qt6-bb10/tests/auto/gui/rhi
Laszlo Agocs d92b0e18c1 rhi: Make per-frame flags per-pass where appropriate
ExternalContentsInPass becomes a per-pass flag now. Why is this
beneficial? Because while Qt Quick has no choice for its render
pass, not being able to guess if the application wants to do some
native rendering in there, Quick 3D's render passes, all the ones
that are under Quick3D's control, do not have native rendering
from the application in them, and so using secondary command
buffers with Vulkan is not necessary.

Introduce something similar for compute and OpenGL. By knowing that
none of the resources used in a pass are used with a compute pass
(e.g. because we know that there are no compute passes at all) a small
amount of time can be saved by skipping tracking buffers and textures
because the only purpose of said tracking is to generate barriers that
are relevant only to compute.

Change-Id: I0eceb4774d87803c73a39db527f5707a9f4d75c1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-10-02 13:14:08 +02:00
..
qrhi rhi: Make per-frame flags per-pass where appropriate 2020-10-02 13:14:08 +02:00
qshader CMake: Regenerate projects to use new qt_internal_ API 2020-09-23 16:59:06 +02:00
.prev_CMakeLists.txt CMake: Skip / ignore failing tests on CMake platforms 2020-07-01 14:55:29 +02:00
CMakeLists.txt Re-enable tst_qrhi on Linux 2020-07-29 15:04:19 +02:00
rhi.pro Introduce the Qt graphics abstraction as private QtGui helpers 2019-06-13 10:13:45 +02:00