qt6-bb10/src/platformsupport/eglconvenience/qeglplatformintegration.cpp

300 lines
9.8 KiB
C++

/****************************************************************************
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#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QGuiApplication>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatforminputcontextfactory_p.h>
#include <QtPlatformSupport/private/qgenericunixfontdatabase_p.h>
#include <QtPlatformSupport/private/qgenericunixservices_p.h>
#include <QtPlatformSupport/private/qgenericunixeventdispatcher_p.h>
#include <QtPlatformSupport/private/qfbvthandler_p.h>
#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
#include <QtPlatformSupport/private/qevdevmousemanager_p.h>
#include <QtPlatformSupport/private/qevdevkeyboardmanager_p.h>
#include <QtPlatformSupport/private/qevdevtouch_p.h>
#endif
#include "qeglplatformintegration_p.h"
#include "qeglplatformcontext_p.h"
#include "qeglplatformwindow_p.h"
#include "qeglplatformbackingstore_p.h"
#include "qeglplatformscreen_p.h"
#include "qeglplatformcursor_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QEGLPlatformIntegration
\brief Base class for EGL-based QPlatformIntegration implementations.
\since 5.2
\internal
\ingroup qpa
This class provides most of the necessary platform integration for
an EGL-based Unix system. Platform plugins must subclass this and
reimplement the virtuals for creating platform screens and windows
since they will most likely wish to use a subclass for these.
The backing store, native interface accessors, font database,
basic capability flags, etc. are provided out of the box, no
further customization is needed.
\note It is critical that this class' implementation of
initialize() is called. Therefore subclasses should either avoid
to reimplement this function or call the base class
implementation.
*/
QEGLPlatformIntegration::QEGLPlatformIntegration()
: m_screen(0),
m_display(EGL_NO_DISPLAY),
m_inputContext(0),
m_fontDb(new QGenericUnixFontDatabase),
m_services(new QGenericUnixServices)
{
}
QEGLPlatformIntegration::~QEGLPlatformIntegration()
{
delete m_screen;
if (m_display != EGL_NO_DISPLAY)
eglTerminate(m_display);
}
void QEGLPlatformIntegration::initialize()
{
if (!eglBindAPI(EGL_OPENGL_ES_API))
qFatal("Could not bind GL_ES API");
m_display = eglGetDisplay(nativeDisplay());
if (m_display == EGL_NO_DISPLAY)
qFatal("Could not open egl display");
EGLint major, minor;
if (!eglInitialize(m_display, &major, &minor))
qFatal("Could not initialize egl display");
m_screen = createScreen();
screenAdded(m_screen);
m_inputContext = QPlatformInputContextFactory::create();
m_vtHandler.reset(new QFbVtHandler);
}
QAbstractEventDispatcher *QEGLPlatformIntegration::createEventDispatcher() const
{
return createUnixEventDispatcher();
}
QPlatformServices *QEGLPlatformIntegration::services() const
{
return m_services.data();
}
QPlatformFontDatabase *QEGLPlatformIntegration::fontDatabase() const
{
return m_fontDb.data();
}
QPlatformBackingStore *QEGLPlatformIntegration::createPlatformBackingStore(QWindow *window) const
{
return new QEGLPlatformBackingStore(window);
}
QPlatformWindow *QEGLPlatformIntegration::createPlatformWindow(QWindow *window) const
{
QWindowSystemInterface::flushWindowSystemEvents();
QEGLPlatformWindow *w = createWindow(window);
w->create();
if (window->type() != Qt::ToolTip)
w->requestActivateWindow();
return w;
}
QPlatformOpenGLContext *QEGLPlatformIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
{
QEGLPlatformScreen *screen = static_cast<QEGLPlatformScreen *>(context->screen()->handle());
// If there is a "root" window into which raster and QOpenGLWidget content is
// composited, all other contexts must share with its context.
QOpenGLContext *compositingContext = screen ? screen->compositingContext() : 0;
return createContext(context->format(),
compositingContext ? compositingContext->handle() : context->shareHandle(),
display());
}
QPlatformOffscreenSurface *QEGLPlatformIntegration::createPlatformOffscreenSurface(QOffscreenSurface *surface) const
{
QEGLPlatformScreen *screen = static_cast<QEGLPlatformScreen *>(surface->screen()->handle());
return createOffscreenSurface(screen->display(), surface->requestedFormat(), surface);
}
bool QEGLPlatformIntegration::hasCapability(QPlatformIntegration::Capability cap) const
{
switch (cap) {
case ThreadedPixmaps: return true;
case OpenGL: return true;
case ThreadedOpenGL: return true;
case WindowManagement: return false;
case RasterGLSurface: return true;
default: return QPlatformIntegration::hasCapability(cap);
}
}
QPlatformNativeInterface *QEGLPlatformIntegration::nativeInterface() const
{
return const_cast<QEGLPlatformIntegration *>(this);
}
enum ResourceType {
EglDisplay,
EglWindow,
EglContext
};
static int resourceType(const QByteArray &key)
{
static const QByteArray names[] = { // match ResourceType
QByteArrayLiteral("egldisplay"),
QByteArrayLiteral("eglwindow"),
QByteArrayLiteral("eglcontext")
};
const QByteArray *end = names + sizeof(names) / sizeof(names[0]);
const QByteArray *result = std::find(names, end, key);
if (result == end)
result = std::find(names, end, key.toLower());
return int(result - names);
}
void *QEGLPlatformIntegration::nativeResourceForIntegration(const QByteArray &resource)
{
void *result = 0;
switch (resourceType(resource)) {
case EglDisplay:
result = m_screen->display();
break;
default:
break;
}
return result;
}
void *QEGLPlatformIntegration::nativeResourceForWindow(const QByteArray &resource, QWindow *window)
{
void *result = 0;
switch (resourceType(resource)) {
case EglDisplay:
if (window && window->handle())
result = static_cast<QEGLPlatformScreen *>(window->handle()->screen())->display();
else
result = m_screen->display();
break;
case EglWindow:
if (window && window->handle())
result = reinterpret_cast<void*>(static_cast<QEGLPlatformWindow *>(window->handle())->eglWindow());
break;
default:
break;
}
return result;
}
void *QEGLPlatformIntegration::nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context)
{
void *result = 0;
switch (resourceType(resource)) {
case EglContext:
if (context->handle())
result = static_cast<QEGLPlatformContext *>(context->handle())->eglContext();
break;
default:
break;
}
return result;
}
static void *eglContextForContext(QOpenGLContext *context)
{
Q_ASSERT(context);
QEGLPlatformContext *handle = static_cast<QEGLPlatformContext *>(context->handle());
if (!handle)
return 0;
return handle->eglContext();
}
QPlatformNativeInterface::NativeResourceForContextFunction QEGLPlatformIntegration::nativeResourceFunctionForContext(const QByteArray &resource)
{
QByteArray lowerCaseResource = resource.toLower();
if (lowerCaseResource == "get_egl_context")
return NativeResourceForContextFunction(eglContextForContext);
return 0;
}
void QEGLPlatformIntegration::createInputHandlers()
{
#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
new QEvdevKeyboardManager(QLatin1String("EvdevKeyboard"), QString() /* spec */, this);
QEvdevMouseManager *mouseMgr = new QEvdevMouseManager(QLatin1String("EvdevMouse"), QString() /* spec */, this);
Q_FOREACH (QScreen *screen, QGuiApplication::screens()) {
QEGLPlatformCursor *cursor = static_cast<QEGLPlatformCursor *>(screen->handle()->cursor());
if (cursor)
cursor->setMouseDeviceDiscovery(mouseMgr->deviceDiscovery());
}
new QEvdevTouchScreenHandlerThread(QString() /* spec */, this);
#endif
}
QT_END_NAMESPACE