The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Fix warning like:
warning: use auto when initializing with new/reinterpret_cast to avoid duplicating the type name [modernize-use-auto]
Change-Id: Ieb7f052919173f6923e68de9f9e849dee45e36e7
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Even though our ANGLE versions only partially supports OpenGL ES > 3.0,
there are users who want to use functionality that is available. By
setting major and minor version we can support this use case.
Fixes: QTBUG-72762
Change-Id: I9a1d3009355693baa971deb3c4bbf14c595edf0b
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
- Replace index-based loops by range-based for
- Change else if to if after return/break/continue or simplify
- Fix indentation
- Do not check for non-null before invoking delete on pointer
- Use isEmpty() instead size() to check for empty containers
- Remove C-style casts
- Use raw string literal
- Do not repeat type in return, use {} instead
- Reference local variables by const ref where applicable
Change-Id: I5cc4b4026a10bddb561ba1ba8ec137e0d4119f94
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Change
#include <QtCore/QDebug>
to
#include <QtCore/qdebug.h>
according to the coding style.
Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Use C++ 11 member initialization in value-type structs.
Task-number: QTBUG-51673
Change-Id: I668389b4a0ad1d862a505b740d67357cb9c2a3dc
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Conflicts:
qmake/library/qmakebuiltins.cpp
qmake/library/qmakeevaluator.cpp
qmake/library/qmakeevaluator.h
qmake/project.h
QMakeEvaluator:
* evaluateConditional(): one side changed return type, the other
changed a parameter type.
* split_value_list(): one side changed a parameter adjacent to where ...
* expandVariableReferences(): ... the other killed one overload and
changed the survivor
src/corelib/io/qlockfile_unix.cpp
One side changed a #if condition, the other moved NETBSD's part of
what it controlled.
src/corelib/tools/qdatetime.cpp
One side fixed a reachable Q_UNREACHABLE in toMSecsSinceEpoch(), the
other moved it from the private class to the public one, in the midst
of the "short date-time" optimization, which confused diff entirely.
One side changed a QStringLiteral to QLatin1String, the other rewrote
adjoining code.
src/network/kernel/qauthenticator.cpp
Both rewrote a line, equivalently; kept the dev version.
src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm
src/platformsupport/fontdatabases/mac/qfontengine_coretext_p.h
One side changed #if-ery that the other removed.
tools/configure/configureapp.cpp
One side added a check to -target parsing; the other killed -target.
tests/auto/testlib/selftests/expected_cmptest.lightxml
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
tests/auto/testlib/selftests/expected_cmptest.xml
tests/auto/testlib/selftests/expected_cmptest.xunitxml
Regenerated using generate_expected_output.py
I note that quite a few other expected_* come out changed, now.
There was no git-conflict in
src/widgets/kernel/qformlayout.cpp
but it didn't compile; one side removed some unused methods; the other
found uses for one of them. Put FixedColumnMatrix<>::removeRow(int)
back for its new user.
Change-Id: I8cc2a71add48c0a848e13cfc47b5a7754e8ca584
Point to the README.md of the project; the old URL
http://code.google.com/p/angleproject is now redirected
to the bugtracker.
Change-Id: I293fc150d5b6c08f16effe8921010050faa264b5
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
It is assumed that this happens automatically but that is not always the
case. Do not become stuck with a non-functional D3D11-backed EGL environment.
Instead, try again as if QT_ANGLE_PLATFORM=d3d9 was requested.
Task-number: QTBUG-52056
Change-Id: I12ac6ca5f1d06f9504d05120d8e1053e97edfab3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Change-Id: If78f6afeeeda5ea46a2ed17c6938fa25be9802fe
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
The function resolving changes remove the special treatment for ES 3.0+
contexts, meaning that now all functions get resolved in the same way
irrespective of the current context.
For blitFramebuffer and renderbufferStorageMultisample this presented an
issue with ANGLE. There these functions are available both as an ANGLE
extension and as standard ES 3.0 functions. The latter are not functional
however in 2.0 contexts. We expect multisampled FBOs to work in 2.0
contexts too by prefering the ANGLE extension with 2.0 contexts.
Change-Id: I0a4b70e6d39c84d4b1f61f8fd0655d7326419a2a
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Always try both e/wglGetProcAddress and ::GetProcAddress to
resolve the methods. Like this QOpengGLContext::getProcAddress is
able to return any OpenGL entry point, and we can both simplify
the code we have in the QPA backend as well as get rid of windows
specific code paths in Qt Gui.
Task-number: QTBUG-39531
Change-Id: I1ddf1b0974f69b56b219a619655b723eb0134b14
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This also reverts commit 018e670a26.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
Ensure no detaching occurs by using Container::constFirst()
and QImage::constScanLine().
Change-Id: Ie197d795d9329de8be76ed388ba2c71ccf201f5c
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
This is needed to be able to use Qt (with dynamic ANGLE) in a plugin
while the host runs a different version of Qt (and ANGLE).
In addition to changing the LIBEGL_NAME and LIBGLESV2_NAME variables
you also need to update the value of the LIBRARY definition in the
.def files for ANGLE:
qtbase/src/3rdparty/angle/src/libGLESv2/libGLESv2[d?].def
qtbase/src/3rdparty/angle/src/libGLESv2/libEGL[d?].def
Task-number: QTBUG-48431
Change-Id: Idd00d039ba3e20cc0ec7496bee36ed1c90383b0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Allow for using other EGL implementations besides ANGLE.
Change-Id: I64ceca477912150425e4a9328001cc911bd351bf
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
When disabling the graphics adapter, things start failing
with context lost and then bad_alloc and bad_access failures
when creating contexts/window surfaces.
Swap buffers now handles context loss. This makes it possible
for Qt Quick to act when the graphics adapter goes away.
Similarly, the window surface creation failure EGL_BAD_ACCESS
is treated the same way as context loss.
Note that this will not really help the main issue, because
rendering is not possible without a GPU (reinit attempts will
fail either at context creation or window surface creation),
but proper logging and context loss reporting improves the
situation somewhat.
Also unify and prettyify the warning and debug prints.
This makes it easier to understand what is going on.
Change-Id: Iec3a9b54f1134e78e87eefcf938525283ec9412a
Task-number: QTBUG-48095
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
WinCE headers do not have this type.
Task-number: QTBUG-47964
Change-Id: I5573eaf754b825774576c55b7cb4acfbd9e8d8dd
Reviewed-by: Andy Shaw <andy.shaw@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
This reverts commit e4f5278a4f.
Revert this for now until we figure out what exactly is needed for the
Windows 7 CI virtual machines.
Change-Id: Ibd5578eac1d172785fac5e94c4c5c7508f8ddb79
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
While this is not what the EGL spec says, we can get EGL_CONTEXT_LOST in
eglCreateWindowSurface too with ANGLE. Handle it the same way like we do
for eglMakeCurrent and eglSwapBuffers (no warning, just return the error
code silently since we may recover from this).
Change-Id: I6b6c57ffd4fca23e1a14a90ef7b18b33f4c96fd2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
We take some shortcuts still because we know that with ANGLE the header
with the extension constants is always available. A proper implementation
would not rely on the constants being available and would dynamically
check for the extension and would take care of defining the constants if
not available. However, just getting the extension list to check if the
functions needed to get the display are available is already a chicken-egg
problem so we won't go there.
Using eglGetProcAddress properly solves the issues with static builds too
since this always works.
Task-number: QTBUG-46284
Change-Id: Iff23669ebacaffa0c5f76fd2c928af689307874f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Gunnar Roth
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
The identifiers for configuring a software renderer changed.
Change-Id: I739cedbb0a00bc6be94df716d66cd1520d4f7c9d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Apparently failures can occur not just when doing eglMakeCurrent() but
also when creating window surfaces.
Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468
Reviewed-by: Michael Brüning <michael.bruning@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Immediately try to initialize a context obtained by
eglGetPlatformDisplayEXT() and clear display in case it fails,
falling back to eglGetDisplay().
Change-Id: Ia6c1c6da4daff6651153c854eda4fb8749bdc526
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
On platforms like Windows (and presumably on mobile devices too)
the loss of the context (e.g. the underlying D3D device in case of
ANGLE) is an event that can happen randomly and needs sufficient
handling.
Enhance QOpenGLContext::isValid() with the purpose of indicating
context loss.
Currently only the Windows EGL backend (ANGLE) has support for it.
Other platforms may be added later.
Task-number: QTBUG-43263
Change-Id: I8177694c1ee7cebbd5d330e34757fd94c563e6d6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Right now it breaks in qwindowseglcontext due to its ifdefs for
static ANGLE-only builds. The checks for QT_STATIC should be
extended with QT_OPENGL_DYNAMIC so that it continues to resolve
functions dynamically in -opengl dynamic builds even when combined
with -static.
Task-number: QTBUG-43993
Change-Id: Iac6d0353ef16a32a22ab1db0a833fbb0165f328c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
QOpenGLWidget and QQuickWidget was not functional when
WA_TranslucentBackground was set. This is due to the
static "isGL" type of checks that are not suitable since 5.3
due to RasterGLSurface windows which may or may not be
OpenGL windows, depending on their content.
To handle this, we have to do some check on every makeCurrent
and perform the necessary calls (most importantly
SetLayeredWindowAttributes).
Task-number: QTBUG-43854
Change-Id: If19c79482ec4f0a8b795ee710d52ed7e08b52563
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Introduce flags for the renderer type and move code to
qwindowsopengltester. Introduce
QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent
checking can be added.
Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de
Task-number: QTBUG-43263
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Upstream changed how WARP is meant to interact with EGL, and so the
enum names changed.
Change-Id: I10d4bcac71b75a1223ea8af4d3fcf584f5685a02
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Otherwise the protos are not pulled in so the ANGLE-only build cannot
suceed (unless the flag is defined from somewhere else).
Task-number: QTBUG-41164
Change-Id: I959d154da88f7ccc8159ec7e810ffdba0e7f50ea
Reviewed-by: Andrew Knight <andrew.knight@digia.com>