We try to emulate a traditional window manager by activating windows
on touch press (before delivering the event), and on showing/hiding
windows, but this logic should not apply to popup windows (including
tooltips and tool windows), as they are in most cases already active
through their parent or transient parent, and should not steal keyboard
focus and bring the virtual keyboard down.
Change-Id: If10082bd48cdf1a9e1c41d8809066e86dafd7ffc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Change-Id: I29a2345bddc9ec9577bdc398e4df9914406e5367
QIOSWindow::windowType() is the same as window()->type()
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
This change adds deadlock protection to all places where we lock
one thread while waiting for the other to do something. If we
detect that the other thread is going to block, we abort the
operation. This could cause unexpected problems, such as painting
errors, text input errors, or even crashes, but the alternative is
a guaranteed deadlock.
Task-number: QTBUG-41369
Change-Id: I2627a955cfafc4bce54eb9d0d38e19b768b06956
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Android starts asking lots of questions when the software keyboard
pops up, so let's wait until the application is initialized. This
works around a deadlock on startup.
Task-number: QTBUG-41369
Change-Id: I1c79e32d08c7cc11748ec55efbff3bc25e40f4b2
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Should not really happen, but since we don't store the focus
object given to us, we should do a check.
A crash was seen from this when running the "Application"
example for widgets.
Change-Id: I9c4121766d7028a4eceede7d7b15c8c53d34e16e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The reason is that the sender is sometimes 'NULL', so
we cannot rely on it. But the current test with our
prefix should suffice.
Change-Id: Ie58bf062cbade08feda622bda753d63e1d811a8d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Method "- (id)targetForAction:(SEL)action withSender:(id)sender" is
only available from iOS7. So change implementation to use
whats available on iOS 6.
Change-Id: I4e21495073364e83ef396dfab47a7ea2a23bbead
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The QClipboard documentation states that on OS X it will emit
dataChanged() when activating the application, if the system clipboard
had changed. It wasn't doing this in Qt5.
Task-number: QTBUG-34941
Change-Id: I7f34e757876757691f0a6c94dd2ae76a60146291
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
QDockWidget and QToolBar set the Qt::BypassWindowManagerHint window flag
when unplugging and clear it in the endDrag() methods. This does not have
any effect since the attribute is not taken into account in
QXcbWindow::setWindowFlags(). Change the method to always set the attributes,
which should also make it possible to set/clear Qt::WindowTransparentForInput.
Task-number: QTBUG-41189
Task-number: QTBUG-38964
Change-Id: Id9eddc642489d18f44c7597f8fc1a1df71971306
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
QXcbKeyboard::keysymToQtKey() may return a value of 0 for keysyms
that are not supported by Qt (e.g. for XK_ISO_Next_Group).
It is then translated to an empty QKeySequence which in turn is
detected as a partial match for any shortcut.
The behavior of QShortcutMap::nextState() becomes broken because
it sets current state to QKeySequence::PartialMatch while there is
no match at all.
Task-number: QTCREATORBUG-9589
Change-Id: I1e2a4511a876dfa418db9906d10382255a2e4d62
Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
Reviewed-by: Sergey Belyashov <Sergey.Belyashov@gmail.com>
Port change 3716a76704273fdbe5ad4ec978438daeda606c26 (Qt 4)
to Qt 5. Enforce the creation of the internal window
and registering of timers in the event dispatcher constructor
for GUI applications instead of delaying it to processEvents()
is called. Move the call to virtual wakeUp() out of
createInternalHwnd().
Task-number: QTBUG-40881
Change-Id: I82a4748897da140a39feff882c75ad5ac6155148
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Previously, the behavior was different depending on if the
contentDescription was calculated as a result of an event, or if it was
calculated as a result of hierarchy traversal.
Refactor the functionality into one single function that will be used in
both scenarios.
'contentDescription' will now receive its value from one of the following
sources, listed in prioritised order (QAI == QAccessibleInterface):
1. QAI::text(QAccessible::Name)
2. QAI::text(QAccessible::Description)
3. QAI::text(QAccessible::Value)
4. QAI::valueInterface()->currentValue()
Change-Id: I2e4958a1e95b5f20d01da37c23ecbc09842360bc
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
This disables animations for windows that are
completely obscured by other windows.
On examples/quick/animation, obscured CPU usage goes
from 10% to 1%.
Change-Id: I9945431e6387e406e2064c08d5aa01d5d96ef602
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com>
QClipboard is documented to take ownership over
the mime data set with "setMimeData" and the value
returned by "mimeData". So we need to implement
this to avoid memory leaks.
Change-Id: Ieb3a17368ed3a698c29a7f92c8ee87a0cca86b46
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Two-part fix: QCocoaMenu::syncMenuItem, when selecting the "old" menu,
if an item was merged, 'applicationMenu' was always selected, but this
is wrong for any item with a role >= CutRole (such an item still can
be "merged", but it's not in the application menu).
QCocoaMenuItem::sync - item can be merged with itself: after item's
role detected, the search for an item to merge with can find exactly
the same item we've just detected the role for (since a data-member is
modified) - try to avoid this.
Task-number: QTBUG-39934
Change-Id: Ibe1df9e92973380652101143067e14922afdfb9e
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
On iOS we do deleteLater() on the mime data instead of deleting
it directly, in case the application should happen to use the
pointer again directly after setting it on the clipboard.
Technically it would be a bug in the application, but using
deleteLater() is safer and it's better to be consistent with
iOS so that a buggy application crashes in the same places in
both.
Change-Id: I2996d6c7816a2f83615a43609f5be207aaa72c86
Task-number: QTBUG-41853
Reviewed-by: BogDan Vatra <bogdan@kde.org>
This is consistent with other platforms such as iOS and
XCB, which return a QMimeData with an empty text when the clipboard
is empty.
[ChangeLog][Android] QClipboard::mimeData() now returns an empty
object instead of null pointer from QClipboard when clipboard is
empty for consistency with other platforms.
Change-Id: I17068f0afcb63690cf11048ffa60e19dc9b08691
Task-number: QTBUG-41817
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The ownership of the object passed into QClipboard::setMimeData()
is documented to be transferred to the clipboard, but we never
deleted it, thus all these objects would leak.
[ChangeLog][Android] Fixed memory leak in QClipboard::setMimeData()
Change-Id: I43e6bad1071be5f56c219cb9341584edba54d2bd
Task-number: QTBUG-41852
Reviewed-by: BogDan Vatra <bogdan@kde.org>
QClipboard::clear() is implemented by calling
QPlatformClipboard::setMimeData() with a null pointer. Since we
would do nothing in this case on Android, then the clear()
function would have no effect.
[ChangeLog][Android] Added support for QClipboard::clear()
Task-number: QTBUG-41854
Change-Id: Id569b102f2e561e46967b52f89d9b54031d92456
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Do the cheap test before sending an expensive query that might
use a mutex.
Task-number: QTBUG-41369
Change-Id: I78f03c84e5bbf0492f1b7ea18d1baa752a1beff2
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
For QLatin1String, startsWith/endsWith is overloaded, so comparing to
a latin-1 (C) string literal is efficient, since strlen() is
comparatively fast.
OTOH, QStringLiteral, when not using RVO, litters the code with
QString dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just use QLatin1String instead.
Change-Id: I7eaf464c67b55116f970fe7f58a85f19ce4d254e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
For QLatin1String, operator== is overloaded, so comparing to a latin-1
(C) string literal is efficient, since strlen() is comparatively fast.
OTOH, QStringLiteral, when not using RVO, litters the code with
QString dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just compare using QLatin1String instead.
Change-Id: I7af3bf3a67c55dae33ffaf9922d004fa168a3f9c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
For const char*s, operator== is overloaded, so comparing to a (C) string
literal is efficient, since qstrcmp doesn't require the length of the
strings to compare.
OTOH, QByteArrayLiteral, when not using RVO, litters the code with
QByteArray dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just compare with a (C) string literal instead.
Change-Id: Id3bfdc89558ba51911f6317a7a73c287f96e6f24
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Return a system palette that sets the correct
highligh (text selection) colors.
Change-Id: Ic0a18f931913f28bdc73d9ec4ae347fe38839f17
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
[NSView setWantsBestResulutionOpenGLSurface] is a
hint and the driver may ignore it, for example when
using software OpenGL on a virtual machine.
In these cases devicePixelRatio() must return a value
corresponding to the actual OpenGL surface size. Use
[NSView convertSizeToBacking] which is one of the
recommended methods.
Task-number: QTBUG-41767
Change-Id: Ia79242219908a2454a83b44b6eb7463372764162
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
The code shifts "1" by a uint32 number. If that number is >= 32,
we're triggering undefined behavior, and Coverity rightfully complains
about that. Add some asserts to silence those warnings.
Change-Id: Ib91085a279b0a2b7ad37afad05ec1d764c0496b1
Reviewed-by: Uli Schlachter <psychon@znc.in>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
In cb8445f032 we removed the historical
+1 in font heights and the corresponding -1 in the descent measurement
for all font engines. But the change to the direct write font engine
was lost at some point during the transition to QPA, where we seem
to have integrated an older version of the source file.
[ChangeLog][Windows][Fonts] Fix off-by-one in font descent when using
the DirectWrite font engine.
Task-number: QTBUG-41783
Change-Id: Iffa24b5f2b4f6cc3a1f0034fdff63a1ee62ea9f7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
We were missing brackets, but luckily the only result was that we
unconditionally flushed events through flushWindowSystemEvents.
Change-Id: If10bcc6a07501b9fb0db891e01b8ecc9d794ab30
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
When the focus object changes to an object that does not have
IM enabled, we should hide the keyboard instead of resetting it.
This happens, for instance, if you change to a different tab in
an application while a text input in the previous tab had focus.
Previously the input panel would stay open and overlap part of the
new tab.
[ChangeLog][Android] Hide input panel when focus changes to an
object that does not accept input.
Change-Id: I4009d203559582fa02c15fdc1a3f009396af2531
Task-number: QTBUG-32399
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
It doesn't belong in QIOScreen, and simplifies the flow when changing
the focus window or the window state of the focus window. Both will
result in calling updateProperties on the view-controller, which will
re-configure the statusbar visibility and hide/show it as appropriate,
before triggering a re-layout of its own view, which will in turn
trigger an update of the screen properties based on the new statusbar
state, before re-layouting of QWindow based on the new screen state.
Change-Id: I89077a3fb5f843949ce833e4e727d2c753ea2eb6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Add missing transformation for first rectangle of a region
consisting of multiple rectangles.
Task-number: QTBUG-41300
Change-Id: I1a25c422c93ceade79de79d5c49891e0a7211943
Reviewed-by: MihailNaydenov <garfieldhq@yahoo.com>
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Print a warning when the developer/user has explicitly
requested the software backend, but loading openglsw.dll fails.
Change-Id: I8b1f079538ac70ceacbf1a397a276659c760a4cc
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The code which extracts style assets for the Android style
is licensed under the Apache license, which is not compatible
with LGPLv2.1. It is, however, compatible with LGPLv3. This
means that the Android platform plugin cannot be LGPLv2.1
as long as this code is included.
To minimize licensing confusion, we default to only providing
LGPLv3 for Android. If you want to build a LGPLv2.1-compatible
library, you can add -no-android-style-assets to the
configuration. This will in turn enable the LGPLv2.1 in
the configure output, and it will disable the extraction
code in the platform plugin.
Running the Android style with an LGPLv2.1-compatible platform
plugin will work, but it will look horrible.
[ChangeLog][Android] Default open-source license for
Qt for Android is now LGPLv3. For compatibility with the LGPLv2.1
license, add "-no-android-style-assets" to your configuration.
Change-Id: I6c7b52140f38138520871fa7c69debbb4ee90e6c
Task-number: QTBUG-41365
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
On API-11+ we are going to use PopupMenu instead of ContextMenu to show
context menus. A PopupMenu displays a Menu in a modal popup window
anchored to a View. The popup will appear below the anchor view if there
is room, or above it if there is not.
Task-number: QTBUG-39736
Change-Id: Ie412ab0935b868348ce5c8bb0bf53571ffefd582
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Also fixes the handling of shareContext() for contexts and format() for windows
and makes QOffscreenSurface working.
Change-Id: I3c3374a9de14a5b8428de3e11d9d7e1285c5b9c7
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Windows accessibility can crash if it handles an event with an invalid
QAccessibleInterface pointer (one whose object has been deleted).
Task-number: QTBUG-41597
Change-Id: Iba099f7cb732fd00f18f04bd951c6cdd94785871
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
A fullscreen window can have maximized flags being set so first check
the NetWmStateFullScreen flag.
Change-Id: Ia802abf3cfa4c784baa2d55088e3f53310f0362e
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
This reverts commit 636d2e3402.
The issue was caused by a bug in ANGLE, not a lack of hardware support.
Change-Id: If2a66cd023dc7f2329dc2812169042487eecd428
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Having two versions of popup, one that takes a point and one that
takes a target rect, causes problems for client code if they use
the 'target rect' version since not all platforms override that
function.
So this patch will change the remaining platform that override
QPlatformmenu into using the new 'target rect' version.
Calling the old version that takes a point will still work, since
the base version will then convert the point into a zero-sized rect, and
forward the call to the 'target rect' version instead.
Change-Id: Icc8531d79270a4f24ec08b8ed95b18ed3db1ad4d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
_NET_WM_STATE message can be received by a window in the minimized state.
Don't change the window state in this case.
Task-number: QTBUG-31117
Task-number: QTBUG-39376
Task-number: QTBUG-34430
Change-Id: Ic77a345e442891972b692803fab1e2f6aef30433
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
This allows the menu to tell its containing item the menu got
deleted. This removes the need to reset the COCOA_MENU_ANCESTOR
property value, which would crash since QCocoaMenuItem::m_menu
would be a dangling pointer.
Task-number: QTBUG-41587
Change-Id: Ia3408ef85cf823bfddbc2c41d6534e43bf14ed29
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
ToUnicode sometimes gives wrong results if it is used with a
keyboard buffer containing the ctrl modifier. Special cases
containing alt and control might trigger the third assignment
of a key, but if no alt modifier is used for the key event,
we temporarily disable the control modifier in order to obtain
the character with ToUnicode.
Task-number: QTBUG-35734
Change-Id: Ifd88c640541b42fa65ee1dc9b55af3386714b0b8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Function EnumFontFamiliesEx with parameters (lfCharSet = DEFAULT_CHARSET, lfFaceName = '\0') enumerates only first installed font from many with same family name.
This patch calls EnumFontFamiliesEx twice:
1. Without family name to enumerate families;
2. With family name to enumerate fonts with same family.
Task-number: QTBUG-40828
Change-Id: Ic36a24a9e70f735a7324c05fe4b70f7c7e5710d0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
This change enables us to reorder the stacking order used by the
layout. This is necessary if we want to influence the drawing order.
Lowering or raising views are done separately for native views and
Qt surface views, that is, the two different view "types" are moved
relative to other views of the same type and Native views are always
placed on top.
Change-Id: I01cbb88f8efee08877b5972cf330fd25266a2aa9
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The static QJNIEnvironmentPrivate::findClass() function exposes the
cache and the class finding code in qjni.
Change-Id: I42043dc993cf9cace042faf763f2a647ba79d97f
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Adds:
- Improved geometry calculations (e.g, inside a parent)
- Change visibility
- proper stacking order. Native views now reserve the top of the stack
to ensure that they stay visible.
- React to application state changes.
Change-Id: I35de0396937fff37ffcd272c9a7d8e9873a91dfb
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This introduces a combined brush/dash pattern which can be used to
perform faster dashed straight-line drawing. The dash pattern is
prerendered to a tiled bitmap brush, resulting in a significant speedup
for lines with many elements.
As the result of non-rectilinear lines may lose quality compared to the
native dashed renderer, the slow/high quality codepath can be activated
by setting the QPainter::HighQualityAntialiasing render hint.
Task-number: QTBUG-40604
Change-Id: I771e9a81c042b4d8b6891dc9280932696e5a0694
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
When the composition mode changes to a mode which is not supported by
Direct2D's primitive blending, the rendering follows the emulated (slow)
code path using rasterFill(). This allows the direct2d paint engine to
handle all composition modes supported by QImage.
Task-number: QTBUG-40602
Change-Id: I0ac0b5c89aab2483cb2ef7768d6dec8e16913249
Done-with: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Since we assign a fromValue to the scroll animation directly, the
UIViewAnimationOptionBeginFromCurrentState flag does not have
any effect. So we need to set the fromValue based on the current
presentation state explicit.
The reason why we need to ensure that we scroll from the current
state is to avoid screen 'jumping' as a result of the scroll function
being called many times during the same event loop cycle during after a
focus change (focus object/window change, cursor rect change etc).
Change-Id: Id98f43d60ec5d028b113361dab953569accf9b3f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Since keyboard rect should be in window coordinates, it needs to
change when focus window changes.
Change-Id: I052aa5cadf182841d7c4eb114ebd1ea5317ff39c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
After changes to how we scroll the screen, we need to change
the implementation for calculating the keyboard rect as well.
Change-Id: I7f468d55f6e29604b9c276deccd9926e071552a9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
It turns out that setting visibility means whether or not the
menu should appear visible in a parent menu, and not to
actually show or hide the popup. This means that the only way
to show a popup is to call showPopup, which also makes
it simpler since we then always get a parent window as
argument that we can activate and get a focus object from.
Change-Id: Ie3866b5664294f9aa4d694fa422e8116e9c75ced
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
There might be menu types later that should show them, but
for now we just hide them.
Change-Id: Iac31e3204d8dcfd5beb5a2d5a372478ca811776c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
On Windows, if a window was previously staying on top then it needs to be
explicitly told to have HWND_NOTOPMOST set when it is recreated. If it was
not staying on top before the flag has no effect so it is safe to always
set it in this case.
Task-number: QTBUG-30359
Change-Id: I8be546886d6ae61032113c241f5903bcce04c163
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
The rotation will already result in laying out of the root viewcontroller,
so we don't need to send explicit geometry changes for the statubar change.
The properties of the screen at that point are also not consistent, as the
screen is about to rotate.
Change-Id: I1b45bee1c1224ca56f9e37068d68c4ee1bfeb9b6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We detect changes to the statusbar height, eg. when the in-call 40px tall
statusbar is active, and ensure that the root viewcontroller view is laid
out again with new screen properties applied. To make the layout match
the animation of the statusbar height we apply the layout inside a
animation block.
Change-Id: I751d9d1273e833ef052a3a4f3d2777e1dffec7dd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of doing manual translation of the local touch point to global
screen (QScreen) coordinates we take advantage of the fact that QWindow
already has a position that's adjusted for all of the view-controller
offsets in its parent hierarchy.
Change-Id: Ib34173db5ac053c20712dfff469c4a1286f2a324
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
As we now have a root viewcontroller that always has a geometry that matches
the containing UIWindow, we don't need to do any fancy calculations when
mapping between the two.
Change-Id: I08a7b9992be7b7238cbad2a2da20488bba1c0939
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
The logic of how to deal with top level windows in the presence of rotation
or status bar changes should be confined to our custom QIOSViewController
that acts as a desktop manager for regular Qt applications.
We no longer treat windows with full-screen or maximized geometry but without
the matching window state flag as being targeted for auto-resizing. In the
future we might detect this case and warn the user that windows should have
the appropriate flags to be able to auto-resize on orientation changes.
Change-Id: Ibab09de5cf37e77c356fbf51a54a2fcec4bb5c51
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of custom logic to detect portrait/landscape and the height of
the status bar. The latter would fail when the statusbar/orientation was
set explicitly through [UIApplication setStatusBarOrientation], as the
statusbar would not follow the normal behavior of covering the top part
of the screen. The new code also handles upside-down portrait mode, as
well as iOS8's behavior of reporting screen bounds and application
frame in interface orientation instead of device orientation.
Change-Id: I54e3b99246a32e17aaba13960f456fa823768fd8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of updating screen properties (and hence laying out top level
windows) in willAnimateRotationToInterfaceOrientation, we do it in
the more catch-all viewWillLayoutSubviews, which also handles changes
to the orientation while the application is in the background, as well
as changes to the statusbar frame/size, eg. while being in a call.
Change-Id: Ib4a08af2f3a56db426a10ff1ed819867895b5a5a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We opt to use sublayerTransform instead of changing the root view's
bounds, so that we can keep the root view at the same position and
size regardless of statusbar height and visibility.
Change-Id: I3f04a4587f1108084208aefa990f91a130fb47b8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
QWindowsTheme::standardPixmap() takes a size parameter which is in user
space coordinates. This patch causes it to calculate the size in device
pixels, to get the image from the OS in the correct resolution and to
set the devicePixelratio of the returned pixmap accordingly.
Change-Id: Ifad5d0a26d5fd5945e37e432787d63ee79269295
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Since we already tell direct2d that we are using pixel sizes in the
QWindowsDirect2DDeviceContextPrivate constructor and thereby enable
scaling inside direct2d, there is no need to scale the font size again.
Change-Id: Id9c9ed4d2848bcd09f997e41fb87802a3fe2432b
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
qwinrtscreen(1010): 'd': local variable is initialized but not referenced
Change-Id: Ic21a9bc087d8418ad9f01b263677438a4db8f493
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
A tablet which can also do touch will show up as several XInput
devices. The touch device should be treated as a touch pad, not as
a tablet.
[ChangeLog][Platform Specific Changes][X11 / XCB] Wacom touch
devices are not mistaken for additional graphics tablets
Task-number: QTBUG-39572
Change-Id: I7a61a4c0d82925080edb0175b7d03870748f55ce
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
-[NSWindow setContentView:] doesn't make assupmtions about where that
view comes from, and just attaches it to the window. We need to make
sure we detach it from its previous window by calling -[NSView
removeFromSuperview], or the previous NSWindow may keep references to
the view. This can be an issue if the view is deleted right after.
Task-number: QTBUG-39628
Change-Id: I152dedcb64ac044d8ca290c9996b388809e2477b
Reviewed-by: Timur Pocheptsov <Timur.Pocheptsov@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
The QClipboard::Mode returned from modeForAtom should be checked
everywhere because values greater than Selection (i.e. FindBuffer)
aren't supported on X and should mean error conditions.
The lack of such a check did an out-of-bounds array access, which
could lead to a crash.
Change-Id: I70f70b5f713ab2f892e258d4df2f7afeb434f0c1
Reviewed-by: Uli Schlachter <psychon@znc.in>
Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
An early return caused a leak of a new'd allocated object.
Change-Id: I9fbc37238dd49066d24363a2e8ee8bf35b155301
Reviewed-by: Uli Schlachter <psychon@znc.in>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
This bug can be reproduced (AFAIK) only on 10.9. To fix it I suggest we create
NSOpenPanel/NSSavePanel
_every_ time it must be displayed. Actually, that's what I've seen in all code samples
I was able to found - nobody tries to retain this panel and re-use it.
If we re-use it, "Media" section magically disappears.
I believe this bug is not Qt's bug, but something weird in Cocoa.
Task-number: QTBUG-40655
Change-Id: Ic0e76e0a9a5444a76f336d511c0ff93f9fd05797
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
When ordering a key window out Cocoa
tries to find a new KEY window. Looks like it prefers the current MAIN
window and since QNSPanel is never a main window, Cocoa is breaking
the stack order. To avoid this - try to change the key
window BEFORE ordering out a window.
The application has a stack of all open windows (visible and hidden),
we iterate through this stack starting from our current key window
and look for the nearest window below, that can become a new key window.
Most probably, it will be our transient parent :)
This code will change (potentially) the key window _only_
if there is a transient parent.
Task-number: QTBUG-39809
Change-Id: I96b630799341875fc7e38dabf1ff6416338e687b
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Deleting a QWindow automatically deletes its child windows because
they are in the QObject hierarchy. However, if the user sets both
WA_NativeWindow and WA_DontCreateNativeAncestors, we can't just
delete that widget's QWindow. First because the widget doesn't get
notified (and maybe it should be), and then because we may invalidate
any reference to the QWindow the user may have kept.
Our solution is to reparent the child QWindows into the new parent's
closest QWindow. We must, however, take the precaution of not keeping
any reference to the backing store in the platform window. Reparenting
operations can trigger repaints on the platform window, but the backing
store is not set and flushed until later.
Task-number: QTBUG-38377
Change-Id: I353f5528f227a227b6d10419367cbe1d5d07a94e
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
1cdcf64ad5 recently introduced a rendering
bug whereby certain clips would be handled incorrectly.
Change-Id: I3f486819c66b1d665243c8dc1e9d077dd2f64f25
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
When a platform menu is used then it would hard code the icon size to
16x16. Instead of using the hard coded value then PM_SmallIconSize should
be used instead.
Change-Id: I27540ebc4397501e8f57686a118c28cd7167c0a1
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Instead of coupling the visibility of the virtual keyboard to
the first-responder status of the currently active QUIView, we
now treat first-responder as a separate state, tied directly
to QWindow activation. This fits better with the concept of
first-responders in iOS, as a UIView can become first-responder
without dealing with text input, eg when dealing with touch
events or menu actions.
The decision point on whether or not to show the virtual
keyboard is then handled by implementing the conformsToProtocol
method and selectively returning YES for the UIKeyInput protocol.
iOS internally calls _requiresKeyboardWhenFirstResponder on the
UIResponder to determine this, but since we can't override a
private method (like WKContentView in WebKit does) we have to
rely on the fact that the implementation of the method uses the
protocol conformance to make its decision.
Once the virtual keyboard is up, we then need to react to changes
to its configuration, such as keyboard type or the type of return
key. Normally this would be a simple call to [view reloadInputViews],
but iOS will not reload the built-in keyboards unless the UIResponder
returns YES for _requiresKeyboardResetOnReload. Since we again can't
override this private method (like WebKit does), we work around it
by taking advantage of the fact that iOS will treat any change to
the first-responder as a reason to do a keyboard reset. By using
a stand-alone UIResponder for text input we can init and destroy
these responders as needed, so that every call to reloadInputViews
will trigger a reset, as the responder has not been seen before.
We keep track of changes to the input-method-query, and detect
whether or not we need to bring up a new UIResponder for text
handling.
As part of this refactoring we now tie the visibility of the
virtual keyboard to the presence of a focus object that has
input-methods enabled. This means that we automatically will
track changes to input-elements through the focus changes,
and reconfigure or hide the keyboard as appropriate. As a
result the hide() method of QInputMethod becomes a no-op on
iOS.
Change-Id: I4c4834df490bc8b0bac32aeedbd819780bd5aaba
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
A window width constraint coded in Qt4.8 was accidentally applied
to the height in Qt5. Upon further review, it does not seem that
this constraint is needed, in any case. Different versions of
Windows have different minimum window widths (8.1 had 124px
instead of 112), and setting a smaller value seems to cause no
harm.
Task-number: QTBUG-32820
Change-Id: I21ad6d406abf7344aff54d32b41974265aa9ea81
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Some IMEs will perform an insertNewLine when Return/Enter is pressed while
composing text as well as causing the edit to finish. By handling this it
will ensure that the extra enter/return event is sent when the IME
requests it.
Task-id: QTBUG-39125
Change-Id: Ice6eded68e6b1dc51703a38316f76f78099923da
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
GetGlyphOutline Windows API returns wrong values when used with an
OpenType PS font and in GGO_NATIVE mode. It causes problem when
exporting to PDF. The fix changes the GetGlyphOutline call to use
GGO_METRICS instead.
Task-number: QTBUG-12799
Change-Id: I47d6d16b6e7819b51bc444420ada4a47d5f24f4e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
In OS X, certain keyboard layouts (such as Japanese) do not produce
unicode character conversions for Escape and other keys. In these cases
the code uses a fallback scan code check to map the key. The scan code
mapping had the function keys, but there are several other important
keys it can map.
Task-number: QTBUG-41090
Change-Id: I624793c9bb28ae8c98b54539c277943905cac7e2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Qt sets a QCocoaMenuDelegate on every menu it creates in order to emit
the (OSX specific) aboutToShow signal. However, there are a few cases
where OSX will copy a menu without copying the delegate. One of those
cases is the dock: the result of -[NSApplication applicationDockMenu:]
is used to create a new menu, to which a few more items are copied.
This copy is then send back to the dock.
This patch invokes the delegate's -menuWillOpen: method when
-[NSApplication applicationDockMenu:] is called. Note that sub-menus
won't receive the call-back, because the dock doesn't tell the
application what happens after returning from applicationDockMenu:.
Task-number: QTBUG-39604
Change-Id: I0e06df371a3d77342ae4b7148041214e5c4579d7
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
The code transformed the coordinates from the view to the window's
content view, and since that content view is flipped in the pure
Qt world (content view == QNSView), it manually flipped the
coordinates to transform from that to window coordinates.
Instead just directly transform the view coordinates to window
coordinates using standard Cocoa methods, which then works with
any kind of content view and NSWindow configuration.
Task-number: QTBUG-40958
Change-Id: Idddd327fe9cff3309606379d0e04ee8b4bd5eece
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Found this while debugging something else in Dr. Memory.
Change-Id: Id295ddf4e07088684ecf91e3c2e0a156bf6054cb
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
QClipboard sends QPlatformClipboard a zero pointer to
QMimeData when it's told to clear. So we need to check
for this to avoid a crash.
Change-Id: I570ed727029ca699673d7b2e989bdff44df8e161
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
focusObjectInputMethodQuery() and sendInputMethodEvent() were not
thread safe. Remove them, and replace with thread safe versions
based on the same principle as queryFocusObjectThreadSafe().
Task-number: QTBUG-40995
Change-Id: Idb6f0c6d3963b7e8e73e029e83d0367088146ca8
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Add QMAKE_CFLAGS_XCB to xcb-static,
needed for successfully building with -qt-xcb.
Add QMAKE_CFLAGS because some code gets built with the C compiler.
Also, this fixes a compile error
when xcb include is not in system include path.
Task-number: QTBUG-41129
Change-Id: I842ebe391a7a857e234becc451c33601fce9b07a
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Updating the geometry and available geometry in two steps means that
QScreen will be in an inconsistent state when emitting the geometry
change signal, as the available geometry has not been updated yet.
Piggy-backing changes to the availableGeometry based on the virtual
geometry changing does not make sense, so we now tie geometry and
availableGeometry (and their size variants) to their own separate
geometryChanged and availableGeometryChanged signals.
Change-Id: Iee0ced642cbb91c470cb54bc507d2c0512482c13
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
According to the XDND standard (http://www.newplanetsoftware.com/xdnd/)
if the proxy window exists then it should be checked for the XdndAware
property rather than the target window directly.
c3f9de6296 introduced the mistake.
In the old code the proxy window was used.
Change-Id: I83b66d4b1f08a1f44d5c1451d0f1735c084bcf09
Spotted-by: Alexander Smirnov
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Otherwise the protos are not pulled in so the ANGLE-only build cannot
suceed (unless the flag is defined from somewhere else).
Task-number: QTBUG-41164
Change-Id: I959d154da88f7ccc8159ec7e810ffdba0e7f50ea
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Windows does not automatically move WS_EX_TOOLWINDOW type windows.
Task-number: QTBUG-39320
Change-Id: If9804f32beb534a27ba649abf5eaceb686af8f50
Reviewed-by: Björn Breitmeyer <bjoern.breitmeyer@kdab.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Don't wait for the GUI thread when it's already waiting for us.
An application that uses the virtual keyboard may get an inputmethod
query just when it is being suspended. If the GUI thread is already
blocking on a semaphore at that point, waiting for the android thread,
we really do not want to wait for the GUI thread...
Task-number: QTBUG-40955
Change-Id: Iea2cf0dd058a41a897d596c4bcf16f0508adb20b
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
When we suspend the app, we destroy the surface to save resources.
We don't want to create it again just as we are shutting down.
Task-number: QTBUG-41072
Change-Id: I7a616249bee869b92716d0911201a80d73c2f8da
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
For iOS8 and up [UIScreen bounds] changes based on the interface orientation,
so we need to use [UIScreen nativeBounds] instead.
Change-Id: I3fc12cfa417df26ca94c803e970bc2dc18a94378
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
This reverts commit f6c36917f1.
Depends on 203ce7c5ce
which can't go into 5.3 because it introduces new enum values.
Change-Id: I13040a7268fae4baeace244a3e75dc982d3a50b8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
This switches the font rendering to use gray scale antialiasing when in
translucent rendering mode. It does so by adding a flags argument to the
paint engine, allowing for future expansion in communicating render hints
from the device to the engine.
Task-number: QTBUG-41002
Change-Id: I0265154716a12060e851b603a109e9c693f5e843
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This environment variable will paint an overlay on each paint command
that is using the accelerated blitter path for DirectFB. This is useful
when you want to assure that you are taking advantage of the DirectFB
blitter.
Change-Id: I6e374754825794daf9c1bf40bee2b963e752a8e9
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
During the introduction of context adoption support the config choosing got
broken for context creation, at least for hooks that return a customized
format in surfaceFormatFor(). The returned format is the one that needs
to be passed to chooseConfig(), not the original.
Change-Id: Iae203cbbf7b39c462386611dd3744f048116df13
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Get rid of the rendezvous at shutdown: the android thread does not
need to wait for the GUI thread. Since the GUI thread frequently does
blocking calls to the android thread, this fixes several known and
potential deadlocks.
Task-number: QTBUG-41072
Change-Id: Ia6fa8da026b1727e7352b22f4df4d72b63b8c847
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Maintaining a black list of devices can't be reasonably done.
The workaround is now enabled by default. It can be disabled with the
QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND environment variable, in
which case the current list of blacklisted drivers will still be taken
into account.
Task-number: QTBUG-40483
Change-Id: I9b90ab45e86569e8e4679333ddb9b835189892c7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Do not try to resize or destroy invalid surfaces.
This caused update problems with all GL apps after suspend,
since we would forget the dummy view that we always keep
around so we get proper transitions on shutdown.
Also make sure that we don't mess this up even if we try to destroy a
non-existing surface. This would have fixed the bug by itself, but
then we would still be stuck with the annoying warning message.
Task-number: QTBUG-41093
Change-Id: I83299e93eb9ac5357b98ca47014789b56c91b35a
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
The default behavior of ANGLE is to use D3D11 before falling back to D3D9.
This change improves flexibility the platform plugin to explicitly create
a D3D11, D3D9, or D3D11 software (WARP) context by setting the
QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively.
Task-number: QTBUG-41031
Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
We pull out the magic UIViewAnimationCurve of the keyboard animation
when the keyboard is about to show, but we need to defer the shifting
of the value 16 bits, as that turns it into a UIViewAnimationOptions,
which we can't store in a UIViewAnimationCurve member.
Change-Id: Id35dae1ec487951df749dfffb6118b572c28b103
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
A blocking isSoftwareKeyboardVisible() is a deadlock
waiting to happen: when the android input method performs
blocking metacalls from the android thread to the GUI
thread all the time, we cannot block the GUI thread
waiting for the android thread.
Task-number: QTBUG-40750
Change-Id: I2490897b0f65e0d92214907e239b10b372d949dd
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
For iOS8 and up [UIScreen bounds] changes based on the interface orientation,
so we need to use [UIScreen nativeBounds] instead.
Change-Id: I3fc12cfa417df26ca94c803e970bc2dc18a94378
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
When using WA_TranslucentBackground/FramelessWindowHint, the backing
store must paint to an offscreen texture instead of the swap chain in
order to achieve the desired results. This texture is then presented to
the screen using UpdateLayeredWindowIndirect().
As the swap chain is not needed in this mode, its construction is skipped
if indirect rendering is active.
Furthermore, the layering options were updated to fix an issue with
transparent layers overpainting the background. The layer options were
switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both
translucent and non-translucent rendering modes.
Task-number: QTBUG-40601
Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
The scale factor was only being applied to touch coordinates.
Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Platform plugins have a tendency to make the newly created native
context current with a temporary surface. This is usually needed to
query some information related to the new context. Afterwards most of
them just reset to having nothing current.
This has two issues:
It unexpectedly changes the current context/surface. A call into
QOpenGLContext::create() does not imply that the current context will
get changed. This is the minor issue and we could probably live with
it (at least if it had been documented).
However, the real issue is that QOpenGLContext::currentContext() will
become inconsistent: it will still report whatever was current before
the create() even though on the EGL/WGL/GLX level that's not the case
anymore.
To prevent all this confusion the platform plugins can easily be
changed to restore whatever context/surface was current before they
altered it.
Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>