611 lines
17 KiB
C++
611 lines
17 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qplatformopenglcontext_qpa.h"
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#include "qopenglcontext.h"
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#include "qopenglcontext_p.h"
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#include "qwindow.h"
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#include <QtCore/QThreadStorage>
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#include <QtCore/QThread>
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#include <QtGui/private/qguiapplication_p.h>
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#include <QtGui/QScreen>
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#include <private/qopenglextensions_p.h>
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#include <QDebug>
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QT_BEGIN_NAMESPACE
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class QGuiGLThreadContext
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{
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public:
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~QGuiGLThreadContext() {
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if (context)
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context->doneCurrent();
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}
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QOpenGLContext *context;
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};
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static QThreadStorage<QGuiGLThreadContext *> qwindow_context_storage;
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void QOpenGLContextPrivate::setCurrentContext(QOpenGLContext *context)
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{
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QGuiGLThreadContext *threadContext = qwindow_context_storage.localData();
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if (!threadContext) {
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if (!QThread::currentThread()) {
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qWarning("No QTLS available. currentContext wont work");
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return;
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}
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threadContext = new QGuiGLThreadContext;
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qwindow_context_storage.setLocalData(threadContext);
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}
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threadContext->context = context;
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}
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/*!
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Returns the last context which called makeCurrent. This function is thread aware.
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*/
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QOpenGLContext* QOpenGLContext::currentContext()
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{
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QGuiGLThreadContext *threadContext = qwindow_context_storage.localData();
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if(threadContext) {
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return threadContext->context;
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}
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return 0;
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}
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bool QOpenGLContext::areSharing(QOpenGLContext *first, QOpenGLContext *second)
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{
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return first->shareGroup() == second->shareGroup();
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}
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QPlatformOpenGLContext *QOpenGLContext::handle() const
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{
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Q_D(const QOpenGLContext);
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return d->platformGLContext;
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}
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QPlatformOpenGLContext *QOpenGLContext::shareHandle() const
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{
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Q_D(const QOpenGLContext);
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if (d->shareContext)
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return d->shareContext->handle();
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return 0;
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}
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/*!
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Creates a new GL context instance, you need to call create() before it can be used.
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*/
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QOpenGLContext::QOpenGLContext(QObject *parent)
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: QObject(*new QOpenGLContextPrivate(), parent)
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{
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Q_D(QOpenGLContext);
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d->screen = QGuiApplication::primaryScreen();
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}
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/*!
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Sets the format the GL context should be compatible with. You need to call create() before it takes effect.
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*/
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void QOpenGLContext::setFormat(const QSurfaceFormat &format)
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{
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Q_D(QOpenGLContext);
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d->requestedFormat = format;
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}
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/*!
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Sets the context to share textures, shaders, and other GL resources with. You need to call create() before it takes effect.
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*/
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void QOpenGLContext::setShareContext(QOpenGLContext *shareContext)
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{
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Q_D(QOpenGLContext);
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d->shareContext = shareContext;
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}
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/*!
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Sets the screen the GL context should be valid for. You need to call create() before it takes effect.
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*/
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void QOpenGLContext::setScreen(QScreen *screen)
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{
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Q_D(QOpenGLContext);
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d->screen = screen;
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if (!d->screen)
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d->screen = QGuiApplication::primaryScreen();
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}
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/*!
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Attempts to create the GL context with the desired parameters.
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Returns true if the native context was successfully created and is ready to be used.
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*/
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bool QOpenGLContext::create()
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{
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destroy();
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Q_D(QOpenGLContext);
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d->platformGLContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(this);
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d->platformGLContext->setContext(this);
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d->shareGroup = d->shareContext ? d->shareContext->shareGroup() : new QOpenGLContextGroup;
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d->shareGroup->d_func()->addContext(this);
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return d->platformGLContext;
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}
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void QOpenGLContext::destroy()
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{
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Q_D(QOpenGLContext);
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if (QOpenGLContext::currentContext() == this)
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doneCurrent();
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if (d->shareGroup)
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d->shareGroup->d_func()->removeContext(this);
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d->shareGroup = 0;
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delete d->platformGLContext;
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d->platformGLContext = 0;
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delete d->functions;
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d->functions = 0;
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}
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/*!
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If this is the current context for the thread, doneCurrent is called
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*/
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QOpenGLContext::~QOpenGLContext()
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{
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destroy();
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}
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/*!
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Returns if this context is valid, i.e. has been successfully created.
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*/
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bool QOpenGLContext::isValid() const
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{
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Q_D(const QOpenGLContext);
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return d->platformGLContext != 0;
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}
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/*!
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Get the QOpenGLFunctions instance for this context.
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The context or a sharing context must be current.
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*/
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QOpenGLFunctions *QOpenGLContext::functions() const
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{
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Q_D(const QOpenGLContext);
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if (!d->functions)
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const_cast<QOpenGLFunctions *&>(d->functions) = new QOpenGLExtensions(QOpenGLContext::currentContext());
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return d->functions;
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}
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/*!
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If surface is 0 this is equivalent to calling doneCurrent().
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Do not call this function from a different thread than the one the QOpenGLContext instance lives in. If
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you wish to use QOpenGLContext from a different thread you should first call make sure it's not current
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in the current thread, by calling doneCurrent() if necessary. Then call moveToThread(otherThread)
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before using it in the other thread.
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*/
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bool QOpenGLContext::makeCurrent(QSurface *surface)
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{
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Q_D(QOpenGLContext);
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if (!d->platformGLContext)
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return false;
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if (thread() != QThread::currentThread())
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qFatal("Cannot make QOpenGLContext current in a different thread");
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if (!surface) {
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doneCurrent();
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return true;
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}
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if (!surface->surfaceHandle())
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return false;
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if (d->platformGLContext->makeCurrent(surface->surfaceHandle())) {
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QOpenGLContextPrivate::setCurrentContext(this);
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d->surface = surface;
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d->shareGroup->d_func()->deletePendingResources(this);
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return true;
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}
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return false;
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}
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/*!
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Convenience function for calling makeCurrent with a 0 surface.
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*/
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void QOpenGLContext::doneCurrent()
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{
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Q_D(QOpenGLContext);
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if (!d->platformGLContext)
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return;
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if (QOpenGLContext::currentContext() == this)
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d->shareGroup->d_func()->deletePendingResources(this);
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d->platformGLContext->doneCurrent();
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QOpenGLContextPrivate::setCurrentContext(0);
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d->surface = 0;
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}
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/*!
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Returns the surface the context is current for.
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*/
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QSurface *QOpenGLContext::surface() const
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{
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Q_D(const QOpenGLContext);
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return d->surface;
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}
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void QOpenGLContext::swapBuffers(QSurface *surface)
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{
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Q_D(QOpenGLContext);
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if (!d->platformGLContext)
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return;
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if (!surface) {
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qWarning() << "QOpenGLContext::swapBuffers() called with null argument";
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return;
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}
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QPlatformSurface *surfaceHandle = surface->surfaceHandle();
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if (surfaceHandle)
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d->platformGLContext->swapBuffers(surfaceHandle);
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}
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void (*QOpenGLContext::getProcAddress(const QByteArray &procName)) ()
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{
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Q_D(QOpenGLContext);
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if (!d->platformGLContext)
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return 0;
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return d->platformGLContext->getProcAddress(procName);
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}
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QSurfaceFormat QOpenGLContext::format() const
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{
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Q_D(const QOpenGLContext);
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if (!d->platformGLContext)
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return d->requestedFormat;
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return d->platformGLContext->format();
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}
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QOpenGLContextGroup *QOpenGLContext::shareGroup() const
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{
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Q_D(const QOpenGLContext);
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return d->shareGroup;
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}
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QOpenGLContext *QOpenGLContext::shareContext() const
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{
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Q_D(const QOpenGLContext);
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return d->shareContext;
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}
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QScreen *QOpenGLContext::screen() const
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{
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Q_D(const QOpenGLContext);
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return d->screen;
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}
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/*
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internal: Needs to have a pointer to qGLContext. But since this is in QtGui we cant
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have any type information.
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*/
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void *QOpenGLContext::qGLContextHandle() const
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{
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Q_D(const QOpenGLContext);
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return d->qGLContextHandle;
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}
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void QOpenGLContext::setQGLContextHandle(void *handle,void (*qGLContextDeleteFunction)(void *))
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{
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Q_D(QOpenGLContext);
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d->qGLContextHandle = handle;
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d->qGLContextDeleteFunction = qGLContextDeleteFunction;
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}
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void QOpenGLContext::deleteQGLContext()
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{
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Q_D(QOpenGLContext);
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if (d->qGLContextDeleteFunction && d->qGLContextHandle) {
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d->qGLContextDeleteFunction(d->qGLContextHandle);
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d->qGLContextDeleteFunction = 0;
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d->qGLContextHandle = 0;
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}
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}
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QOpenGLContextGroup::QOpenGLContextGroup()
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: QObject(*new QOpenGLContextGroupPrivate())
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{
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}
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QOpenGLContextGroup::~QOpenGLContextGroup()
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{
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Q_D(QOpenGLContextGroup);
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d->cleanup();
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}
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QList<QOpenGLContext *> QOpenGLContextGroup::shares() const
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{
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Q_D(const QOpenGLContextGroup);
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return d->m_shares;
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}
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QOpenGLContextGroup *QOpenGLContextGroup::currentContextGroup()
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{
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QOpenGLContext *current = QOpenGLContext::currentContext();
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return current ? current->shareGroup() : 0;
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}
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void QOpenGLContextGroupPrivate::addContext(QOpenGLContext *ctx)
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{
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QMutexLocker locker(&m_mutex);
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m_refs.ref();
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m_shares << ctx;
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}
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void QOpenGLContextGroupPrivate::removeContext(QOpenGLContext *ctx)
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{
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Q_Q(QOpenGLContextGroup);
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QMutexLocker locker(&m_mutex);
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m_shares.removeOne(ctx);
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if (ctx == m_context && !m_shares.isEmpty())
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m_context = m_shares.first();
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if (!m_refs.deref()) {
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cleanup();
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q->deleteLater();
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}
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}
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void QOpenGLContextGroupPrivate::cleanup()
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{
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QList<QOpenGLSharedResource *>::iterator it = m_sharedResources.begin();
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QList<QOpenGLSharedResource *>::iterator end = m_sharedResources.end();
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while (it != end) {
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(*it)->invalidateResource();
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(*it)->m_group = 0;
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++it;
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}
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m_sharedResources.clear();
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qDeleteAll(m_pendingDeletion.begin(), m_pendingDeletion.end());
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m_pendingDeletion.clear();
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}
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void QOpenGLContextGroupPrivate::deletePendingResources(QOpenGLContext *ctx)
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{
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QMutexLocker locker(&m_mutex);
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QList<QOpenGLSharedResource *> pending = m_pendingDeletion;
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m_pendingDeletion.clear();
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QList<QOpenGLSharedResource *>::iterator it = pending.begin();
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QList<QOpenGLSharedResource *>::iterator end = pending.end();
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while (it != end) {
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(*it)->freeResource(ctx);
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delete *it;
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++it;
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}
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}
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/*!
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\class QOpenGLSharedResource
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\internal
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\since 5.0
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\brief The QOpenGLSharedResource class is used to keep track of resources that
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are shared between OpenGL contexts (like textures, framebuffer objects, shader
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programs, etc), and clean them up in a safe way when they're no longer needed.
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The QOpenGLSharedResource instance should never be deleted, instead free()
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should be called when it's no longer needed. Thus it will be put on a queue
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and freed at an appropriate time (when a context in the share group becomes
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current).
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The sub-class needs to implement two pure virtual functions. The first,
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freeResource() must be implemented to actually do the freeing, for example
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call glDeleteTextures() on a texture id. Qt makes sure a valid context in
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the resource's share group is current at the time. The other, invalidateResource(),
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is called by Qt in the circumstance when the last context in the share group is
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destroyed before free() has been called. The implementation of invalidateResource()
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should set any identifiers to 0 or set a flag to prevent them from being used
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later on.
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*/
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QOpenGLSharedResource::QOpenGLSharedResource(QOpenGLContextGroup *group)
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: m_group(group)
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{
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QMutexLocker locker(&m_group->d_func()->m_mutex);
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m_group->d_func()->m_sharedResources << this;
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}
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QOpenGLSharedResource::~QOpenGLSharedResource()
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{
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}
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// schedule the resource for deletion at an appropriate time
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void QOpenGLSharedResource::free()
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{
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if (!m_group) {
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delete this;
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return;
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}
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QMutexLocker locker(&m_group->d_func()->m_mutex);
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m_group->d_func()->m_sharedResources.removeOne(this);
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m_group->d_func()->m_pendingDeletion << this;
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// can we delete right away?
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QOpenGLContext *current = QOpenGLContext::currentContext();
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if (current && current->shareGroup() == m_group) {
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m_group->d_func()->deletePendingResources(current);
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}
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}
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/*!
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\class QOpenGLSharedResourceGuard
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\internal
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\since 5.0
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\brief The QOpenGLSharedResourceGuard class is a convenience sub-class of
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QOpenGLSharedResource to be used to track a single OpenGL object with a
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GLuint identifier. The constructor takes a function pointer to a function
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that will be used to free the resource if and when necessary.
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*/
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void QOpenGLSharedResourceGuard::freeResource(QOpenGLContext *context)
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{
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if (m_id) {
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QOpenGLFunctions functions(context);
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m_func(&functions, m_id);
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m_id = 0;
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}
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}
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/*!
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\class QOpenGLMultiGroupSharedResource
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\internal
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\since 5.0
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\brief The QOpenGLMultiGroupSharedResource keeps track of a shared resource
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that might be needed from multiple contexts, like a glyph cache or gradient
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cache. One instance of the object is created for each group when
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necessary. The shared resource instance should have a constructor that
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takes a QOpenGLContext *. To get an instance for a given context one calls
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T *QOpenGLMultiGroupSharedResource::value<T>(context), where T is a sub-class
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of QOpenGLSharedResource.
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You should not call free() on QOpenGLSharedResources owned by a
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QOpenGLMultiGroupSharedResource instance.
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*/
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QOpenGLMultiGroupSharedResource::QOpenGLMultiGroupSharedResource()
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: active(0)
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{
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#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
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qDebug("Creating context group resource object %p.", this);
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#endif
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}
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QOpenGLMultiGroupSharedResource::~QOpenGLMultiGroupSharedResource()
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{
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#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
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qDebug("Deleting context group resource %p. Group size: %d.", this, m_groups.size());
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#endif
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for (int i = 0; i < m_groups.size(); ++i) {
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if (!m_groups.at(i)->shares().isEmpty()) {
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QOpenGLContext *context = m_groups.at(i)->shares().first();
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QOpenGLSharedResource *resource = value(context);
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if (resource)
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resource->free();
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}
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m_groups.at(i)->d_func()->m_resources.remove(this);
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active.deref();
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}
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#ifndef QT_NO_DEBUG
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if (active != 0) {
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qWarning("QtGui: Resources are still available at program shutdown.\n"
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" This is possibly caused by a leaked QOpenGLWidget, \n"
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" QOpenGLFramebufferObject or QOpenGLPixelBuffer.");
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}
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#endif
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}
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void QOpenGLMultiGroupSharedResource::insert(QOpenGLContext *context, QOpenGLSharedResource *value)
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{
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#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Inserting context group resource %p for context %p, managed by %p.", value, context, this);
|
|
#endif
|
|
QOpenGLContextGroup *group = context->shareGroup();
|
|
Q_ASSERT(!group->d_func()->m_resources.contains(this));
|
|
group->d_func()->m_resources.insert(this, value);
|
|
m_groups.append(group);
|
|
active.ref();
|
|
}
|
|
|
|
QOpenGLSharedResource *QOpenGLMultiGroupSharedResource::value(QOpenGLContext *context)
|
|
{
|
|
QOpenGLContextGroup *group = context->shareGroup();
|
|
return group->d_func()->m_resources.value(this, 0);
|
|
}
|
|
|
|
QList<QOpenGLSharedResource *> QOpenGLMultiGroupSharedResource::resources() const
|
|
{
|
|
QList<QOpenGLSharedResource *> result;
|
|
for (QList<QOpenGLContextGroup *>::const_iterator it = m_groups.constBegin(); it != m_groups.constEnd(); ++it) {
|
|
QOpenGLSharedResource *resource = (*it)->d_func()->m_resources.value(const_cast<QOpenGLMultiGroupSharedResource *>(this), 0);
|
|
if (resource)
|
|
result << resource;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContext *ctx)
|
|
{
|
|
QOpenGLSharedResource *resource = value(ctx);
|
|
|
|
if (resource != 0) {
|
|
resource->free();
|
|
|
|
QOpenGLContextGroup *group = ctx->shareGroup();
|
|
group->d_func()->m_resources.remove(this);
|
|
m_groups.removeOne(group);
|
|
active.deref();
|
|
}
|
|
}
|
|
|
|
void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContext *ctx, QOpenGLSharedResource *value)
|
|
{
|
|
#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Cleaning up context group resource %p, for context %p in thread %p.", this, ctx, QThread::currentThread());
|
|
#endif
|
|
value->free();
|
|
active.deref();
|
|
|
|
QOpenGLContextGroup *group = ctx->shareGroup();
|
|
m_groups.removeOne(group);
|
|
}
|
|
|
|
QT_END_NAMESPACE
|