This involves reimplementing QWidgetPrivate::grabFramebuffer(). Widgets call this function whenever a texture-based widget is encountered. This implies however that we rename QRhiWidget's own, lightweight grab function, grab(), because it kind of shadows QWidget's grab(). Switch back to grabFramebuffer() which is what QQuickWidget and QOpenGLWidget both use. Supporting QWidget::grab() is particularly important when grabbing an ancestor of the QRhiWidget, because that has no alternative. Right now, due to not reimplementing the QWidgetPrivate function, the place of the QRhiWidget is left empty. In addition, grabFramebuffer() is now const. This is consistent with QQuickWidget, but not with QOpenGLWidget and QOpenGLWindow. Change-Id: I646bd920dab7ba50415dd7ee6b63a209f5673e8f Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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| .. | ||
| auto | ||
| baseline | ||
| benchmarks | ||
| global | ||
| libfuzzer | ||
| manual | ||
| shared | ||
| testserver | ||
| CMakeLists.txt | ||
| README | ||
README
This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.
Linux X11:
* The user must be logged in to an active desktop; you can't run the
autotests without a valid DISPLAY that allows X11 connections.
* The tests are run against a KDE3 or KDE4 desktop.
* Window manager uses "click to focus", and not "focus follows mouse". Many
tests move the mouse cursor around and expect this to not affect focus
and activation.
* Disable "click to activate", i.e., when a window is opened, the window
manager should automatically activate it (give it input focus) and not
wait for the user to click the window.