219 lines
7.7 KiB
Plaintext
219 lines
7.7 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <private/qmultitouch_mac_p.h>
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#include <qcursor.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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QT_BEGIN_NAMESPACE
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#ifdef QT_MAC_USE_COCOA
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QHash<qint64, QCocoaTouch*> QCocoaTouch::_currentTouches;
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QPointF QCocoaTouch::_screenReferencePos;
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QPointF QCocoaTouch::_trackpadReferencePos;
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int QCocoaTouch::_idAssignmentCount = 0;
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int QCocoaTouch::_touchCount = 0;
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bool QCocoaTouch::_updateInternalStateOnly = true;
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QCocoaTouch::QCocoaTouch(NSTouch *nstouch)
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{
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if (_currentTouches.size() == 0)
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_idAssignmentCount = 0;
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_touchPoint.setId(_idAssignmentCount++);
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_touchPoint.setPressure(1.0);
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_identity = qint64([nstouch identity]);
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_currentTouches.insert(_identity, this);
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updateTouchData(nstouch, NSTouchPhaseBegan);
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}
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QCocoaTouch::~QCocoaTouch()
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{
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_currentTouches.remove(_identity);
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}
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void QCocoaTouch::updateTouchData(NSTouch *nstouch, NSTouchPhase phase)
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{
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if (_touchCount == 1)
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_touchPoint.setState(toTouchPointState(phase) | Qt::TouchPointPrimary);
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else
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_touchPoint.setState(toTouchPointState(phase));
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// From the normalized position on the trackpad, calculate
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// where on screen the touchpoint should be according to the
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// reference position:
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NSPoint npos = [nstouch normalizedPosition];
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QPointF qnpos = QPointF(npos.x, 1 - npos.y);
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_touchPoint.setNormalizedPos(qnpos);
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if (_touchPoint.id() == 0 && phase == NSTouchPhaseBegan) {
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_trackpadReferencePos = qnpos;
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_screenReferencePos = QCursor::pos();
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}
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NSSize dsize = [nstouch deviceSize];
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float ppiX = (qnpos.x() - _trackpadReferencePos.x()) * dsize.width;
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float ppiY = (qnpos.y() - _trackpadReferencePos.y()) * dsize.height;
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QPointF relativePos = _trackpadReferencePos - QPointF(ppiX, ppiY);
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_touchPoint.setScreenPos(_screenReferencePos - relativePos);
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}
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QCocoaTouch *QCocoaTouch::findQCocoaTouch(NSTouch *nstouch)
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{
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qint64 identity = qint64([nstouch identity]);
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if (_currentTouches.contains(identity))
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return _currentTouches.value(identity);
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return 0;
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}
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Qt::TouchPointState QCocoaTouch::toTouchPointState(NSTouchPhase nsState)
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{
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Qt::TouchPointState qtState = Qt::TouchPointReleased;
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switch (nsState) {
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case NSTouchPhaseBegan:
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qtState = Qt::TouchPointPressed;
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break;
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case NSTouchPhaseMoved:
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qtState = Qt::TouchPointMoved;
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break;
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case NSTouchPhaseStationary:
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qtState = Qt::TouchPointStationary;
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break;
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case NSTouchPhaseEnded:
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case NSTouchPhaseCancelled:
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qtState = Qt::TouchPointReleased;
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break;
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default:
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break;
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}
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return qtState;
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}
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QList<QTouchEvent::TouchPoint>
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QCocoaTouch::getCurrentTouchPointList(NSEvent *event, bool acceptSingleTouch)
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{
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QMap<int, QTouchEvent::TouchPoint> touchPoints;
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NSSet *ended = [event touchesMatchingPhase:NSTouchPhaseEnded | NSTouchPhaseCancelled inView:nil];
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NSSet *active = [event
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touchesMatchingPhase:NSTouchPhaseBegan | NSTouchPhaseMoved | NSTouchPhaseStationary
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inView:nil];
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_touchCount = [active count];
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// First: remove touches that were ended by the user. If we are
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// currently not accepting single touches, a corresponding 'begin'
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// has never been send to the app for these events.
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// So should therefore not send the following removes either.
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for (int i=0; i<int([ended count]); ++i) {
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NSTouch *touch = [[ended allObjects] objectAtIndex:i];
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QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
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if (qcocoaTouch) {
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qcocoaTouch->updateTouchData(touch, [touch phase]);
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if (!_updateInternalStateOnly)
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touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
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delete qcocoaTouch;
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}
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}
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bool wasUpdateInternalStateOnly = _updateInternalStateOnly;
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_updateInternalStateOnly = !acceptSingleTouch && _touchCount < 2;
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// Next: update, or create, existing touches.
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// We always keep track of all touch points, even
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// when not accepting single touches.
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for (int i=0; i<int([active count]); ++i) {
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NSTouch *touch = [[active allObjects] objectAtIndex:i];
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QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
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if (!qcocoaTouch)
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qcocoaTouch = new QCocoaTouch(touch);
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else
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qcocoaTouch->updateTouchData(touch, wasUpdateInternalStateOnly ? NSTouchPhaseBegan : [touch phase]);
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if (!_updateInternalStateOnly)
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touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
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}
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// Next: sadly, we need to check that our touch hash is in
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// sync with cocoa. This is typically not the case after a system
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// gesture happend (like a four-finger-swipe to show expose).
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if (_touchCount != _currentTouches.size()) {
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// Remove all instances, and basically start from scratch:
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touchPoints.clear();
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foreach (QCocoaTouch *qcocoaTouch, _currentTouches.values()) {
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if (!_updateInternalStateOnly) {
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qcocoaTouch->_touchPoint.setState(Qt::TouchPointReleased);
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touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
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}
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delete qcocoaTouch;
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}
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_currentTouches.clear();
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_updateInternalStateOnly = !acceptSingleTouch;
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return touchPoints.values();
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}
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// Finally: If this call _started_ to reject single
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// touches, we need to fake a relase for the remaining
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// touch now (and refake a begin for it later, if needed).
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if (_updateInternalStateOnly && !wasUpdateInternalStateOnly && !_currentTouches.isEmpty()) {
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QCocoaTouch *qcocoaTouch = _currentTouches.values().first();
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qcocoaTouch->_touchPoint.setState(Qt::TouchPointReleased);
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touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
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// Since this last touch also will end up beeing the first
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// touch (if the user adds a second finger without lifting
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// the first), we promote it to be the primary touch:
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qcocoaTouch->_touchPoint.setId(0);
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_idAssignmentCount = 1;
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}
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return touchPoints.values();
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}
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#endif
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QT_END_NAMESPACE
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#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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