Default values should have mark-up to denote that they are code.
This commit changes:
-"property is true" to "property is \c true".
-"Returns true" to "Returns \c true".
-"property is false" to "property is \c false".
-"returns true" to "returns \c true".
-"returns false" to "returns \c false".
src/3rdparty and non-documentation instances were ignored.
Task-number: QTBUG-33360
Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Implemented as in other shared classes (e.g. QPen).
Change-Id: I5b96d4a4795870d6252aa53de6fbaedde7c0095a
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Primary goal, make the front page of the Qt GUI module a bit more
clarifying and avoid downstream references inside the Qt GUI docs.
Change-Id: Icbcfbb64b93963add889bf83711daa9575885c02
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Just like qMalloc/qRealloc/qFree, there is absolutely no reason to wrap these
functions just to avoid an include, except to pay for it with worse runtime
performance.
On OS X, on byte sizes from 50 up to 1000, calling memset directly is 28-15%
faster(!) than adding an additional call to qMemSet. The advantage on sizes
above that is unmeasurable.
For qMemCopy, the benefits are a little more modest: 16-7%.
Change-Id: I98aa92bb765aea0448e3f20af42a039b369af0b3
Reviewed-by: Giuseppe D'Angelo <dangelog@gmail.com>
Reviewed-by: John Brooks <john.brooks@dereferenced.net>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
If the glyph run is generated based on characters which split a
ligature glyph, it needs to include the ligature glyph in the run,
and when painting, we need to clip the painter to the reported
bounding rect of the run in order to avoid painting too much of
the ligature. To make it possible to reduce clipping to a
minimum, we need a flag to inform of whether the glyph run contains
a split ligature or not.
Change-Id: Id787e0bec6d6e8e06cc818700ae0fca22cf81e98
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
This is needed by scene graph when embedding text objects in
RTL text. Since the number of flags required for
QGlyphRun is increasing, I've also refactored the
underline/overline/strikethrough settings to use a common
QFlags interface.
Task-number: QTBUG-20917
Change-Id: I070649c014f4a51cfd66a9579d2d221a8f22302f
Reviewed-on: http://codereview.qt-project.org/5739
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
Several required fixes and changes to fix problems that arose
when porting SceneGraph's QSGTextInput and QSGTextEdit to
use QSGTextNode, especially related to having selections
on the text.
Also fixes crashes with the threaded renderer on Mac OS X
when using the TextEdit or TextInput elements.
Task-number: QTBUG-18019, QTBUG-20017
Change-Id: I67f24465352daa1d2cb12b6d2f378feb676c9804
Reviewed-on: http://codereview.qt.nokia.com/2864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
To provide an optimized way of constructing QGlyphRun objects with no
copying or allocation, we add function setRawData() (naming inspired by
QByteArray::setRawData()). Data retrieved from QRawFont can be passed
directly into this. The logic is now that the data pointers in
QGlyphRunPrivate should always point to the current valid data and is
what will be used in comparisons and drawing calls. The vectors are
optimizations to avoid unnecessary copying if the user wants to use
the QVector based API (which makes it easier to manage the memory.)
This reflected in the functions that return QVectors, which will
return the stored vector if and only if it is identical to the
current pointer. Otherwise we will have to copy the memory.
The internal addition operators in QGlyphRun have been removed since
they really provide no real optimization and have an unclear definition
if the two glyph runs are based on different fonts.
Reviewed-by: Jiang Jiang
(cherry picked from commit 86d88c5b719fd3d50336d9d8e7127b8045ee82ae)
Change-Id: Id5bb55ee3d93afb32ffca850f53382e856df7b3e
Reviewed-on: http://codereview.qt.nokia.com/342
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
In order to use the scene graph text node in TextInput, we
need enablers. Most of this is to enable selections,
which in turn means we need to be able to extract a certain
set of glyphs from a QTextLine.