125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QINPUTPANEL_H
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#define QINPUTPANEL_H
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#include <QtCore/qobject.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Gui)
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class QInputPanelPrivate;
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class QWindow;
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class QRectF;
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class QTransform;
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class Q_GUI_EXPORT QInputPanel : public QObject
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QInputPanel)
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Q_PROPERTY(QObject *inputItem READ inputItem WRITE setInputItem NOTIFY inputItemChanged)
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Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
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Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
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Q_PROPERTY(bool visible READ visible NOTIFY visibleChanged)
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Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
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Q_ENUMS(Action)
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public:
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QObject *inputItem() const;
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void setInputItem(QObject *inputItemChanged);
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// the window containing the editor
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QWindow *inputWindow() const;
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QTransform inputItemTransform() const;
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void setInputItemTransform(const QTransform &transform);
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// in window coordinates
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QRectF cursorRectangle() const; // ### what if we have rotations for the item?
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// keyboard geometry in window coords
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QRectF keyboardRectangle();
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enum Action {
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Click,
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ContextMenu
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};
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bool visible() const;
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void setVisible(bool visible);
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bool isAnimating() const;
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public Q_SLOTS:
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void show();
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void hide();
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void update(Qt::InputMethodQueries queries);
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void reset();
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void commit();
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void invokeAction(Action a, int cursorPosition);
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Q_SIGNALS:
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void inputItemChanged();
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void cursorRectangleChanged();
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void keyboardRectangleChanged();
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void visibleChanged();
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void animatingChanged();
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private:
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friend class QGuiApplication;
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friend class QGuiApplicationPrivate;
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friend class QPlatformInputContext;
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QInputPanel();
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~QInputPanel();
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif
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