409 lines
14 KiB
C++
409 lines
14 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Copyright (C) 2016 Intel Corporation.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//#define QUDPSOCKET_DEBUG
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/*! \class QUdpSocket
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\reentrant
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\brief The QUdpSocket class provides a UDP socket.
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\ingroup network
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\inmodule QtNetwork
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UDP (User Datagram Protocol) is a lightweight, unreliable,
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datagram-oriented, connectionless protocol. It can be used when
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reliability isn't important. QUdpSocket is a subclass of
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QAbstractSocket that allows you to send and receive UDP
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datagrams.
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The most common way to use this class is to bind to an address and port
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using bind(), then call writeDatagram() and readDatagram() to transfer
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data. If you want to use the standard QIODevice functions read(),
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readLine(), write(), etc., you must first connect the socket directly to a
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peer by calling connectToHost().
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The socket emits the bytesWritten() signal every time a datagram
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is written to the network. If you just want to send datagrams,
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you don't need to call bind().
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The readyRead() signal is emitted whenever datagrams arrive. In
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that case, hasPendingDatagrams() returns \c true. Call
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pendingDatagramSize() to obtain the size of the first pending
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datagram, and readDatagram() to read it.
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\note An incoming datagram should be read when you receive the readyRead()
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signal, otherwise this signal will not be emitted for the next datagram.
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Example:
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\snippet code/src_network_socket_qudpsocket.cpp 0
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QUdpSocket also supports UDP multicast. Use joinMulticastGroup() and
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leaveMulticastGroup() to control group membership, and
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QAbstractSocket::MulticastTtlOption and
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QAbstractSocket::MulticastLoopbackOption to set the TTL and loopback socket
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options. Use setMulticastInterface() to control the outgoing interface for
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multicast datagrams, and multicastInterface() to query it.
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With QUdpSocket, you can also establish a virtual connection to a
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UDP server using connectToHost() and then use read() and write()
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to exchange datagrams without specifying the receiver for each
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datagram.
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The \l{broadcastsender}{Broadcast Sender},
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\l{broadcastreceiver}{Broadcast Receiver},
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\l{multicastsender}{Multicast Sender}, and
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\l{multicastreceiver}{Multicast Receiver} examples illustrate how
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to use QUdpSocket in applications.
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\sa QTcpSocket
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*/
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#include "qudpsocket.h"
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#include "qhostaddress.h"
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#include "qnetworkinterface.h"
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#include "qabstractsocket_p.h"
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_UDPSOCKET
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#define QT_CHECK_BOUND(function, a) do { \
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if (!isValid()) { \
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qWarning(function" called on a QUdpSocket when not in QUdpSocket::BoundState"); \
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return (a); \
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} } while (0)
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class QUdpSocketPrivate : public QAbstractSocketPrivate
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{
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Q_DECLARE_PUBLIC(QUdpSocket)
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bool doEnsureInitialized(const QHostAddress &bindAddress, quint16 bindPort,
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const QHostAddress &remoteAddress);
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public:
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inline bool ensureInitialized(const QHostAddress &bindAddress, quint16 bindPort)
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{ return doEnsureInitialized(bindAddress, bindPort, QHostAddress()); }
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inline bool ensureInitialized(const QHostAddress &remoteAddress)
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{ return doEnsureInitialized(QHostAddress(), 0, remoteAddress); }
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};
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bool QUdpSocketPrivate::doEnsureInitialized(const QHostAddress &bindAddress, quint16 bindPort,
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const QHostAddress &remoteAddress)
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{
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const QHostAddress *address = &bindAddress;
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QAbstractSocket::NetworkLayerProtocol proto = address->protocol();
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if (proto == QUdpSocket::UnknownNetworkLayerProtocol) {
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address = &remoteAddress;
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proto = address->protocol();
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}
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// now check if the socket engine is initialized and to the right type
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if (!socketEngine || !socketEngine->isValid()) {
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resolveProxy(remoteAddress.toString(), bindPort);
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if (!initSocketLayer(address->protocol()))
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return false;
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}
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return true;
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}
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/*!
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Creates a QUdpSocket object.
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\a parent is passed to the QObject constructor.
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\sa socketType()
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*/
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QUdpSocket::QUdpSocket(QObject *parent)
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: QAbstractSocket(UdpSocket, *new QUdpSocketPrivate, parent)
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{
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d_func()->isBuffered = false;
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}
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/*!
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Destroys the socket, closing the connection if necessary.
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\sa close()
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*/
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QUdpSocket::~QUdpSocket()
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{
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}
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#ifndef QT_NO_NETWORKINTERFACE
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/*!
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\since 4.8
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Joins the multicast group specified by \a groupAddress on the default
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interface chosen by the operating system. The socket must be in BoundState,
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otherwise an error occurs.
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Note that if you are attempting to join an IPv4 group, your socket must not
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be bound using IPv6 (or in dual mode, using QHostAddress::Any). You must use
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QHostAddress::AnyIPv4 instead.
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This function returns \c true if successful; otherwise it returns \c false
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and sets the socket error accordingly.
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\sa leaveMulticastGroup()
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*/
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bool QUdpSocket::joinMulticastGroup(const QHostAddress &groupAddress)
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{
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return joinMulticastGroup(groupAddress, QNetworkInterface());
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}
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/*!
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\since 4.8
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\overload
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Joins the multicast group address \a groupAddress on the interface \a
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iface.
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\sa leaveMulticastGroup()
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*/
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bool QUdpSocket::joinMulticastGroup(const QHostAddress &groupAddress,
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const QNetworkInterface &iface)
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{
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Q_D(QUdpSocket);
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QT_CHECK_BOUND("QUdpSocket::joinMulticastGroup()", false);
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return d->socketEngine->joinMulticastGroup(groupAddress, iface);
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}
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/*!
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\since 4.8
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Leaves the multicast group specified by \a groupAddress on the default
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interface chosen by the operating system. The socket must be in BoundState,
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otherwise an error occurs.
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This function returns \c true if successful; otherwise it returns \c false and
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sets the socket error accordingly.
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\sa joinMulticastGroup()
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*/
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bool QUdpSocket::leaveMulticastGroup(const QHostAddress &groupAddress)
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{
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return leaveMulticastGroup(groupAddress, QNetworkInterface());
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}
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/*!
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\since 4.8
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\overload
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Leaves the multicast group specified by \a groupAddress on the interface \a
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iface.
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\sa joinMulticastGroup()
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*/
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bool QUdpSocket::leaveMulticastGroup(const QHostAddress &groupAddress,
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const QNetworkInterface &iface)
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{
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QT_CHECK_BOUND("QUdpSocket::leaveMulticastGroup()", false);
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return d_func()->socketEngine->leaveMulticastGroup(groupAddress, iface);
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}
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/*!
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\since 4.8
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Returns the interface for the outgoing interface for multicast datagrams.
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This corresponds to the IP_MULTICAST_IF socket option for IPv4 sockets and
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the IPV6_MULTICAST_IF socket option for IPv6 sockets. If no interface has
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been previously set, this function returns an invalid QNetworkInterface.
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The socket must be in BoundState, otherwise an invalid QNetworkInterface is
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returned.
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\sa setMulticastInterface()
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*/
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QNetworkInterface QUdpSocket::multicastInterface() const
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{
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Q_D(const QUdpSocket);
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QT_CHECK_BOUND("QUdpSocket::multicastInterface()", QNetworkInterface());
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return d->socketEngine->multicastInterface();
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}
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/*!
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\since 4.8
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Sets the outgoing interface for multicast datagrams to the interface \a
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iface. This corresponds to the IP_MULTICAST_IF socket option for IPv4
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sockets and the IPV6_MULTICAST_IF socket option for IPv6 sockets. The
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socket must be in BoundState, otherwise this function does nothing.
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\sa multicastInterface(), joinMulticastGroup(), leaveMulticastGroup()
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*/
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void QUdpSocket::setMulticastInterface(const QNetworkInterface &iface)
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{
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Q_D(QUdpSocket);
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if (!isValid()) {
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qWarning("QUdpSocket::setMulticastInterface() called on a QUdpSocket when not in QUdpSocket::BoundState");
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return;
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}
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d->socketEngine->setMulticastInterface(iface);
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}
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#endif // QT_NO_NETWORKINTERFACE
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/*!
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Returns \c true if at least one datagram is waiting to be read;
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otherwise returns \c false.
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\sa pendingDatagramSize(), readDatagram()
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*/
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bool QUdpSocket::hasPendingDatagrams() const
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{
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QT_CHECK_BOUND("QUdpSocket::hasPendingDatagrams()", false);
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return d_func()->socketEngine->hasPendingDatagrams();
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}
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/*!
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Returns the size of the first pending UDP datagram. If there is
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no datagram available, this function returns -1.
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\sa hasPendingDatagrams(), readDatagram()
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*/
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qint64 QUdpSocket::pendingDatagramSize() const
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{
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QT_CHECK_BOUND("QUdpSocket::pendingDatagramSize()", -1);
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return d_func()->socketEngine->pendingDatagramSize();
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}
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/*!
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Sends the datagram at \a data of size \a size to the host
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address \a address at port \a port. Returns the number of
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bytes sent on success; otherwise returns -1.
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Datagrams are always written as one block. The maximum size of a
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datagram is highly platform-dependent, but can be as low as 8192
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bytes. If the datagram is too large, this function will return -1
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and error() will return DatagramTooLargeError.
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Sending datagrams larger than 512 bytes is in general disadvised,
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as even if they are sent successfully, they are likely to be
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fragmented by the IP layer before arriving at their final
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destination.
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\warning Calling this function on a connected UDP socket may
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result in an error and no packet being sent. If you are using a
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connected socket, use write() to send datagrams.
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\sa readDatagram(), write()
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*/
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qint64 QUdpSocket::writeDatagram(const char *data, qint64 size, const QHostAddress &address,
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quint16 port)
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{
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Q_D(QUdpSocket);
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#if defined QUDPSOCKET_DEBUG
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qDebug("QUdpSocket::writeDatagram(%p, %llu, \"%s\", %i)", data, size,
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address.toString().toLatin1().constData(), port);
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#endif
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if (!d->doEnsureInitialized(QHostAddress::Any, 0, address))
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return -1;
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if (state() == UnconnectedState)
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bind();
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qint64 sent = d->socketEngine->writeDatagram(data, size, QIpPacketHeader(address, port));
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d->cachedSocketDescriptor = d->socketEngine->socketDescriptor();
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if (sent >= 0) {
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emit bytesWritten(sent);
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} else {
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d->setErrorAndEmit(d->socketEngine->error(), d->socketEngine->errorString());
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}
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return sent;
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}
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/*!
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\fn qint64 QUdpSocket::writeDatagram(const QByteArray &datagram,
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const QHostAddress &host, quint16 port)
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\overload
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Sends the datagram \a datagram to the host address \a host and at
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port \a port.
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*/
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/*!
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Receives a datagram no larger than \a maxSize bytes and stores
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it in \a data. The sender's host address and port is stored in
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*\a address and *\a port (unless the pointers are 0).
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Returns the size of the datagram on success; otherwise returns
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-1.
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If \a maxSize is too small, the rest of the datagram will be
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lost. To avoid loss of data, call pendingDatagramSize() to
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determine the size of the pending datagram before attempting to
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read it. If \a maxSize is 0, the datagram will be discarded.
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\sa writeDatagram(), hasPendingDatagrams(), pendingDatagramSize()
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*/
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qint64 QUdpSocket::readDatagram(char *data, qint64 maxSize, QHostAddress *address,
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quint16 *port)
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{
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Q_D(QUdpSocket);
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#if defined QUDPSOCKET_DEBUG
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qDebug("QUdpSocket::readDatagram(%p, %llu, %p, %p)", data, maxSize, address, port);
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#endif
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QT_CHECK_BOUND("QUdpSocket::readDatagram()", -1);
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qint64 readBytes;
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if (address || port) {
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QIpPacketHeader header;
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readBytes = d->socketEngine->readDatagram(data, maxSize, &header,
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QAbstractSocketEngine::WantDatagramSender);
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if (address)
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*address = header.senderAddress;
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if (port)
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*port = header.senderPort;
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} else {
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readBytes = d->socketEngine->readDatagram(data, maxSize);
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}
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d_func()->socketEngine->setReadNotificationEnabled(true);
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if (readBytes < 0)
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d->setErrorAndEmit(d->socketEngine->error(), d->socketEngine->errorString());
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return readBytes;
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}
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#endif // QT_NO_UDPSOCKET
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QT_END_NAMESPACE
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