Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Pick-to: 6.0 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
||
|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| buildshaders.bat | ||
| main.frag | ||
| main.frag.qsb | ||
| main.vert | ||
| main.vert.qsb | ||
| shadowmap.cpp | ||
| shadowmap.frag | ||
| shadowmap.frag.qsb | ||
| shadowmap.pro | ||
| shadowmap.qrc | ||
| shadowmap.vert | ||
| shadowmap.vert.qsb | ||