Normally we only allow creating wrappers for texture objects. These can then be used with a QRhiTextureRenderTarget to allow rendering into an externally created texture. With OpenGL (ES), there are additional, special cases, especially on embedded. Consider EGLImages for example. An EGLImageKHR can be bound to a renderbuffer object (glEGLImageTargetRenderbufferStorageOES), which can then be associated with a framebuffer object to allow rendering into the external buffer represented by the EGLImage. To implement the same via QRhi one needs a way to create a wrapping QRhiRenderBuffer for the native OpenGL renderbuffer object. Here we add a createFrom() to QRhiRenderBuffer, while providing a dummy, default implementation. The only real implementation is in the OpenGL backend, which simply takes a renderbuffer id, without taking ownership. Task-number: QTBUG-92116 Change-Id: I4e68e665fb35a7d7803b7780db901c8bed5740e2 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
||
|---|---|---|
| .. | ||
| auto | ||
| baselineserver | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| CMakeLists.txt | ||
| README | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.