so \a other will be affected whenever the copy is modified.
*/
QOpenGLBuffer &QOpenGLBuffer::operator=(const QOpenGLBuffer &other)
{
if (d_ptr != other.d_ptr) {
other.d_ptr->ref.ref();
if (!d_ptr->ref.deref()) {
destroy();
delete d_ptr;
}
d_ptr = other.d_ptr;
}
return *this;
}
/*!
Returns the type of buffer represented by this object.
*/
QOpenGLBuffer::Type QOpenGLBuffer::type() const
{
Q_D(const QOpenGLBuffer);
return d->type;
}
/*!
Returns the usage pattern for this buffer object.
The default value is StaticDraw.
\sa setUsagePattern()
*/
QOpenGLBuffer::UsagePattern QOpenGLBuffer::usagePattern() const
{
Q_D(const QOpenGLBuffer);
return d->usagePattern;
}
/*!
Sets the usage pattern for this buffer object to \a value.
This function must be called before allocate() or write().
\sa usagePattern(), allocate(), write()
*/
void QOpenGLBuffer::setUsagePattern(QOpenGLBuffer::UsagePattern value)
{
Q_D(QOpenGLBuffer);
d->usagePattern = d->actualUsagePattern = value;
}
namespace {
void freeBufferFunc(QOpenGLFunctions *funcs, GLuint id)
{
funcs->glDeleteBuffers(1, &id);
}
}
/*!
Creates the buffer object in the OpenGL server. Returns true if
the object was created; false otherwise.
This function must be called with a current QOpenGLContext.
The buffer will be bound to and can only be used in
that context (or any other context that is shared with it).
This function will return false if the OpenGL implementation
does not support buffers, or there is no current QOpenGLContext.
\sa isCreated(), allocate(), write(), destroy()
*/
bool QOpenGLBuffer::create()
{
Q_D(QOpenGLBuffer);
if (d->guard && d->guard->id())
return true;
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx) {
delete d->funcs;
d->funcs = new QOpenGLExtensions(ctx);
GLuint bufferId = 0;
d->funcs->glGenBuffers(1, &bufferId);
if (bufferId) {
if (d->guard)
d->guard->free();
d->guard = new QOpenGLSharedResourceGuard(ctx, bufferId, freeBufferFunc);
return true;
}
}
return false;
}
/*!
Returns true if this buffer has been created; false otherwise.
\sa create(), destroy()
*/
bool QOpenGLBuffer::isCreated() const
{
Q_D(const QOpenGLBuffer);
return d->guard && d->guard->id();
}
/*!
Destroys this buffer object, including the storage being
used in the OpenGL server. All references to the buffer will
become invalid.
*/
void QOpenGLBuffer::destroy()
{
Q_D(QOpenGLBuffer);
if (d->guard) {
d->guard->free();
d->guard = 0;
}
delete d->funcs;
d->funcs = 0;
}
/*!
Reads the \a count bytes in this buffer starting at \a offset
into \a data. Returns true on success; false if reading from
the buffer is not supported. Buffer reading is not supported
under OpenGL/ES.
It is assumed that this buffer has been bound to the current context.
\sa write(), bind()
*/
bool QOpenGLBuffer::read(int offset, void *data, int count)
{
#if !defined(QT_OPENGL_ES)
Q_D(QOpenGLBuffer);
if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers) || !d->guard->id())
return false;
while (glGetError() != GL_NO_ERROR) ; // Clear error state.
d->funcs->glGetBufferSubData(d->type, offset, count, data);
return glGetError() == GL_NO_ERROR;
#else
Q_UNUSED(offset);
Q_UNUSED(data);
Q_UNUSED(count);
return false;
#endif
}
/*!
Replaces the \a count bytes of this buffer starting at \a offset
with the contents of \a data. Any other bytes in the buffer
will be left unmodified.
It is assumed that create() has been called on this buffer and that
it has been bound to the current context.
\sa create(), read(), allocate()
*/
void QOpenGLBuffer::write(int offset, const void *data, int count)
{
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::allocate(): buffer not created");
#endif
Q_D(QOpenGLBuffer);
if (d->guard && d->guard->id())
d->funcs->glBufferSubData(d->type, offset, count, data);
}
/*!
Allocates \a count bytes of space to the buffer, initialized to
the contents of \a data. Any previous contents will be removed.
It is assumed that create() has been called on this buffer and that
it has been bound to the current context.
\sa create(), read(), write()
*/
void QOpenGLBuffer::allocate(const void *data, int count)
{
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::allocate(): buffer not created");
#endif
Q_D(QOpenGLBuffer);
if (d->guard && d->guard->id())
d->funcs->glBufferData(d->type, count, data, d->actualUsagePattern);
}
/*!
\fn void QOpenGLBuffer::allocate(int count)
\overload
Allocates \a count bytes of space to the buffer. Any previous
contents will be removed.
It is assumed that create() has been called on this buffer and that
it has been bound to the current context.
\sa create(), write()
*/
/*!
Binds the buffer associated with this object to the current
OpenGL context. Returns false if binding was not possible, usually because
type() is not supported on this OpenGL implementation.
The buffer must be bound to the same QOpenGLContext current when create()
was called, or to another QOpenGLContext that is sharing with it.
Otherwise, false will be returned from this function.
\sa release(), create()
*/
bool QOpenGLBuffer::bind()
{
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::bind(): buffer not created");
#endif
Q_D(const QOpenGLBuffer);
GLuint bufferId = d->guard ? d->guard->id() : 0;
if (bufferId) {
if (d->guard->group() != QOpenGLContextGroup::currentContextGroup()) {
#ifndef QT_NO_DEBUG
qWarning("QOpenGLBuffer::bind: buffer is not valid in the current context");
#endif
return false;
}
d->funcs->glBindBuffer(d->type, bufferId);
return true;
} else {
return false;
}
}
/*!
Releases the buffer associated with this object from the
current OpenGL context.
This function must be called with the same QOpenGLContext current
as when bind() was called on the buffer.
\sa bind()
*/
void QOpenGLBuffer::release()
{
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::release(): buffer not created");
#endif
Q_D(const QOpenGLBuffer);
if (d->guard && d->guard->id())
d->funcs->glBindBuffer(d->type, 0);
}
/*!
Releases the buffer associated with \a type in the current
QOpenGLContext.
This function is a direct call to \c{glBindBuffer(type, 0)}
for use when the caller does not know which QOpenGLBuffer has
been bound to the context but wants to make sure that it
is released.
\code
QOpenGLBuffer::release(QOpenGLBuffer::VertexBuffer);
\endcode
*/
void QOpenGLBuffer::release(QOpenGLBuffer::Type type)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx)
ctx->functions()->glBindBuffer(GLenum(type), 0);
}
/*!
Returns the OpenGL identifier associated with this buffer; zero if
the buffer has not been created.
\sa isCreated()
*/
GLuint QOpenGLBuffer::bufferId() const
{
Q_D(const QOpenGLBuffer);
return d->guard ? d->guard->id() : 0;
}
/*!
Returns the size of the data in this buffer, for reading operations.
Returns -1 if fetching the buffer size is not supported, or the
buffer has not been created.
It is assumed that this buffer has been bound to the current context.
\sa isCreated(), bind()
*/
int QOpenGLBuffer::size() const
{
Q_D(const QOpenGLBuffer);
if (!d->guard || !d->guard->id())
return -1;
GLint value = -1;
d->funcs->glGetBufferParameteriv(d->type, GL_BUFFER_SIZE, &value);
return value;
}
/*!
Maps the contents of this buffer into the application's memory
space and returns a pointer to it. Returns null if memory
mapping is not possible. The \a access parameter indicates the
type of access to be performed.
It is assumed that create() has been called on this buffer and that
it has been bound to the current context.
This function is only supported under OpenGL/ES if the
\c{GL_OES_mapbuffer} extension is present.
\sa unmap(), create(), bind()
*/
void *QOpenGLBuffer::map(QOpenGLBuffer::Access access)
{
Q_D(QOpenGLBuffer);
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::map(): buffer not created");
#endif
if (!d->guard || !d->guard->id())
return 0;
return d->funcs->glMapBuffer(d->type, access);
}
/*!
Unmaps the buffer after it was mapped into the application's
memory space with a previous call to map(). Returns true if
the unmap succeeded; false otherwise.
It is assumed that this buffer has been bound to the current context,
and that it was previously mapped with map().
This function is only supported under OpenGL/ES if the
\c{GL_OES_mapbuffer} extension is present.
\sa map()
*/
bool QOpenGLBuffer::unmap()
{
Q_D(QOpenGLBuffer);
#ifndef QT_NO_DEBUG
if (!isCreated())
qWarning("QOpenGLBuffer::unmap(): buffer not created");
#endif
if (!d->guard || !d->guard->id())
return false;
return d->funcs->glUnmapBuffer(d->type) == GL_TRUE;
}
QT_END_NAMESPACE