95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QINPUTMETHOD_H
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#define QINPUTMETHOD_H
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#include <QtGui/qtguiglobal.h>
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#include <QtCore/qobject.h>
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QT_BEGIN_NAMESPACE
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class QInputMethodPrivate;
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class QWindow;
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class QRectF;
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class QTransform;
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class QInputMethodQueryEvent;
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class Q_GUI_EXPORT QInputMethod : public QObject
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QInputMethod)
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Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
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Q_PROPERTY(QRectF anchorRectangle READ anchorRectangle NOTIFY anchorRectangleChanged)
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Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
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Q_PROPERTY(QRectF inputItemClipRectangle READ inputItemClipRectangle
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NOTIFY inputItemClipRectangleChanged)
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Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
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Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
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Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged)
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Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged)
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public:
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QTransform inputItemTransform() const;
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void setInputItemTransform(const QTransform &transform);
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QRectF inputItemRectangle() const;
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void setInputItemRectangle(const QRectF &rect);
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// in window coordinates
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QRectF cursorRectangle() const; // ### what if we have rotations for the item?
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QRectF anchorRectangle() const; // ### ditto
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// keyboard geometry in window coords
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QRectF keyboardRectangle() const;
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QRectF inputItemClipRectangle() const;
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enum Action {
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Click,
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ContextMenu
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};
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Q_ENUM(Action)
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bool isVisible() const;
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void setVisible(bool visible);
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bool isAnimating() const;
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QLocale locale() const;
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Qt::LayoutDirection inputDirection() const;
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static QVariant queryFocusObject(Qt::InputMethodQuery query, const QVariant &argument);
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public Q_SLOTS:
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void show();
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void hide();
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void update(Qt::InputMethodQueries queries);
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void reset();
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void commit();
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void invokeAction(Action a, int cursorPosition);
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Q_SIGNALS:
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void cursorRectangleChanged();
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void anchorRectangleChanged();
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void keyboardRectangleChanged();
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void inputItemClipRectangleChanged();
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void visibleChanged();
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void animatingChanged();
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void localeChanged();
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void inputDirectionChanged(Qt::LayoutDirection newDirection);
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private:
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friend class QGuiApplication;
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friend class QGuiApplicationPrivate;
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friend class QPlatformInputContext;
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QInputMethod();
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~QInputMethod();
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};
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QT_END_NAMESPACE
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#endif
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