This has been long overdue, since EGL now lets you choose between desktop and ES based OpenGL. We also add OpenVG for those who want to use raw OpenVG with a QOpenGLContext. The underlying EGL API for using OpenGL / OpenVG is the same, with eglMakeCurrent() and eglSwapBuffers(). Change-Id: Ib0146b3fde5fe632069ebf99e7712f496ee7ea4d Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> |
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| .. | ||
| eglconvenience.pri | ||
| qeglconvenience.cpp | ||
| qeglconvenience_p.h | ||
| qeglplatformcontext.cpp | ||
| qeglplatformcontext_p.h | ||
| qxlibeglintegration.cpp | ||
| qxlibeglintegration_p.h | ||